I was for custom moves outside of the logistics. Final Smash meters too until it was figured out how badly implemented the mechanic was.
Pikachu being able to kill with skullbash at 40% was never going to be OK
I was for custom moves outside of the logistics. Final Smash meters too until it was figured out how badly implemented the mechanic was.
Pikachu being able to kill with skullbash at 40% was never going to be OK
I do think his presence there is not interesting on a competitive level because of the situations hes gonna lead to. You can outplay all the spells, but you can't outplay the order and/or when they will come out. You may find that exciting and good, but i fundamentally disagree. I think it will only lead to lame games and plays in which players win by the roll of a dice.
If we're gonna get into the discussion about what's "interesting" to justify his ban then we're opening up a whole other slippery slope that's not going to end well for people who keep arguing that people defending Hero are being flippant.I never said there is no answers, i dont even think hero is a good character overall. I do think his presence there is not interesting on a competitive level because of the situations hes gonna lead to. You can outplay all the spells, but you can't outplay the order and/or when they will come out. You may find that exciting and good, but i fundamentally disagree. I think it will only lead to lame games and plays in which players win by the roll of a dice.
No,to ban a character the community that runs the game has to agree that the character does not present the scene with degenerated and/or toxic choices. The discussion is not if hero is too op, is at what line we defind how much RNG is too much. And that "arbitrary line" you say between peach/game&watch already exists, if it didnt we woud allow items to be on. I can't believe i even have to explain this.To ban a character you need "data" that adds to your argument, Twitter and twitch clips aren't real data, if you ban hero because of rng you need to ban mrG&W and peach as well, because the people that want hero banned make up an arbitriary line between too much rng an normal amount of rng, but what too much rng and normals amount means?, that is the problem most of you can't debate without using Twitter clips were hero is winning thanks to rng, I can do the same and post clips of hero losing thanks to rng, you want a debate then use compelling data.
Probably would have been fine in a meta with Cloud and Bayo. Worst case scenario they could have just banned that custom.
But nah, gotta ban them all.
No,to ban a character the community that runs the game has to agree that the character does not present the scene with degenerated and/or toxic choices. The discussion is not if hero is too op, is at what line we defind how much RNG is too much. And that "arbitrary line" you say between peach/game&watch already exists, if it didnt we woud allow items to be on. I can't believe i even have to explain this.
No,to ban a character the community that runs the game has to agree that the character does not present the scene with degenerated and/or toxic choices. The discussion is not if hero is too op, is at what line we defind how much RNG is too much. And that "arbitrary line" you say between peach/game&watch already exists, if it didnt we woud allow items to be on. I can't believe i even have to explain this.
its not like that was the only one ie. DK's custom
They were poorly balanced and even more poorly implemented in every other way
You don't need data to ban a character, local tourneys and groups can ban whoever they want on any arbitrary basis they want. A character's ban status ultimately is a result of community consensus which doesn't have to rely on any form of data at all.To ban a character you need "data" that adds to your argument, Twitter and twitch clips aren't real data, if you ban hero because of rng you need to ban mrG&W and peach as well, because the people that want hero banned make up an arbitriary line between too much rng an normal amount of rng, but what too much rng and normals amount means?, that is the problem most of you can't debate without using Twitter clips were hero is winning thanks to rng, I can do the same and post clips of hero losing thanks to rng, you want a debate then use compelling data.
Just because it isn't "traditional" doesn't mean it can't exist. Smash wasn't made as a competitive game, the community made it that way by creating rules and excecuting it. Smash isn't you traditional fighting game. And the discussion isn't if hero is gonna steal how many games by how many players, its if the amount of RNG he shows right now is crossing the line.Traditionally that's not how fighting game characters are banned.
And you can't define how much RNG is too much without actual data. Again, how many times does Hero steal a game from a PGR player? It's too early to say.
Just because it isn't "traditional" doesn't mean it can't exist. Smash wasn't made as a competitive game, the community made it that way by creating rules and excecuting it. Smash isn't you traditional fighting game. And the discussion isn't if hero is gonna steal how many games by how many players, its if the amount of RNG he shows right now is crossing the line.
Was it impossible to avoid Thwack? Was the opponent unable to make any other play that would have not gotten them killed?the same guy has killed with thwack at low % two separate times in grand finals. do people really think it's okay that that can even happen?
