Whew...this gen was great, but goddamn I still think Warhawk was the most fun MP experience I've had.
The only JRPGs you're getting are Jim Ryan Party Gifs.
But LBP is more Dreams than Tearaway. And while GenDesign is a talented dev (hope they're working with Sony on something), Sony Japan in general works on really cool stuff in general, as does PixelOpus now that they have two games under their belt.
I'd also quibble with GOW, Horizon and Last of Us having "that" covered, thus no need for Days Gone. Days Gone didn't feel like any of them besides maybe Horizon, and in that case, only because you can hide in grass.
Overall, Days Gone was crazy fun top to bottom for me.
Nah, GOW ain't got shit.Have you actually played God of War? 90% of the game consists of combat. The gameplay is the focus even if they make it beautiful and add a lot of cutscenes on top.
There was God of War and TLoU but most of their games don't focus on this aspect.
But ICO games are different from anything in this industry. Dreams isnt clicking for me, and I think unless they intend to allow creators to get paid thru donations, we wont see as much potential realized. Or at least allow players to make creations on PC using KBM. Everything I continue to see from Dreams looks "neat" but hardly "a game within a game". LBP's appeal was a strong SP component with likeable characters and customization and Dreams struggles with that and is hardly making waves outside of the hardcore LBP communities/PlayStation communities.
As for Days Gone, I get it branches into its own thing, but I am so sick of 3rd person games where you "hide in tall grass", "mark enemies", "distract with a thrown rock to disrupt the AI route", "hide in tall grass to escape enemies to reset their routes" gameplay
I absolutely hate stealth gameplay because the AI hasnt evolved for generations outside of "cinematic" additions like an AI calling out to his buddy. I hope games like Horizon really go deeper into the decision making, character/relationship building, etc. as opposed to being another TPS action game with RPG skill trees with NPC quests.
Im just personally wanting to see more perspectives I guess. Everybody looks and sounds the same too-- it annoys me to no end that characters in God of War have American accents like Atreus. I dont know, some of these games feel so "American" or share the same DNA in ways that I wish it would differentiate itself.
Yeah, not a fan at all. The cinematic third person story-driven adventure has become the Marvel of movies... I just got enough of those.
Good for them because those are selling well on every system, but I've grown tired of the formula and I am not interested anymore.
As for Days Gone, I get it branches into its own thing, but I am so sick of 3rd person games where you "hide in tall grass", "mark enemies", "distract with a thrown rock to disrupt the AI route", "hide in tall grass to escape enemies to reset their routes" gameplay
story and character at the core? i hope they won't necessarly force this on japan studio
I really enjoy Sony's output, but must admit I also need more Puppeteer.story and character at the core? i hope they won't necessarly force this on japan studio
No. BP has only worked on projects without altering their core fundamental frame work as it relates to level design, foe encounters, UI management, narratives etc. A reboot =/= neither remaster nor a remake (the latter is partially what SoTC was).
Games like Tomb Raider 2013, Wolfenstein TNO 2014, Doom 2016 and GoW 2018 are what I am alluding to when I mentioned resurrecting aforementioned IPs.
I'm talking about their latest project which has been described as a reimagining of an older Sony title.
You seem upset.Big open worlds with sad/angry dads and a three branch skill tree and crafting at the core.
Well, it is still in rumour land (Schrier is confident that it is DeS). As of right now no one knows how much will change from the OG game and who is supervising said change. If it is substantially different to affect the plot and other design elements in a substantive manner then perhaps, yes.
I miss when they made games like they used to make, with gameplay and fun at the core.
No I mostly like Sony's tentpole games, I just also like poking fun at the samey elements of them. I hope they diversify them more next gen since the "Sony AAA formula" has gotten pretty noticeable.
Their major games like God of War are only the natural evolution of action adventure games. This has the most consistently popular formula since the 8-Bit days. Cool character with cool moves & cool backstory, a nicely done set of challenging levels, the best graphics you can muster, and a big dollop of marketing. Vast chunks of people want this and always will. Including salty ones.
People genuinely not that interested exist. Like me. With that in mind, note the common sense: I can see the range of games is no more homogeneous than Tomb Raider to Red Dead to Assassin's Creed and I would have to try them before I really knew if I liked them. Secondly, it's plain to see that they make a ton more games than those ringers.
I really like wipeout, Astro bot, dreams, bloodborne and Gran Turismo. I hardly feel underserved. Sony is a big publisher now and they make many different types of games in a significant quantity. The centerpiece action adventure games are big because that will forever be a core genre in the wide world of games. The idea that sony studios can only make one type of game (one type that diminishes gameplay, no less) is a fairly transparent talking point.
That's fair. I hope we stay away from the post apocalypse setting.No I mostly like Sony's tentpole games, I just also like poking fun at the samey elements of them. I hope they diversify them more next gen since the "Sony AAA formula" has gotten pretty noticeable.
I can respect their position even if the lack of diversity of their portfolio is not very appealing to me (and before people cite every game in existence published by them, im just talking first party, mainly the ones that receive most of their support) if it is not broken, why change it? it is fairly obvious the type of games they make appeal to a very big segment of their audience and it is a working, even if a bit tired, formula.
Just wish they were more inventive outside of small projects that in no way relate to their main ips.
There was God of War and TLoU but most of their games don't focus on this aspect.
I can respect their position even if the lack of diversity of their portfolio is not very appealing to me (and before people cite every game in existence published by them, im just talking first party, mainly the ones that receive most of their support) if it is not broken, why change it? it is fairly obvious the type of games they make appeal to a very big segment of their audience and it is a working, even if a bit tired, formula.
Just wish they were more inventive outside of small projects that in no way relate to their main ips.
It's a bit routine at this point. I'm tired of sad dad "mature" games that take place in open/semi open worlds. I'm glad Dreams and VR exist.
GOW and TLOU are not open world. Horizon has no angry dad. Uncharted not open world/no dad sim/no crafting. Days Gone, sad husband. The Last Guardian is unique. Then there are the first party games developed by external devs, which ofc are wildly varied. There's literally not a single Sony game doing these things you named all at once.Big open worlds with sad/angry dads and a three branch skill tree and crafting at the core.
The only sad dads I can think of are Joel and Kratos, and the next game isn't even about Joel. Deacon, Aloy, Chloe, Ash, and Nathan Drake definitely aren't.
Yes it's a big Venn diagram with lots of overlaps in those areas, but no single game with all of them. I like Sony's AAA games and was just being a little glib about their commonalities.GOW and TLOU are not open world. Horizon has no angry dad. Uncharted not open world/no dad sim/no crafting. Days Gone, sad husband. The Last Guardian is unique. Then there are the first party games developed by external publishers, which ofc are wildly varied. There's literally not a single Sony game doing these things you named all at once.
we've got:
robo apocalypse
zombie apocalypse
fungal apocalypse
mythological apocalypse
extinction event apocalypse
alien apocalypse
All we need is for a symbiote apocalypse in Spidey 2 and we'll be set!
This is what I'm talking about. Not a Starhawk, we need Warhawk.We're talking about Warhawk in here? They need to give us more Warhawk.
I mean they'd have a constant output of very high production quality titles that are increasingly homogenized and kinda lack in personality