I was hoping to do a Critical Mode playthrough of Dream Drop Distance now that I finished Birth by Sleep... and then I saw that it isn't unlocked until you beat the game for the first time.
Whyyyyyyyyyyy
Whyyyyyyyyyyy
I was hoping to do a Critical Mode playthrough of Dream Drop Distance now that I finished Birth by Sleep... and then I saw that it isn't unlocked until you beat the game for the first time.
Whyyyyyyyyyyy
I fucking love the Kingdom Hearts series and...I kind of agree. I'm playing through it now and it's really rough.
It had the shortest development time of any KH game by far (~2 years), and it really, really shows. It's down in the dumps for me alongside Coded.I fucking love the Kingdom Hearts series and...I kind of agree. I'm playing through it now and it's really rough.
It had the shortest development time of any KH game by far (~2 years), and it really, really shows. It's down in the dumps for me alongside Coded.
DDD was like if Birth by Sleep played to all its weaknesses. Instead of getting incentivized to constantly change up your moves and discover new ones with the melding system you just fucking buy them at a shop, so you don't see anything new until the next world. The intricate advancement system is tied to AI companions, which, since this is a Kingdom Hearts game, are occasionally helpful at best. Instead of blazing through a bunch of worlds three different times, you played through much larger worlds twice at the same time because they wanted you to do the stories in parallel. Birth by Sleep had some serious issues as a game, but the constant flow of new things in it did a lot to hide that.
I honestly have no idea. 2012 was the 10th anniversary of the series, so they probably wanted to get out a game to celebrate that?Interesting. Why the rushed development?
All of this. Also, no staggering or invincibility frames means it's really hard to pull off most of the flashy moves (which is nearly all of them).
I honestly have no idea. 2012 was the 10th anniversary of the series, so they probably wanted to get out a game to celebrate that?
They spent all their budget on that opening cinematic.
These are some takes.... I really enjoyed DDD. The flowmotion stuff was fun and I feel like worked better in DDD than it did in KH3.
I also put it on easy because I need to get through this
I'm on this journey as of last week. Here's my catch-up so far:
Re:Coded is a movie so that's easy, but I dunno how I'm gonna go about DDD. I remember trying it on 3DS at launch and obviously had no idea what was going on or what I was doing. If the Pokémon mechanic doesn't sit right with me then I'll just watch it online.
- Finished KH1 on PS2 and for this playthrough a couple months back on Standard difficulty. Its a solid game that follows a decent arc and gets a lot of usage out of both the Disney folks and the FF chums.
- Completed CoM on GBA years ago so just watched the cutscenes online due to not wanting to put up with the card mechanic again. (Also I much preferred the sprites of the GBA version more) I forgot how wacky the plot got in this. Why is Goofy the voice of reason in every KH game.
- Watched the 358/2 Days on the collection and ate some ice cream, we are best friends, you are right, ha ha ha ha ha.
- Played through part of KH2 back on PS2 (dunno how far into it I got) but now completed it on Standard and had a blast. No idea what was happening at the end though, and I don't actually mean story-wise.
- Now playing through BBS for the first time and just dumped it on easy mode to get through it. Apparently the story is what I'm doing this for but these worlds are short and empty. Finished Terra and am about halfway through Ventus' campaign.
I'm enjoying going through these though. It's a wild ride and BBS is making me ask wtf people are talking about (or who they're talking too) but it's been good to go all this franchise without the decades of waiting inbetween. =P
Oh jesus, what have I got into with this series, I'm only halfway through 2, how weird does this go?
Just started a Criitcal Mode playthrough of KH2FM for the first time.
Help me survive Beast's Castle. What do I do in crowds? Fat Heartless kill me constantly.
Its only the spin-off entries that try weird new things that don't stick around. The whole numbered ones are generally safe.
Haha, don't worry. The pokémon is as weird as it gets as far as gamplay is concerned.yea but I have 5 of these games left before KH3 so its gonna get weird I assume
at least you're up to the good part of CoMI'm an hour into Riku's story in Re:CoM and I've heard the phrase "The Darkness" about 379 times.
I'm an hour into Riku's story in Re:CoM and I've heard the phrase "The Darkness" about 379 times.
I'm an hour into Riku's story in Re:CoM and I've heard the phrase "The Darkness" about 379 times.
