I honestly feel like the folks who liked CoM played it on GBA, and the ones who didn't... Didn't? Though I have a crazy friend who played Re:CoM and enjoyed it.
Both are good!
I honestly feel like the folks who liked CoM played it on GBA, and the ones who didn't... Didn't? Though I have a crazy friend who played Re:CoM and enjoyed it.
Finished KH1 last night:
Still don't quite understand what happened at the end of the game (for some reason Ansem assumes Kingdom Hearts is darkness, but it's "light", but it's also full of Heartless????????????). Honestly the hardest part of the end of the game was Chernabog and then the room of Heartless you had to finish -- Ansem himself was fairly easy and I beat him on my first try.
I also guess I should've read the Ansem reports, because I was a little confused as to his relevance to the story.
Overall the ending was ridiculous and the game doesn't hold up as well as it should, but the battle system is fun and I had a good time. On to Chain of Memories!
Basically, the Door to Darkness is an extension of Kingdom Hearts. Through the door is the realm of darkness, but the light came directly from the door, not from what was on the other side of the door. Ansem believed Kingdom Hearts was darkness because he believed that the true nature of all hearts was darkness.Still don't quite understand what happened at the end of the game (for some reason Ansem assumes Kingdom Hearts is darkness, but it's "light", but it's also full of Heartless????????????).
I mean.Basically, the Door to Darkness is an extension of Kingdom Hearts. Through the door is the realm of darkness, but the light came directly from the door, not from what was on the other side of the door. Ansem believed Kingdom Hearts was darkness because he believed that the true nature of all hearts was darkness.
That's honestly the best way to explain it. The series later shows that scene from Mickey's perspective, and there's nothing but darkness on his side of the door.
I chose the normal difficulty whoops.CoM is about 25-30 hours long. I hope you chose easy difficulty otherwise it's going to be a slog. It doesn't even get "good" until you hit the 20 hour mark lol.
A lot and no. You can get it in KH3 without playing the awful mini games in UX. They just unlock it early.How much of the mobile game do I have to play to get the special weapon for KH3, and is it worth it?
A lot and no. You can get it in KH3 without playing the awful mini games in UX. They just unlock it early.
Also play 2 before watching Days.
I just finished Kindgom Hearts 1, and I feel like I might have been playing the whole game wrong.
So from the very first tutorial fights on Destiny Island, I've pretty much been playing most of the boss battles in Kingdom Hearts like Dark Souls. Observe the boss' attack patterns, find an opening, bait them into an attack, and then do a safe number of hits before retreating. Super methodical.
I get to the second fight with humanoid Ansem, and he's pretty tough! The "Submit!" attack has the potential to kill me out of nowhere if it hits me and I screw it up, so I equip Aero to help mitigate it. I also optimize my Abilities a bit to equip Leaf Bracer, because why not. A few tries later, I have a near-flawless attempt where I take almost no damage and kill him. Whittling away at that last bar-and-a-half of health takes a long time to do safely, but it happened!
So then I get to Ansem's spaceship form and I suddenly feel like I'm in over my head. The boss doesn't stagger and the controls suck. I try to poke him down with Fire but know that I don't have the MP to do all of his health that way, so I try to play carefully. I realize that if I wait for the lasers to pass, the flying Heartless to despawn, and for him to take a break from swinging his sword around randomly in front of him, then I can get a combo or two in on his back before having to retreat again. So I do that. Slowly. For like 3 healthbars.
But eventually he hits the point where the lasers are spawning non-stop. There are no longer any safe windows; it's pretty much impossible to hit him without getting pelted. After flying around and watching my MP dwindle, I decide to just YOLO it, cast Aero on myself, and whack away at him.
And lo and behold, it works amazingly well.
I didn't realize that your blue MP bars regen quicker at lower MP, so you're able to just spam cast Curaga as long as you're hitting something. I pretty much spam Aero and Curaga on myself while going to town on him, and I actually feel safer than when I was trying to play conservatively. I do that for pretty much the entire rest of the fight and it works flawlessly.
So now here's the question that's been nagging my brain: did I play the whole game wrong? Was all that dodging and conservative playing just making things hard for myself? Should I just have been charging into enemies spamming Cure and Aero at low MP? Is that the correct way to tackle stupid bosses like Dragon Maleficent that required me to just poke at her with Magic for like 10 minutes?
I just finished Kindgom Hearts 1, and I feel like I might have been playing the whole game wrong.
