I got 4 laps but eventually got bored. You keep getting the same 4 quests over and over again. It's extremely easy to farm those quests, but it's dull as heck. Kinda burned me on the game, plus all the "dead game" talk.
If they are only level 50 to 90 then that’s nothing to do with pressure from the pro meta stopping them playing. That’s entirely down to a reduction in player numbers meaning the game it’s having to broaden the ranks of players it’s matching you with (remember that it’s not supposed to match you with players under level 100). People who are only level 50 weren’t hiding in quick match afraid of the pro meta. People at level 50 haven’t played enough games to be afraid of the pro meta!
Another thing I mentioned in my last post was that we’d be reevaluating not only our content and feature plans, but also taking another look at how players unlock the Collection. As part of looking back, we took stock of where we’ve been across the game’s lifespan. We recognized that Heroes 2.0 was an important step in our game’s evolution and brought a lot of very positive changes. It grew our audience, got more players earning or buying the stuff we loved creating, and most importantly – it uncapped progression and gave all Heroes players a chance to unlock content in the Collection for free by simply playing the game and earning Loot Chests. While we saw a lot of benefits from our Heroes 2.0 changes, they did come at the cost of taking away the ability to purchase most skins directly. I’m excited to say that we’ve decided to make some changes here based on player feedback.
Beginning with the Resistance patch that hits next week, all skins in the Collection will be purchasable individually with Gems. This is a change that many of our players have asked for, and we’re really happy to finally bring it to the game. Note that this goes beyond what we offered pre-Heroes 2.0, as every skin in the Collection will now have a Gem and Shard price individually, whereas before Heroes 2.0 skins were only available in bundles that included every color variation. Be sure to check out the patch notes next week for all the details and know that we have plans down the road to expand these offerings to the rest of the Collection. We hope this change helps give players the best option yet to get the exact content they’re most excited about.
We didn’t want to stop there, so we also looked deeper at ways we could provide more value and utility with Gold. As a result, we’re going to start allowing players to convert their earned Gold to Shards alongside the release of our Spring Event next month. This change combined with the Gem changes is intended to give all players maximum flexibility in how they unlock their favorite content, and the team is excited to provide these options.
As the roster and breadth of mechanics for Heroes of the Storm has continued to expand, the existing roles have grown limited in accurately describing each individual hero. To give both new and existing players a clearer idea of what kind of kit to expect during hero select, we are expanding Hero Roles to include new descriptions and replace those that were less clear in the past.
The new Hero Roles are Tank, Bruiser, Support, Healer, Melee Assassin, and Ranged Assassin.