Haha, yeah, I was about to quote you as well.Ha, we posted at the same time and I feel much the same way. Well said.
Port begging a next gen game for switch. Now that is something.
I loved Hellblade and while I don't see why there's a sequel, I'll have faith in this. Given its also PC it seems, I'll be getting it even if I don't end up getting the new Xbox
She BACK!
In engine almost certainly. It was all cinematics, no gameplay. Looks stunning!
Didnt the first launch as a Playstation exclusive?I liked the first game, so I'm looking forward to this.
Though I will say, that It seems odd to see Hellblade as a title that won't be appearing on all platforms, because I always looked at this series as one of the only triple A 'games for change'.
The point, of that type of game, is always to reach as many people as possible, to promote social change. One of their own trailers highlighted all the comments that they received from players, how their perspectives on mental health, and their outlooks on life, were changed by the game. It's a shame to have those kind of experiences only accessible to those with certain hardware and whatnot.
That's one hell of a trailer O.o Also, that is some damn-impressive facial capture/lipsyncing, even if it's pre-rendered and not in real time.
Next gen games make current games look dated? Isn't that... the point? Why are people comparing next gen to current gen? Makes no sense. Too bad this had no gameplay. Calling it in-engine doesn't do it any favors when there's zero gameplay. Just looks like any other prerendered trailer.
They are amazing. Both use different techniques to achieve some remarkable results. Naughty Dog animators still key frame by hand from mocap + reference material. Ninja Theory (at least from Hellblade onwards) uses a cutting edge motion capture to add real-time facial performance straight into the game for them to tweak. It's very impressive.Ninja Theory rival Naughty Dog for the best facial animations in the industry
Pretty sure this is also coming to PC like the other Xbox titles.I guess so, I played it a little later down the line.
I don't think launching asynchronously is an issue though. Being able to play a game a little later seems very different from not being able to play a game at all. With that said, I think in an ideal world, you want this type of game to be hardware agnostic. I would argue that, for several reasons...
a) If your intentions to promote social change are genuine, then you should inherently want your game to be reached by as many as possible. Sometimes it's not possible for logistical reasons, but I don't think wherever possible the idea of getting this type of game to as many people as possible should prevail
b) These types of games, those that focus in on very sensitive and personal human phenomena, I think they have a lot of power with people. They may not sell all that well, but I think the people that they do resonate with become very personally attached by them, and then to see the sequel to that experience used as a bargaining chip in a console war... it just feels, tacky perhaps? I'd feel the same way if we had a sequel to That Dragon Cancer promoting a new hardware launch.
I'll play this on the next XBOX, but I'd prefer it be released as widely as possible.
ND has been using full performance capture since UC4. They no longer solely keyframe facial animation.They are amazing. Both use different techniques to achieve some remarkable results. Naughty Dog animators still key frame by hand from mocap + reference material.
Nah Naughty Dog have used faciel capture since Uncharted 4.Naughty Dog animators still key frame by hand from mocap + reference material.
I've watched the trailer 4 times already, the muscle movement on her face during the scream, especially the way her lips move, is exquisite.
For those saying that the game won't look close to that I want to point out this video is running real time:
Granted what was shown was the equivalent of cut scenes and not gameplay but I think they'll get very close to that in the final game.