If you're a TO who isn't even interested in evaluating actual data, then you're a shitty TO.You define it with whatever the TO's and general consensus is. There's not ever going to be data that conclusively convinces every single person.
Was it impossible to avoid Thwack? Was the opponent unable to make any other play that would have not gotten them killed?
Maybe players need to learn how to respect Hero's specials better to avoid situations where Thwack can hit twice.
You define it with whatever the TO's and general consensus is. There's not ever going to be data that conclusively convinces every single person.
Agreed.If you're a TO who isn't even interested in evaluating actual data, then you're a shitty TO.
Isn't this just establishing that nothing can ever be a problem in Smash because you can just avoid it? It's not actually addressing the problem of Thwack having imbalanced risk/reward mechanics dictated by RNG, it's deflection.Was it impossible to avoid Thwack? Was the opponent unable to make any other play that would have not gotten them killed?
Maybe players need to learn how to respect Hero's specials better to avoid situations where Thwack can hit twice.
That seems like it only works if you agree with whatever the opinion is. Which is an immensely problematic way to handle bans especially for the fucking Smash communityYou define it with whatever the TO's and general consensus is. There's not ever going to be data that conclusively convinces every single person.
You do not need to watch 100 tourneys to decide if a character having random moves and borderline unescapable situations at a single press is not desirable for your scene. You just need the consensus of players. This is about defining the rules and setting the standard in the future.
That's what we're doing now? lolBe honest now, nothing in any amount of time would convince y'all that Hero should be banned unless he was Bayonetta tier and started dominating EVO because I'm guessing no one here watches or goes to locals. People here would still be complaining about cherry-picking or 'but other games have RNG' forms of disingenuous comparisons.
Which ultimately is what the ban is about, not about whether or not the character starts placing 1st in regionals and big name tourneys. Hero in general just has some incredibly bad design decisions.
You do not need to watch 100 tourneys to decide if a character having random moves and borderline unescapable situations at a single press is not desirable for your scene. You just need the consensus of players. This is about defining the rules and setting the standard in the future.
That's what we're doing now? lol
I watch and play Smash and other fighting games every week. No, two weeks aint enough time to formulate an opinion on this situation, especially when there's almost no match-up exploration being done to begin with, making up hypothetical situations aint how you get something be banned. Stuff like this only serve to make the Smash community look like a joke to casual fans and other communities.
He has a giant hitbox spell that can kill at 0%. That's like the only real problematic aspect of his kit to me tbh. Maybe crits tooHow is he anti competitive? There aren't any numbers to run yet.
If you're a TO who isn't even interested in evaluating actual data, then you're a shitty TO.
Then these people can have it that way,i guess. But it is completely valid if parts of the scene see hero as crossing a line and just as harmful as allowing items. That's the only point i want to defend.And right now there isn't a consensus. Maybe you gotta prove it better. Maybe some of us would like to wait more than just two weeks to decide the standard in the future?
Fine but if these players travel and go to events that don't have him banned then they don't get to complain about not knowing how to deal with the MUThen these people can have it that way,i guess. But it is completely valid if parts of the scene see hero as crossing a line and just as harmful as allowing items. That's the only point i want to defend.
There clearly is a consensus in the South Australian competitive smash scene, unless you're arguing that it's only opinions that agree with yours that matter.And right now there isn't a consensus. Maybe you gotta prove it better. Maybe some of us would like to wait more than just two weeks to decide the standard in the future?
Wouldn't be the first time a player died at 0 due to being out of position.did they really deserve to die at 0 because they jumped or moved towards hero?
There clearly is a consensus in the South Australian competitive smash scene, unless you're arguing that it's only opinions that agree with yours that matter.
They're deciding the standards for their local scene. Others will likely not ban Hero. As time progresses, tourneys will either keep him unbanned, or there'll be more tourneys that decide to ban him. Y'all are acting like people have decided to delete Hero from the game entirely right now. This is starting to remind me of the arguments where people complained real hard that custom moves or the FS meter was banned and wanted more data to prove it.
this is one of the clips I was talking about. this is the grand finals of a tournament. is the inkling player supposed to somehow read all the options on that menu (that was only up for about a second) and react to all of them? magic burst was one of the options too, I think that would've hit and done a ton of damage no matter what the inkling did at that point
I'll add that, in the same match, the hero player got a crit down smash and killed at around 40 from the middle of the stage
Same for the ones who main him and travel to regions where he is banned and can't use the characters they trained with.Fine but if these players travel and go to events that don't have him banned then they don't get to complain about not knowing how to deal with the MU
This is just the TOs of one region of one country. The majority of players do not want Hero banned.If it gets stale because every top 8 ever is nothing but Hero, then you can ban. This is just fucking dumb. Let the game rock.