So from the very first tutorial fights on Destiny Island, I've pretty much been playing most of the boss battles in Kingdom Hearts like Dark Souls. Observe the boss' attack patterns, find an opening, bait them into an attack, and then do a safe number of hits before retreating. Super methodical.
I get to the second fight with humanoid Ansem, and he's pretty tough! The "Submit!" attack has the potential to kill me out of nowhere if it hits me and I screw it up, so I equip Aero to help mitigate it. I also optimize my Abilities a bit to equip Leaf Bracer, because why not. A few tries later, I have a near-flawless attempt where I take almost no damage and kill him. Whittling away at that last bar-and-a-half of health takes a long time to do safely, but it happened!
So then I get to Ansem's spaceship form and I suddenly feel like I'm in over my head. The boss doesn't stagger and the controls suck. I try to poke him down with Fire but know that I don't have the MP to do all of his health that way, so I try to play carefully. I realize that if I wait for the lasers to pass, the flying Heartless to despawn, and for him to take a break from swinging his sword around randomly in front of him, then I can get a combo or two in on his back before having to retreat again. So I do that. Slowly. For like 3 healthbars.
But eventually he hits the point where the lasers are spawning non-stop. There are no longer any safe windows; it's pretty much impossible to hit him without getting pelted. After flying around and watching my MP dwindle, I decide to just YOLO it, cast Aero on myself, and whack away at him.
And lo and behold, it works amazingly well.
I didn't realize that your blue MP bars regen quicker at lower MP, so you're able to just spam cast Curaga as long as you're hitting something. I pretty much spam Aero and Curaga on myself while going to town on him, and I actually feel safer than when I was trying to play conservatively. I do that for pretty much the entire rest of the fight and it works flawlessly.
So now here's the question that's been nagging my brain: did I play the whole game wrong? Was all that dodging and conservative playing just making things hard for myself? Should I just have been charging into enemies spamming Cure and Aero at low MP? Is that the correct way to tackle stupid bosses like Dragon Maleficent that required me to just poke at her with Magic for like 10 minutes?
I started this last week and just got to Hollow Bastion in KH1. This game hasn't aged as well as FF X, but it's still ok. Looking forward to seeing how the story unfolds. I heard you could skip Atlantica so I did after swimming around for 15 minutes. Based on everything I have heard I will look up the secret endings online instead of wasting time unlocking them (don't have that kind of free time anymore), skip playing COM but watch the story online, and then watch 358/2 before starting KH2.
How much of the mobile game do I have to play to get the special weapon for KH3, and is it worth it?
The first Pirates movie came out the same year as the first Kingdom Hearts.I'm just done with the Pirates of the Caribbean part in KH2.
Jack had probably around 10 minutes of dialogue and they still had someone put minimum effort in to mimicking Depp.
It also made me go " Whoah, Pirates did come out at that time huh? It's that old huh?"
Days gives added context, particularly to the start of KH2. However, there was a bit of a shift in story direction after KH2, which can make things awkward if you play KH2 after watching Days. Without going into spoilers, there's some stuff KH2 treats as a good thing that later games (including Days) are way less positive towards.Hmm I guess people are really split on the whole 2 > Days or Days > 2 thing?
The first Pirates movie came out the same year as the first Kingdom Hearts.
The first Pirates movie came out the same year as the first Kingdom Hearts.
Yup. It's stupid.These boss fights at the end of KH1 are not that fun. The camera is horrible. I may be underleveled - 39 for the dragon and 41 Riku - but the game wasn't that difficult for me up to this point except for the Wonderland boss.
Yup. It's stupid.
Made it to the first Riku fight in re:CoM. He kicked my ass, so I'm going to have to rethink my deck. However, I stand by that I think the boss fights are super fun, it's just the rest of the game that's a bit of a slog.
Days gives added context, particularly to the start of KH2. However, there was a bit of a shift in story direction after KH2, which can make things awkward if you play KH2 after watching Days. Without going into spoilers, there's some stuff KH2 treats as a good thing that later games (including Days) are way less positive towards.
So once he starts to disappear, you have time to get Cura. Make sure you have Aero on. Then just dodge like crazy while he's zipping around then jump and glide once he does his thunder and hope for the best. Even if he only hits you on the thunder, you should live.Hmm so it basically depends on personal preference, I might go for release-order than rather than remaster-order alright.
Also it might be because of my specific playstyle but I didn't find Dragon Maleficent any hard, I just kept healing myself with Cure and air-combo whacked her head which made her miss 50% of her attacks and the other 50% I just healed away. Ansem Rikku however I still can't beat. I mange now to get to phase 3 but since the safe-phases disappear I die rather quickly.