I'm an hour into Riku's story in Re:CoM and I've heard the phrase "The Darkness" about 379 times.
It really is Stunlock: The Game if you happen to get hit by some enemies/bosses. It doesn't help that a lot of your attacks have a lot of windup, and the guarding isn't quick enough where you can reactively use it right after an attack or cancel an attack to use it. Such a disappointment. (Though some bosses were easy if you ONLY guarded them and didn't bother attacking.)Jist finished up Birth by Sleep and watched the super secret stuff online.
I... didn't enjoy this one. I lumped it on beginner to get through it, but despite the command deck being a neat idea, the combat physics I just couldn't stand.
This is because of two things:
1. Your recovery time after an action sucks. Especially when landing. Triple all that for Terra. Triple it again for Armoured Terra.
2. Enemies break out of your combos seemingly at random. You cannot do the same due to point 1.
This was especially egregious in Aqua's path for me. It was "They were here...?" x 100. Unbelievably dumb. And half of the conflict arises because no one actually talks to each other.I didn't like the story for any of them. The Disney worlds are particularly filler-y in this game and the story is largely just them barely missing each other in each world and then glumly staring at their macguffin whilst saying each others names
It really is Stunlock: The Game if you happen to get hit by some enemies/bosses. It doesn't help that a lot of your attacks have a lot of windup, and the guarding isn't quick enough where you can reactively use it right after an attack or cancel an attack to use it. Such a disappointment. (Though some bosses were easy if you ONLY guarded them and didn't bother attacking.)
This was especially egregious in Aqua's path for me. It was "They were here...?" x 100. Unbelievably dumb. And half of the conflict arises because no one actually talks to each other.
Ventus' main thrust of being terrified of losing his surrogate older brother and finding himself at the center of a conflict that's putting both of his surrogate siblings against each other for reasons he doesn't understand is the kind of simple, big emotions-based story that actually plays to the series' strengths. Namely, setting the mood really well with the environment designs and music and having characters being emotionally vulnerable.
The villain plan was still more complicated than it probably needed to be (the X-Blade is really dumb in more ways than one), but it says something that the villains' species and revelations are actually things that Ventus is able to understand and react to appropriately, as opposed to the amount of times in the sequels that Sora is just confused by things that villains say.
Watched Re:Coded tonight. Its not as much of a rehash as I thought it would be but the only real information is the last few cutscenes and the secret movies.
Was nice to see and hear a lot more from Mickey Mouse which isn't something you get much of nowadays.
Started DDD too. It has the pokemon things which I think abilities are tied to and it also has the Command Deck from BBS. (but without the awful physics of that game)
HLTB says its 20hrs long so I'm gonna try and play through it but if I start disliking the mechanics then I can just watch the cutscenes on this one which boil down to 5hrs instead.
I appreciate developers experimenting, but at some point they had to look at the situation of being thrown out of a boss fight from the timer running out and think "this is still a good idea".
I appreciate developers experimenting, but at some point they had to look at the situation of being thrown out of a boss fight from the timer running out and think "this is still a good idea".
I'm at the final boss of Riku's Re: CoM.. and jesus christ. Why do I hate myself? Haven't had this much trouble since Vexen in Sora's part, but this is borderline impossible for me. -_-
I keep saying "fuck it" and moving to KH2, but then I think "one more try". lol
Just keep forcing a duel and keep mashing X until you win the duel. Works every time. Believe me.
Definitely duel makes Riku's route bosses way easier. Make sure you have most of your cards with you when you do this, or just draw more otherwise. Usually I try to be strategic for the first 3 or 4 cards on a duel, and after that I just mash X for an easy win.Ya'll are making me not look forward to BBS and DDD though. "watching videos", for me, isn't possible. (Because I hate myself and I'm stubborn.. I guess. lol)
Wait, just mashing X will win duels? (I have yet to win more than two duels, and one of those was the first one - which took me more than one try.)
For bosses, basically yes. With Duels, it automatically destroies the opponents sleight regardless of outcome. And if you have enough high cards, you should win it pretty easily. Riku's reload time makes dueling bosses simple honestly.Ya'll are making me not look forward to BBS and DDD though. "watching videos", for me, isn't possible. (Because I hate myself and I'm stubborn.. I guess. lol)
Wait, just mashing X will win duels? (I have yet to win more than two duels, and one of those was the first one - which took me more than one try.)