- Feb 2, 2018
I think Speed highway and City Escape were better non boost
I think Speed highway and City Escape were better non boost
Out of curiosity, have you played Generations? I agree the SA games are deeply flawed, but I think they got 3D Sonic right with Generations. Unleashed (for all its flaws) - Colors - Generations was a sort of silver age for Sonic. Then they tried to reinvent the wheel...Sonic team lacking ideas isn't even the main issue, it's working constantly on Sonic in extremely tight deadlines, with no coherent vision to make it all work. Burnout is going to happen to the devs and it's honestly no wonder the series is where it is at this point. Sonic has been pulled in every single direction imaginable and if they can't even make a single good 3D game, what makes anyone think that they would be capable of remaking SA1 & SA2 and make them good?
It's straight up fantasy.
Man, Gamma's a real one.
I am less ashamed to admit than maybe I should be that I would play a gacha-based chao raising game on phone, doubly so if there were a way to transfer chao to/from that game into this theoretical SA1 remake.
SA2 was the first Sonic title I ever owned and it remains one of my favorites to this day.Made me regret buying the dreamcast. That's how bad i think these games are and it made me completely lose interest in the series that i used to love. SA1 is right alongside DK64 as one of the most disappointing games i have ever played. Thankfully a few of the Advance games were decent and Mania was great but the Adventure games are the precise moment everything started to go downhill for this franchise. SA2 was even worse but i just sopped caring at that point, so it wasn't even disappointing just depressing.
I was a teenager when Sonic Adventure 1 came out, and I like it even more now. All that "jank" and "struggling" over Big's stages comes off as overblown nonsense to me, and must primarily come from people that don't know WTF they're doing. I include my younger self when I say that as well, because I used to do dumb stuff like push the analog stick when the game clearly doesn't want you to, etc.
I’ve always agreed with this. When people speak of liking the Adventure games they’re usually talking about the running stages, which only make up a third of SA2 and a little more of SA.I love Sonic but the only 3D game I really think holds up is Sonic Colors and Generations, because they have a level of consistency to them that works, without all that bullshit around it, like multiple characters with completely different gameplay and extremely glitchy mechanics. I think Adventure 2 has the best mechanics but the campaign sucks because of all the non Sonic/Shadow characters which drags the game down.
Colors and Generations were the closest to being good. Think the boost formula is pretty shallow and the platforming sections, and speed sections are awkwardly seperated in the games level design. Plus the physics momentum based platforming from the classic 2D games is completely missing. "Classic Sonic" plays nothing like classic Sonic.Out of curiosity, have you played Generations? I agree the SA games are deeply flawed, but I think they got 3D Sonic right with Generations. Unleashed (for all its flaws) - Colors - Generations was a sort of silver age for Sonic. Then they tried to reinvent the wheel...
That doesn't matter to me. What matters is if it actually happens. If Sega announce right now that a Sonic Adventure remake is in development, I'll be watching it like a hawk until release. If it doesn't meet expectations, that's too bad, but I'm not gonna let the thought of it failing to meet my expectations stop me from wanting it to happen at all.Let's be honest here, people are talking about a remake that fixes the numerous flaws of the original but has Sega demonstrated any ability to pull that off? After Sonic finally seemed to be back for good with Colors and Generations they followed up with Lost World and Forces so it doesn't look like they really learned any lessons.
I was a big fan of the boost formula. But it has outworn its welcome. There's a reason I was so receptive to Sonic Lost World despite its long list of flaws.
Its quite simple. Because its not a fundamentally bad product and had way more ambitious ideas than later installments did. As much as people like to make it sound like the Adventure games were bad in every way , that is simply not true. They had a lot of good in it along with things that have aged quite bad. Fix those issues and rework the game to full realize what the game was going for in the first place.
Oh yeah, the filler missions and Classic Sonic (and of course the Werehog) weren't as good as the 3D Sonic parts. But I really liked the boost formula, it felt very rooted in SEGA arcade game-design (it reminded me of NiGHTS) and I think they are rooms for improvements. Like, they could add multiple paths, Tails and Knuckles with their own takes on the tricks and the combos (without making them the de-facto character of a different game altogether as the two SA did) and they could take a look at Donkey Kong Jungle Beat - which is imho the most SEGA-ish game Nintendo ever made.Colors and Generations were the closest to being good. Think the boost formula is pretty shallow and the platforming sections, and speed sections are awkwardly seperated in the games level design. Plus the physics momentum based platforming from the classic 2D games is completely missing. "Classic Sonic" plays nothing like classic Sonic.
Some of the stages had completely the opposite effect on me that the devs intended. I can't believe they decided to pay homage to stages like Crisis City.
Generation and Colors are not really that bad. They are ok for one playthrough but it's not what i want from Sonic in 3D. This formula is really limited and it's hard to expand much and keep the franchise from stagnating if they keep using it. Also while just going through the main stages can be simple fun, the filler missions like collecting certain amounts of rings or beating certain amounts of enemies are terrible. Thankfully you could mostly skip those.
I'd argue Forces proves both of these statements false. STeam had four years to make that game, more time than any of their previous titles; and what did they come up with? "It's not Generations 2 (except it is and we made it worse)." If that isn't proof of a lack of ideas (or a lack of ideas being a big issue) then I don't know what is.Sonic team lacking ideas isn't even the main issue, it's working constantly on Sonic in extremely tight deadlines, with no coherent vision to make it all work. Burnout is going to happen to the devs and it's honestly no wonder the series is where it is at this point. Sonic has been pulled in every single direction imaginable and if they can't even make a single good 3D game, what makes anyone think that they would be capable of remaking SA1 & SA2 and make them good?
It's straight up fantasy.
STeam does this with virtually every (other) game and it's a core reason why this franchise has gone down the toilet for years.
Ok this is one thing I will admit I still appreciate in SA1 -- the way it weaves together the concurrent storylines of six characters, often showing the same events from multiple perspectives, and arc revolves around each character's personal journey. A nice touch is that if you see the same cut scene as different characters, everyone's dialogue actually changes to fit the perspective and personality of whoever you're playing as. I haven't seen another game do that.2. The actual narrative arcs for the characters (except Sonic, because Sonic is basically a speedy blue golem) were all well-considered and built good ideas around the struggles that had been established for them. Is Tails doomed to stay in Sonic's shadow as a sidekick? Will Amy win Sonic's love -- hell, does she even need to? What is Knuckles' purpose in life; what is he protecting? Does a robot tasked with ending Eggman's dominion have to destroy himself? And of course the most important question of all: FROGGY? WHERE ARE YOU????
Not in the minoirty at all.
I mean... sega did that themselves. Someone wanting Sonic adventure remake(s) isn't doing any more damage that sega and sonic team fucking up for the past forever. In fact I would argue their feelings are justified. Sonic had all the story, characterization and characters yanked out of it for some good long time because apparently it would fix things...it didn't.
Or... they just like sonic adventure and want more sonic adventure and people are remaking things so why not? And maybe its less sour and more " Oh hey that's cool maybe we could also be a thing "tl;dr Adventure fans are sour that Classic Sonic got a good thing while they get crap like Forces and Team Sonic Racing and feel they are owed something in return, and their own inherent nostalgia leads them to an SA Remake despite them calling out Mania on the same nostalgia card.
Or at least that's one potential take of many.