Smash community has a bunch of whiners. There were tons of people bitching about the evo champ because of his character despite there being no one else that plays the character as well as him.
That's good to hear. The joker whiners after evo put a bad taste in my mouthThis is just the TOs of one region of one country. The majority of players do not want Hero banned.
this is one of the clips I was talking about. this is the grand finals of a tournament. is the inkling player supposed to somehow read all the options on that menu (that was only up for about a second) and react to all of them? magic burst was one of the options too, I think that would've hit and done a ton of damage no matter what the inkling did at that point
I'll add that, in the same match, the hero player got a crit down smash and killed at around 40 from the middle of the stage
what do people that think hero is perfectly alright for the game think of wobbling?
what do people that think hero is perfectly alright for the game think of wobbling?
Wobbling was just an over centralizing part of the character that made them unfun to fight. It was also remarkably consistent which is what made it so infamouwhat do people that think hero is perfectly alright for the game think of wobbling?
Yeah, it's extreme. It's probably not happening because people don't want to send the message they want nerfs in the game. Which I'd say is very misguided but it is what it is.Look, I'll admit Thwack doesn't need to kill so early and critical hits could maybe use a little less knock back. Hero can be tweaked in meaningful ways that reduces his propensity for bullshit wins.
So, why are people rallying behind ban instead of tweak/nerf? It's absurd that Hero has only been our for two weeks and people are leading a crusade against his existence and not the specifics of his moves. And honestly, I don't have much respect for competitive Smash and their unwillingness to even bring in more diverse stages. At a certain point, randomness and unlikely events are just a normal part of life and it feels like they'd rather keep the game as intentionally simple as possible rather then incorporate legitimate outside elements. Part of skill is also adapting to situations on the fly, but I feel like competitive Smash seems wholly unwilling to embrace such things.
Start a campaign for meaningful changes to Hero, not a ban campaign for Christ sake. RNG in most ways doesn't cause all that many problems worth talking about, so if you adjusted two little things, Hero would be just fine.
Look, I'll admit Thwack doesn't need to kill so early and critical hits could maybe use a little less knock back. Hero can be tweaked in meaningful ways that reduces his propensity for bullshit wins.
So, why are people rallying behind ban instead of tweak/nerf? It's absurd that Hero has only been our for two weeks and people are leading a crusade against his existence and not the specifics of his moves. And honestly, I don't have much respect for competitive Smash and their unwillingness to even bring in more diverse stages. At a certain point, randomness and unlikely events are just a normal part of life and it feels like they'd rather keep the game as intentionally simple as possible rather then incorporate legitimate outside elements. Part of skill is also adapting to situations on the fly, but I feel like competitive Smash seems wholly unwilling to embrace such things.
Start a campaign for meaningful changes to Hero, not a ban campaign for Christ sake. RNG in most ways doesn't cause all that many problems worth talking about, so if you adjusted two little things, Hero would be just fine.
Look, I'll admit Thwack doesn't need to kill so early and critical hits could maybe use a little less knock back. Hero can be tweaked in meaningful ways that reduces his propensity for bullshit wins.
So, why are people rallying behind ban instead of tweak/nerf? It's absurd that Hero has only been our for two weeks and people are leading a crusade against his existence and not the specifics of his moves. And honestly, I don't have much respect for competitive Smash and their unwillingness to even bring in more diverse stages. At a certain point, randomness and unlikely events are just a normal part of life and it feels like they'd rather keep the game as intentionally simple as possible rather then incorporate legitimate outside elements. Part of skill is also adapting to situations on the fly, but I feel like competitive Smash seems wholly unwilling to embrace such things.
Start a campaign for meaningful changes to Hero, not a ban campaign for Christ sake. RNG in most ways doesn't cause all that many problems worth talking about, so if you adjusted two little things, Hero would be just fine.
How does playing without items make people immature children? Some of us just don't think that's fun. The personal insults based on how people prefer to play a game aren't terribly mature.I completely agree everything you said. This does feel very similar to how items have been treated over the years and just makes the smash community look even more like elitist immature children. Some changes do need to be made but at least try to learn to adapt for once.