has been included since like a month ago, it's a fringe inclussion to avoid early mage removal, in the end it could snowball them with other threats.There's some sort of tempo or aggro rogue I'm seeing all of the sudden that uses faerie dragon. The hell?
Also, it's very interesting to see how Zephrys is being used in basically any deck that intends to draw through itself, regardless of the number of duplicates in the deck. We really never saw that with past Highlander cards, probably because it wasn't so easy to empty your deck at that time.
beggining of the meta is always like that. Hard to make decks because most decks try to get greedy while everyone is experimenting with different ideas, all ideas are unrefined, in metas like these the aggro decks thrive, and don't feel bad, aggro decks are a valid part of the meta, later on those deck will also be more refined.
Yeah, I only crafted Zephrys. It looked like a fun card which I can use in multiple decks and I think it would make more impact than something like Nomi or Finley which I both don't have.
I was unaware Big Shaman was a thing, and I'm apparently 3000 to 4000 dust away from building it.
which highlander are you running? I realized yesterday there were 2 highlander mages on meta, the normal one and a big spell variant, the big spell variant has been making some nice work for me.
Tried this for a few games yesterday. The deck gets completely wrecked by Warrior. The problem is without the Spellstone, you can't generate massive boards of huge minions. And running Faceless is awkward, since it messes with your Eurekas. So you are stuck playing one big dude+Ancestral at a time and Warrior plays Omega Destroyer and one other Mech and clears both halves. Or if you get two out at a time, they Supercollider and clear them both.I was unaware Big Shaman was a thing, and I'm apparently 3000 to 4000 dust away from building it.
It probably is better then, but 7/8 taunt is pretty good against all matchups outside of combined silence/remove. I also have a little nostalgia for the completely classic set combo of Faceless Manipulator, Ancestral Spirit, Earth Elemental.
that's... quite interesting to see, thanks for sharing.
Decklist? Is that the one with Octosari? I unfortunately don't have that one and it seems too meme-y to craft :/I was playing Fibonacci's Highlander Face Warrior and it was putting in work from 5-4. I never played too much so it's hard to judge but I think I played 6 games and lost once, when I missed lethal. There's so little weapon removal that upgrade on pretty much any Warrior weapon means you're going to push a ton of damage.
That's the one. I think I saw it recommended by someone on YouTube and when I saw it had Octosari I was excited to try it. I thought that card seemed cool for how straightforward it is and actually unpacked it so I was looking to get some use out of it. Honestly don't know if it's that useful though. When I played it I was usually already dead since making it to turn 8 was usually a bad sign. I played it a couple times hoping the opponent would at least kill it before me so I could have the satisfaction of drawing a buttload but it never worked.
Been win 2, lose 1, win 1, lose 1, win 2, lose 1 at rank 6 for a couple days. Just give me my dad legend stupid ladder.
You know it.
That was me and Rank 8 at the beginning of the last expansion... it totally burned me out on ranked.
Is it the deck you're playing? also it can help A LOT to play with someone else. It's not just their opinions on plays that help but it helps take the pressure off and just being in that position does wonders for your ability to view the game. I think it was ThatsAdmirable who talked about how much easier and simple the game became for him when he pretended he was looking over his friend's shoulder saying "just do this, ya idiot!".
co-op is insane... honestly, I've been seeing several streamers do their normal streams alone and then doing the co-op with other and they perform so much better with a second person's point of view...Is it the deck you're playing? also it can help A LOT to play with someone else. It's not just their opinions on plays that help but it helps take the pressure off and just being in that position does wonders for your ability to view the game. I think it was ThatsAdmirable who talked about how much easier it became for him when he pretended he was looking over his friend's shoulder saying "just do this, ya idiot!".
Just never coop with Purple. Don't do it.
Extremely worth it. That's the entire reason to run the quest in the first place.
Everytime I spectate someone I see at least 2-3 lines of play that the other person didn't go for. This game has way more skill (decision-making, planning, card knowledge) than a lot of people give it credit for.co-op is insane... honestly, I've been seeing several streamers do their normal streams alone and then doing the co-op with other and they perform so much better with a second person's point of view...
I actually would love to do some co-op in my life, but no one I know in my country plays this game (there are people, but I don't know any)
Well stick with it because I got to rank 5 last night with NooZoo warlock. Against CONTROL WARRIOR no less. He brawled me twice and got off a warpath but my board persevered!
Oh wow, nice! What's the zoolock deck you're running? I had some fun games on the train this morning so it's not all bad :D
I think decks that rely on a single win condition are a weakness that is difficult to thrive in certain metas. Your deck looks like it's all in on one combo and that could be a mistake. OTOH you may be able to fatigue the warlock if they're drawing more often then you are. Some match ups are simply difficult to see all the avenues to win and take time to learn. I've played a lot of control paladin vs warlock, and I know it's a hard match up but even then was typically winnable.Went from muahaha mode to want to quit the game mode, after 3 different games decided by gnomefuratu getting one of my 4 combo pieces. Will have to revisit for if it's just luck later, but I'm starting to feel like wild Warlock is litterally the no fun allowed class against every single last archetype. Feels like you can't aggro, combo, or midrange it unless you're playing a tier one deck, and maybe not even then.
Seriously, does it even have a counter now? Like, it's the best control class by far given its tools, and yet still is the only class with extremely good combo deck counter class cards.
I litterally have no counter play to it other than hope it whiffs or never play combo decks. At least with dirty rat I can try to keep my hand full of minions to lessen the odds.
Proof: 1 2 3
Sorry for the late response, it's Thijs' list I'm using.