So once he starts to disappear, you have time to get Cura. Make sure you have Aero on. Then just dodge like crazy while he's zipping around then jump and glide once he does his thunder and hope for the best. Even if he only hits you on the thunder, you should live.
I've always packed a bunch of ethers and spammed Ars Arcanum in the last phase.Okay I'll try that, thanks! My problem isn't so much survival though, it's more I don't find any opportunity to attack anymore without eating damage myself. If I solely concentrate on defense and evasion he barely hits me but yeah I can't win the fight like this :P
You should have an opportunity after. And remember you can hit his flying sword back at his and momentarily stun him. And you can use Ars Arcanum too.Okay I'll try that, thanks! My problem isn't so much survival though, it's more I don't find any opportunity to attack anymore without eating damage myself. If I solely concentrate on defense and evasion he barely hits me but yeah I can't win the fight like this :P
The Disney worlds are just way too much of a grind, and like you said before it's only made worse by them all being KH1 repeats while having no bearing on the main plot.Yup. It's stupid.
Made it to the first Riku fight in re:CoM. He kicked my ass, so I'm going to have to rethink my deck. However, I stand by that I think the boss fights are super fun, it's just the rest of the game that's a bit of a slog.
I've always packed a bunch of ethers and spammed Ars Arcanum in the last phase.
The main benefit of playing on Proud Mode is that you get to see the secret ending by just beating the game, honestly, though you could just Youtube it.Speaking of which I'm also 6 hours into KH2 and boy is the combat a HUGE upgrade over KH1 and especially CoM. I know people say you should play on Proud mode to get the most out of the combat but I went with Normal just to get through the game quicker.
I also watched 358/2 Days which was a huge gut punch by the end and hit me emotionally. Id definitely watch this before playing KH2 as it adds so much context to the intro of that.
Having done the same recently, my only real headscratcher with the transition of 358->intro of KH2 was...
How exactly did Roxas lose his memories? Where is he living? He doesn't know what a keyblade is anymore?? Suddenly he's best buds with these kids on summer break..?
358 ends with Roxas getting knocked out in a keyblade fight with Ansem-possessed Riku...then suddenly he awakes in Twilight Town for "Day 1". Umm...okay?
I sort of just assume that as Sora's memories are rewoven while sleeping, Roxas loses his, but the transition was jarring AF. Like did I miss some key bit of dialogue that explains how he suddenly has amnesia over his Org XIII life so quickly?? Did Riku and Diz do something to him before setting him up in that kids room?
Again, just felt like some key piece of info was missing and I was left thinking "umm...WHAT?" after the climactic fight of 358 and the start of KH2
OP, I am kind of doing the same thing too and am in the middle of playing KH2 final mix. Maybe it has been so long since I played KH1 but I can't say I've noticed improvements in the battle system or gameplay control other than adding in drives and limits. Magic felt like it got nerf'ed for various reasons. I hardly use magic now other than to heal. I'd love to hear what others with fresher KH1 memories have noticed are differences between the two games :)
Hmm I guess people are really split on the whole 2 > Days or Days > 2 thing?
what is even happening in KH2??? i'm traveling between the worlds to unlock the gates, but weren't the gates already unlocked? am i not unlocking the gates during the gummi ship missions?
what exactly are the gates? how can sora, donald, and goofy reach the new worlds if the gates are locked to begin with
Yup. This is exactly how I feel. Your mind!The Disney worlds are just way too much of a grind, and like you said before it's only made worse by them all being KH1 repeats while having no bearing on the main plot.
The actual story and Organization 13 intrigue is interesting enough, and the card system works great when you're fighting the bosses who are designed around it. If you're just bashing low AI Heartless encounters it sucks.
I still enjoy COM because of the combat. You should be creating separate decks for regular encounters so that you finish them in seconds. A lot of the enemy rooms you create should be skipped anyway.
If anyone is still looking for a copy of The Story So Far, check brickseek.com for local inventory near you. I got it for MSRP a week ago at a store whose name starts with W. Good luck.
2 before Days is the correct order and the only one that makes sense.
Days assumes that the player has already played 2, and its story and emotions are all built around the player knowing how it ends. It's robbed of so much pathos if you play it before 2.
I will say: after JUST playing KH1, going through almost the exact same story with every Disney world is super tiring and is probably making the experience much worse than if I had a year in between the games.
Was 358/2 any good? Like would it be worth tracking down the DS version?