Plus 25 minutes of Switch footage:
Looks pretty good to me! Amazing what QLOC accomplished here. O_o
Having never played this before and not really knowing that much about it (beyond the fact that it's very psychological) are there any spoilers in this footage that I'd regret seeing? I'm already 100% buying the game.
I'll wait for Digital Foundry, but my first take is that that looks Panic Button-tier.
really? to me it looks much closer to the other console versions compared to what panic button does, plus it's basically the same frame rate as the ps4 version while panic button is only able to run the games on switch by cutting the fps in half.
I dunno. :P The comparison vid isn't that long. Plus you can mute it if you want to not hear the narration.
Considering Hellblade is 900p/30fps on PS4 it's a good step above IMO
really? to me it looks much closer to the other console versions compared to what panic button does, plus it's basically the same frame rate as the ps4 version while panic button is only able to run the games on switch by cutting the fps in half.
I'll wait for Digital Foundry, but my first take is that that looks Panic Button-tier.
Still...
I have no idea what trickery Ninja Theory or QLOC employed but this looks impressive as hell (no pun intended).
oh, sorry. i thought you meant panic button tier as a negative :)I was intending that to be a compliment! I don't think I'd seen anything yet beyond Panic Button's performance on a conversion, but I might have missed something at some point; I was trying to say that it was in line with what I was used to being the high watermark... but in light of these comments, maybe I should reappraise my high watermark!
wow that conversion is mighty impressive. Solid port by Ninja Theory to get it to run on the Switch looking like that
One thing that I always find a little weird is when ports (usually downports) have scenes that are just wholesale 'brighter' than in other versions. Take this bit, for example:
Sure there's downgrades in lighting but that doesn't really explain why the entire picture is a fair few shades brighter than in the other.
Maybe it's just capture differences, I don't know.
(Still a great port though)
Yep. Seriously Nintendo has hit the jackpot with switch. Been saying for ever modern architecture over raw power. Hopefully Nvidia keeps them on the right path.Its QLOC, great porters.
Honestly, the hallmark of an excellent downport is whether or not one would recognize the sacrifices made when experiencing the downported version in a vacuum.
This passes the test with flying colors from what i see there.
Yes the scale of the game is different from other AAA games and its primarily created as a graphical showpiece, but that's exactly why porting it to the Switch shines. Having modern GPU tech shows exactly the difference between Switch and Wii u/last gen
This is UE4 right? I wonder if they took more advantage of the 2x FP16 processing that the Switch employs, which is apparently really easy to take advantage of in UE4 compared to other engines.
That is typically because the layer of shadowing is missing. You can see that the picture in general has the same brightness, because the background is the same color. But her face is brighter, because it's missing AO or some other kind of shadowing/shading.
Yep. Seriously Nintendo has hit the jackpot with switch. Been saying for ever modern architecture over raw power. Hopefully Nvidia keeps them on the right path.
I don't understand why it jumps from ballpark 1:1 to this, within seconds of the same sequence.