Playing against quest Rogues is probably the worst thing I've ever done in a video game. Not even joking.
That quest is way too easy to complete for a two mana Fireball. 🤔
Just because Rogues used the eagles to take the ring to Mount Doom and complete the quest quickly shouldn't mean they get disparaged.That quest is way too easy to complete for a two mana Fireball. 🤔
I bet quest rogue is bad when all is said and done.
And murloc paladin seems like the jankiest fucking deck. So weird and random.
Combo man, combo man, doing the things a combo can.
Yogg Druid was maybe my favorite deck in the history of hearthstone too.Anyone try Big Spell Druid? There are only a few druid decks I've enjoyed over the years, but the Kharazan-era Spell Druid was one of them. Sounds weird, but it really fuflfilled the hybrid fantasy I had back playing druid in WoW back in Vanilla and Burning Crusade.
I don't have the Druid Quest (though I want it) and am wondering if it's needed. Maybe I'll just homebrew it, but I suck at deck building. Really jealous of people who don't have to rely on netdecking.
Yogg Druid was maybe my favorite deck in the history of hearthstone too.
I'm not sure yet if druid quest is correct to run in big spell druid, but because it's basically a Fandral Staghelm replacement, it makes it feel a lot more like yogg druid to have it. And besides, it seems to be a strong card anyway.
I don't feel this is properly refined yet, but I think it's a good start toward yogg druid revived in standard.
### Big Spell Druid
# Class: Druid
# Format: Standard
# Year of the Dragon
#
# 2x (0) Innervate
# 1x (1) Untapped Potential
# 2x (1) Worthy Expedition
# 2x (2) Dreamway Guardians
# 2x (2) Power of the Wild
# 2x (2) Wrath
# 2x (3) BEEEES!!!
# 1x (3) Ferocious Howl
# 1x (3) Wardruid Loti
# 1x (3) Wild Growth
# 2x (4) Garden Gnome
# 1x (4) Soul of the Forest
# 1x (4) Spellbreaker
# 2x (4) Violet Teacher
# 2x (5) Starfall
# 2x (5) Sunreaver Warmage
# 2x (6) Nourish
# 1x (7) Overflow
# 1x (8) The Forest's Aid
#
AAECAaa4Awj9AvIF5Aiu0gK/8gLTnAP4oQPbpQMLVl/+AfcDxAaFCNOYA8qcA6+iA9yiA+2iAwA=
#
# To use this deck, copy it to your clipboard and create a new deck in Hearthstone
Quest isn't that hugely important to my deck either, but i find it helpful. Like that nourish is way less slow when it's almost always just 4 mana and often can push you to 10 mana from 6 or 7 while drawing. I feel like everyone playing quest druid is going way too all in on the choose one cards as it is.Thanks for this!
I played about three games with my list and then crafted the quest. Probably not that good, but whatever, it looks fun.
We share some similarities, but some striking differences. I've only played non-quest so far, so this feedback may not be helpful.
For my big spell package, I'm running Electrowright x 2, Gnome x 2, Anubisath Defender x 2, Warmage x 2, and King Phoaris. Haven't had a chance to cast Electro yet, but the Gnomes kind of feel underwhelming.
Big Spells include Nourish x 2 (which feels slow at 6 mana), Overflow x 2 (feels like a nerfed version of UI + Tyrant), Starfall x 2, and Hidden Oasis x 2.
Supporting cards are Stalladris, Wrath x 2, Swipe x 2, Nomi, and Foop (for Phoaris or Nomi).
It's pretty fun so far, but needs work.
Nice one. How consistent is it?Combo man, combo man, doing the things a combo can.
Quest isn't that hugely important to my deck either, but i find it helpful. Like that nourish is way less slow when it's almost always just 4 mana and often can push you to 10 mana from 6 or 7 while drawing. I feel like everyone playing quest druid is going way too all in on the choose one cards as it is.
For your deck, I think Electrowright is just flat out weak. I don't think a 3 mana 4/4 is worth the slot. Sure it's above the default mana, but you should aim higher with your plays. Nomi feels extremely greedy to me too. I don't think you want to go to fatigue with this type of deck.
King Phoaris, Hidden Oasis, and Swipe are cards I considered, but just couldn't quite fit it. That could change with refinement. Stalladris I'd like to try, but I don't own it and expect it to not be good enough to craft.
It does not consistently whomp opponents for 30 on turn 4 or 5 but it consistently wins games.
Everything I'm facing is turning to Aggro and it sucks. Hurray for this meta.
Well now that I've given up on stupid Warlock nonsense, I cruised from rank 10 to 4 with Quest Shaman.
The early days of expansions are great
There seems to be a bug right now where if you have two quests you don't get a third. Keep the quests clear for now, though if it happens to you I imagine you'll be compensated somehow.
I had no idea what you were capable of.
I wanted to play some Priest but didn't have quest so tried out your deck. It's seems really effective but doesn't do anything too different as far as Divine/Inner Fire decks are concerned. This expansion actually added some great tools for it though.Combo man, combo man, doing the things a combo can.
There seems to be a bug right now where if you have two quests you don't get a third. Keep the quests clear for now, though if it happens to you I imagine you'll be compensated somehow.
Murloc Pally is nutso, I couldn't beat it all night, I made the deck and when I hit prismatic on turn 4 the opponent conceded. That's just not fun. Guess it's time to make a "Control for Days" deck
Murloc Pally is very consistent, because it mostly runs only 2x Prismatic Lens and 2x Tip The Scales, so you'll very consistently get it (if you draw the seconds Lens with it, you just play it the turn after and still get Tip The Scales on turn 5).Murloc Paladin is fun but needs a highroll on Prismatic Lens to work so I don't think it will be a consistent winner.
Back to back games:
1. Start with BOTH lens in hand. First draw: Tip the Scales. Second draw: Tip the Scales. Instant concede.
2. Lens on 4. Draw Tip the Scales and a 1 mana murloc. GG EZ.
Just the way it goes.
Murloc Paladin is fun but needs a highroll on Prismatic Lens to work so I don't think it will be a consistent winner.
Back to back games:
1. Start with BOTH lens in hand. First draw: Tip the Scales. Second draw: Tip the Scales. Instant concede.
2. Lens on 4. Draw Tip the Scales and a 1 mana murloc. GG EZ.
Just the way it goes.
i was thinking of crafting him but i figured i'd ask before i did cuz i had a feeling that might be the case. also, it seems that there's a not-low chance of never getting the opportunity to get the battlecry off after playing two copies of Tip The Scales, so i think i'll hold off on spending the dust for now.I would say not at all, the condition for him to work is not met until very late into the game and it really acts as a finisher just to find the hero power to end the very last life the opponent could have, but in any case the deck already deals huge amounts of damage and often times finley is not needed
tip the scales pulls 7 murlocs from the deck, thinning and taking out a lot of duplicates, you empty your deck a lot using that card + prismatic lens, so in the end zephrys could very well activate and find the lethal for youSo looking at the top list on HSReplay for Murloc Paladin, I'm genuinely confused by the inclusion of Zephrys given the amount of duplicates in the deck. Am I missing something? How is this deck played?
Yeah, that's exactly the point. They play Zephrys to find lethal after all the murlocs are spent.tip the scales pulls 7 murlocs from the deck, thinning and taking out a lot of duplicates, you empty your deck a lot using that card + prismatic lens, so in the end zephrys could very well activate and find the lethal for you