I've never beaten the stupid mech handbuff paladin. Not once. That deck is stupid. Everybody is complaining about sn1p sn4p warlock but that paladin deck is the pits.
Sorry for the dumb question, but at what rank do you lose stars for losses?
Crap.all ranks above 20, if you get to any of the rank floors (ranks 15, 10 and 5) you cannot drop below those floors
If you keep playing that deck, you will keep winning. It's a good deck right now at all levels of the game. The more you play, the more you learn about the decks you are facing, which will help you avoid misplays. Lots of people make the mistake of bouncing around between decks when they hit a losing streak. If you want to rank up, just stick with one deck. Even if you lose 3 games in a row with it.Crap.
This Highlander Hunter deck is disturbingly good. I haven't lost a game since I started playing it. Granted, I'm only playing a few matches a day, and a game that looked like a loss the opponent left, but I'm at Rank 17 now.
Yup, that was a serious issue during my last run with Hearthstone. And I only play Hunter now, so that should not be a problem.If you keep playing that deck, you will keep winning. It's a good deck right now at all levels of the game. The more you play, the more you learn about the decks you are facing, which will help you avoid misplays. Lots of people make the mistake of bouncing around between decks when they hit a losing streak. If you want to rank up, just stick with one deck. Even if you lose 3 games in a row with it.
Yup, that was a serious issue during my last run with Hearthstone. And I only play Hunter now, so that should not be a problem.
This is very anecdotal, but I have been playing quite a bit of paper Magic lately and it seems to have made me a better Hearthstone player.
Alright, so I think I understand that tempo means one player is basically in the driver's seat for the match (I'm reading Reid Duke's Level One and have read Flores's "Who's the Beatdown?"); but, could you break down the nuances a bit more?
Alright, so I think I understand that tempo means one player is basically in the driver's seat for the match; but, could you break down the nuances a bit more?
Alright, so I think I understand that tempo means one player is basically in the driver's seat for the match; but, could you break down the nuances a bit more?
This CAN happen but the saying in hearthstone is 'bad players go face, good players trade, great players go face'. The important thing is to understand how you get punished for not trading and whether making trades is actually advantageous for you. For instance I've thrown a sea giant into a 1/3 northshire cleric because not trading into that cleric is how my opponent gets back into the game but I've also gone face with a giant when my opponent had his own on board because the only outcome I could see was one where he was forced to use his giant to 1 for 1 meaning by not trading for him I'm able to pick up 8 face damage.if the opponent has a bigger board and managed to deal with yours, then you lost the tempo (and probably the game), also if you only hit face and ignore the opponents board because eventually the opponent will catchup and deal with yours
Yes, the idea of "the turn" is tempo. What's the Tempo Storm motto? Draw, Clear/Trade, Face? That is something I have definitely internalized, though when I am the beatdown, I tend to calculate damage/damage race; e.g., I always concentrate first on face when I am using an aggro deck. But look for value when Mid and Control. Combo is its own beast that I am not yet comfortable with.making minions and having a good control of the board, making a 1 mana minion, then a 2, the a 3 and building perodically the board.
if the opponent has a bigger board and managed to deal with yours, then you lost the tempo (and probably the game), also if you only hit face and ignore the opponents board because eventually the opponent will catchup and deal with yours. Tempo in the highlander hunter is a delicate balance, you certainly need to build tempo, but also keep an eye on the face damage output because hunter likes to deal damage on the board.
The other important concept that you both have implied is mana curve. Using all your mana every turn, if possible, seems to produce positive tempo.It's something that's hard to write a definition for. generally what I mean is playing your big stuff onto the board is very good and i think better for you in Hearthstone than it is in MTG.
Specifically you're sometimes put into the situation where you have to choose between playing for tempo (develop or swing the board now) or for value (hold back resources until they can do more) and it's more often correct to play for tempo (depends on deck, matchup, and current game state).
I completely agree, what i mentioned was a way to explain tempo, i was specifically thinking in a heavy tempo deck, of course trades need to be mindful, you don't throw a 8/8 giant into a vanilla 1/3 for example, that is just outright not ok unless you have a heavy reason, like how you mentioned, the cleric.It's something that's hard to write a definition for. generally what I mean is playing your big stuff onto the board is very good and i think better for you in Hearthstone than it is in MTG.
Specifically you're sometimes put into the situation where you have to choose between playing for tempo (develop or swing the board now) or for value (hold back resources until they can do more) and it's more often correct to play for tempo (depends on deck, matchup, and current game state).
This CAN happen but the saying in hearthstone is 'bad players go face, good players trade, great players go face'. The important thing is to understand how you get punished for not trading and whether making trades is actually advantageous for you. For instance I've thrown a sea giant into a 1/3 northshire cleric because not trading into that cleric is how my opponent gets back into the game but I've also gone face with a giant when my opponent had his own on board because the only outcome I could see was one where he was forced to use his giant to 1 for 1 meaning by not trading for him I'm able to pick up 8 face damage.
Also, since I've brought up 2 Hearthstone aphorisms I might as well throw in a third for free and that's 'The value of face damage'. All that means is that by pushing your opponent close to death you force them into making defensive plays that use their resources more loosely than they would otherwise want to. That means that by pressuring your opponents life total you can make it difficult or impossible for them to make the powerful plays they want to do and instead push them into a situation of staving off your pressure every turn.
