This deck came about because Salhet's pride made me realize how damn good Paladin draw is if you build for it. Control Paladin is useless in any mode at actually controlling the board, but being good at cycling like crazy might reliably get you to the few good cards fast enough that it all works out.I think decks that rely on a single win condition are a weakness that is difficult to thrive in certain metas. Your deck looks like it's all in on one combo and that could be a mistake. OTOH you may be able to fatigue the warlock if they're drawing more often then you are. Some match ups are simply difficult to see all the avenues to win and take time to learn. I've played a lot of control paladin vs warlock, and I know it's a hard match up but even then was typically winnable.
I also think your deck could use a bit of work. There are just so many cards in wild that have to be better than novice engineer and clockwork gnome. I don't really know, but that is the impression I got. Maybe move a bit more towards a controlling archetype rather than trying to hit the combo super quick every game. But definitely don't worry about the games where they get super lucky on a gnomerferatu hit. Or you could diversify your win condition.
I don't know personally that much about wild, but I asked is comphs and they said a lot does, but especially secret mage.
This deck came about because Salhet's pride made me realize how damn good Paladin draw is if you build for it. Control Paladin is useless in any mode at actually controlling the board, but being good at cycling like crazy might reliably get you to the few good cards fast enough that it all works out.
So, I need enough cards that get hit by Salhet's Pride, Crystology, Call to Arms, and Small Time Recruits. Novice engineer and clockwork gnome both get hit by 3 of them.
The link doesn't seem to work, but I would like to see it.I don't think Salhet's pride is worth building around. I don't think small time recruits is good either. I may have missed call to arms in your list though, which I think is good but you don't want to be getting novice engineer or clockwork gnome off that. Crystology and perhaps call to arms are worth running imo. Dragon's solemn is a little questionable with equality nerf, but honestly probably still pretty good. Can probably cut potion of heroism as well.
I'm also a little unsure about acolyte. Timeout may be a meta call, even though it's certainly a strong card in general.
Is where I am at so far.
I think a high amount of cycle/draw is great in certain combo decks, like where you need to empty your deck like the shrivallah combo or mechathun. But in this deck your combo is expensive and takes like 3 turns to set up, after drawing your pieces that you cannot fish for. You need to prepare for a longer game imo, with better board control. That's why I think you need stronger board control cards like aldor, truesilver champion, and keeper of uldaman.
For the last 2 cards I am thinking maybe call to arms, maybe a taunt like sludge belcher... and maybe burgly bully is a great include as an alternative to ET (alongside, not replacing). That card worked really well for slowing the game down in combo paladin in the past and the best part is you don't actually need it to win.
The link doesn't seem to work, but I would like to see it.
This is where I left off at:
I'm already looking to replace umbra, maybe with an aldor.
So far I'm liking having Zephyrs/Reno with some duplicates that are very likely to be drawn quick. I'd rather change the OTK than the deck thinning concept, but maybe the deck thinning concept is too flawed overall.
I've done burgly bully a long time ago, maybe not a bad idea to bring it back.
He can't see the yellow outline that shows if a cards condition has been met, which has led to some misplays.I didn't know kibler is colorblind, makes me wonder if he ever had problems with HS, specially how much emphasis it has on colors...
Link worked for me this time.
edit: hmmm.... something about posting it here screws it up.
the link is https://www.hearthstonetopdecks.com...668:1,14202:1,41878:1,12251:1,57861:1,73122:1 attempt 2.
I think the autoformating this screws with it. Second link did work.
He generally only struggles in card reveals and with weapons because the weapons are not clear at all - even if you're not colourblind.I didn't know kibler is colorblind, makes me wonder if he ever had problems with HS, specially how much emphasis it has on colors...
Hope it's ok to share just a tiny bit of hsreplay premium and show the top 11 for 5-legend in the last 3 days. Quite different from where people think it is.
As for popularity, i'll just say Control Warrior, Combo Priest, Highlander Mage, Control Mage, and Secret Hunter make up 50% of the 5-legend meta.
As they should to be honest.
Not everything has to do with absolute power, especially in Hearthstone. Fun has been and will be a reason to change cards in the game.
Thoughts on best value to craft moving forward?:
High priest Amet for Quest Priest or Antonidas for Highlander Mage.
I more or less have the remaining cards including Reno fir either deck.
Classic Legendaries will always be the higher value just because (until Blizzard does a massive design shift) they'll always be legal in standard. Toni is legit one of the best OG legendaries, he's a must have if you play mage on a more than infrequent basis.
Even if Highlander mage eats a nerf in the coming weeks it's still looking like it'll be a competitive deck. If you'r not planning on opening tons of Basic packs, Antonidas is likely the better long-term value.
Quest priest is more iffy - the base design of over-running your opponent with big dudes isn't as strong as it looked to be. Amusingly enough according the latest Vicious Syndicate meta report there is a combo priest deck that's tearing up the high legend meta - so your value could vary depending on how much you enjoy priest and/or combo decks.
Looks like they're going to announce balance changes this week according to Mike Donais.
If they hit the decks everyone expects them to hit it could open up a ton of experimentation.
So were those nerfs on Mike Donais' stream legit or just trolling us?
I didn't watch but Pocket Galaxy seems like a lock. Wonder if they'll just straight up revert it.
The two they were talking in the chat were priest's arms and conjuring calling
Shaman seems like the auto pick. Every fin, ice fishing, that 0 mana savage roar, thing from below....