Heroes of the Storm |OT| Ded Gaem Outlives Forum

Oct 27, 2017
3,027
Oh, his kit will be a nightmare for healers

Well, considering we just got two bruisers who they intended to be tanks, Mal'Ganis will probably end up being a perfectly respectable maintank who gets matched exclusively against Artanis and Sonya.
Lords of terror are no tanks more like specialist and assasins
 
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Mar 8, 2018
527
How is everyone liking the new team league? It feels less competitive than hero league for me at the moment, but I am trash tier (silver/gold). On the other hand, there are less first pick Butchers and Novas.
 
Oct 28, 2017
738
My group of friends love it. The best part to me is no pick order in draft. It feels bad going back to Unranked or HL and being forced to pick at whatever position you get put at in the draft order.
 
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Mayordolo
Oct 25, 2017
314
He's gonna get some kind of nerfs. Hopefully not too heavy til we see if players are going to start countering his relatively easy to counter abilities at a higher rate and dropping his winrate.

His Carrion Swarm ult needs to be hit for sure with a reduction of healing. I wonder if his CD's will get touched too on his basics as they are pretty quick.

As people recognize that his Q, his E, and both ults can be stunned or interrupted with knockbacks, though, his winrate should level off or begin to drop even before that stuff. Just remains to be seen whether people will adjust or not. If they hit him hard with the nerf bat and then people adjust as well, he'll be like Chen. If they nerf him lightly to start and add to it if they need to til people start to adjust, he might still be a decent hero.
 
Oct 28, 2017
849
Mal'Ganis is stupid strong with a competent healer. Mobility, hard CC, Self-Healing, Tankiness, Decent Damage and no skill shots. Low Skill Ceiling + Strong kit is making him a monster right now in Quick Match.
 

Dahbomb

Community Resettler
Member
Oct 25, 2017
2,801
Malganis is harder to kill right now than Chogall tbh. 3 escapes on a tank with that much healing and CC is kinda obscene.
 
Oct 28, 2017
849
Played with 3 friends tonight.
Games lost when the enemy team had Mal'Ganis - 6/6
Games we won when we said "fuck this" and picked Mal'ganis - 5/5

Granted this is Quick Match, not organized ranked play. But I think he is really strong in unorganized play right now. Our MT picked him and was having a field day.
 
Mar 8, 2018
527
I just played a few quick match games (as Ana) and won/lost 50/50 with Mal'Ganis. That said, I only played four games and the losing games also featured the same particularly bad KT on DPS.

I don't find him too bad to play against in HL (and if you lack counterplay to a last-pick you probably drafted bad).
 
Oct 28, 2017
738
You can just look at his win rate on Hotlogs and see that he's overtuned right now. 57% WR, he'll get nerfed for sure, but he's far from the most broken hero released even this year. Maiev was rocking like a 65% WR.
 
Mar 8, 2018
527
You can just look at his win rate on Hotlogs and see that he's overtuned right now. 57% WR, he'll get nerfed for sure, but he's far from the most broken hero released even this year. Maiev was rocking like a 65% WR.
Yeah, StormSpy has him sitting at 58% winrate in HL/TL, which is pretty high. I suppose I mean that Mal'Ganis is easier to counterplay in organized drafts than some other overtuned-on-release heroes (Maiev, Fenix).
 
Oct 28, 2017
738
Yeah, StormSpy has him sitting at 58% winrate in HL/TL, which is pretty high. I suppose I mean that Mal'Ganis is easier to counterplay in organized drafts than some other overtuned-on-release heroes (Maiev, Fenix).
They have to be careful nerfing him because of how his trait works. Maybe a slight HP nerf and an ult nerf
 
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Dahbomb

Community Resettler
Member
Oct 25, 2017
2,801
Malganis nerfs are live. Pretty sensible nerfs although not much actual talent changes going on. Played against him a lot today and he seemed to die much easier and in general wasn't going as ham in games.
 
Oct 25, 2017
114
Kinda disappointing that they only showed one new hero this year, instead of 2 or 3 like in previous years. Orphea looks nice though, the animations on her attacks are awesome.

And we finally got Janitor Leoric!
 
Oct 26, 2017
1,360
Orphea looks really cool. Her animations look so good! She's definitely a hero that I'll be getting.



On the other hand, the reception to the new gameplay changes seem pretty negative so far. I'll withhold judgment until I actually play the game with the changes, but a lot of folks are doom and glooming over the XP and catapult changes.
 

Poodlestrike

Community Resettler
Member
Oct 25, 2017
3,333
Apparently the panel host didn't have an answer for how towers of doom works now.
About the same as before, I'd imagine. They could send a catapult down taken lanes but it wouldn't do much. Camps are more valuable now, especially if you can walk them into things (since I don't think the defending team gets XP for self-destructing mercs?)
 
Oct 25, 2017
1,632
About the same as before, I'd imagine. They could send a catapult down taken lanes but it wouldn't do much. Camps are more valuable now, especially if you can walk them into things (since I don't think the defending team gets XP for self-destructing mercs?)
if it's the same as before w/ no XP gained there's no advantage from taking a bell tower unless you can immediately follow it up w/ a camp or an altar. In that case the best strategy might be to leave them so low you can convert them right before an objective.
 
Oct 28, 2017
738
It feels bad and will be very hard to explain to the average player that one map functions totally differently than others. This is a mistake I think.
 
Oct 25, 2017
19,647
It feels bad and will be very hard to explain to the average player that one map functions totally differently than others. This is a mistake I think.
The XP gain is largely invisible and ends up a wash most of the time when both team trade a fort back and forth. It's not a big deal.