You can fatigue in this brawl?Ice Block Research Project Mage is perhaps the dumbest brawl deck I've ever played. It crumples to any secret removal but nobody is running that. Only lost to a bomb warrior. People with 0 chance just keep playing turns into it, like I'm going to run out of Ice Blocks. I think that they think that I don't have a win condition but then I blow them out filling up their hand and then the fatigue starts.
### Brawl Deck
# Class: Mage
# Format: Wild
#
# 1x (2) Ancient Mysteries
# 1x (2) Frostbolt
# 1x (2) Research Project
# 1x (2) Sorcerer's Apprentice
# 1x (3) Arcane Intellect
# 1x (3) Ice Block
#
AAEBAf0EBsABqwTmBJYFtPwC9KsDAAA=
#
# To use this deck, copy it to your clipboard and create a new deck in Hearthstone
Yeah that is pretty stupid, but it works.Ice Block Research Project Mage is perhaps the dumbest brawl deck I've ever played. It crumples to any secret removal but nobody is running that. Only lost to a bomb warrior. People with 0 chance just keep playing turns into it, like I'm going to run out of Ice Blocks. I think that they think that I don't have a win condition but then I blow them out filling up their hand and then the fatigue starts.
### Brawl Deck
# Class: Mage
# Format: Wild
#
# 1x (2) Ancient Mysteries
# 1x (2) Frostbolt
# 1x (2) Research Project
# 1x (2) Sorcerer's Apprentice
# 1x (3) Arcane Intellect
# 1x (3) Ice Block
#
AAEBAf0EBsABqwTmBJYFtPwC9KsDAAA=
#
# To use this deck, copy it to your clipboard and create a new deck in Hearthstone
well in my experience a nice placed zephrys deals with the iceblock, discolock continues to be better in my experience. But there is a new kinda APM priest with test subject and the 7/8 taunt that can deal with most of the decks I've seenIce Block Research Project Mage is perhaps the dumbest brawl deck I've ever played. It crumples to any secret removal but nobody is running that. Only lost to a bomb warrior. People with 0 chance just keep playing turns into it, like I'm going to run out of Ice Blocks. I think that they think that I don't have a win condition but then I blow them out filling up their hand and then the fatigue starts.
### Brawl Deck
# Class: Mage
# Format: Wild
#
# 1x (2) Ancient Mysteries
# 1x (2) Frostbolt
# 1x (2) Research Project
# 1x (2) Sorcerer's Apprentice
# 1x (3) Arcane Intellect
# 1x (3) Ice Block
#
AAEBAf0EBsABqwTmBJYFtPwC9KsDAAA=
#
# To use this deck, copy it to your clipboard and create a new deck in Hearthstone
well in my experience a nice placed zephrys deals with the iceblock, discolock continues to be better in my experience. But there is a new kinda APM priest with test subject and the 7/8 taunt that can deal with most of the decks I've seen
I've just beaten that priest deck twice using ice block/research project mage. It takes forever but it's not particularly difficult.
Really excited to see today's Blizzard post. Between the standard cards list and the Halloween event, some some goodies to carry us into the next expansion.
And hopefuly later in novermber we get some sweet blizzcon news
Oh yeah! That's the first weekend in November. I'm getting married next weekend and going on my honeymoon until the end of the month, so I'll then be able to settle in to a weekend of BlizzCon goodness after a long vacation.
Nope, the wild cards are in until the next expansion. Re-read the post.they have a lot of things these weeks I love it, each week a new brawl, pack/card rewards, the dual arena which is always amazing, but this time with the rotations in place.
And the wild cards they added are huge, they really wanted to shaking things up. I think I'll like the next weeks, this only lasts for less than month.
nope:Nope, the wild cards are in until the next expansion. Re-read the post.
These cards will be considered "event" cards, which essentially means that they're temporary copies and not permanent additions to your collection. Even if you already own the cards, you'll still receive these event copies. When the event ends they'll disappear, just like the Headless Horseman himself!
*cough*
IMPORTANT NOTE: While these cards were re-introduced during the Doom in the Tomb event, they will remain in Standard past the event's conclusion, until the launch of our next major update. More details will be shared, including exact end dates and times, in the coming weeks.
for some reason they added that later, when I refreshed the post that part was added, anyway, weitrd wording, but I guess that's fine, still 2 months of the wild cards is still nice, not even a full meta rotation for them.
I would dare to bet this is a test to try and see if either a rotating card set or a rotating set format can work, they have been testing similar things with some brawls and they usually like to test the waters for new things before they implement them in the gamehopefully eventually we can reach the point where classic is rotated yearly and includes cards from all the old expansions, kind of a missed opportunity that they avoided singleton wild cards in this wtf
I wonder if you can just shove Desert Hare and Evolve into Quest Shaman. Might be pretty good.Well, you all know I like Shaman so;
Thaurissan in quest Shaman for double battlecry on Shudderwock.
N'Zoth in Shaman with Sylvanas and Khartut Defender, doubled up with Shudderwock. Maybe Applebaum and Safeguard too, taunt Shaman?