Well, considering we just got two bruisers who they intended to be tanks, Mal'Ganis will probably end up being a perfectly respectable maintank who gets matched exclusively against Artanis and Sonya.
Oh, his kit will be a nightmare for healers
Lords of terror are no tanks more like specialist and assasins
I still think that's a viking skin.So the tease with the minions seems like more of a distraction in hindsight.
solo queue Team League? What are you referring to here?Solo ranked is a nightmare for qeue, 900 seconds to find a match compared to HL which takes 200 seconds at least
Do you ping them?
solo queue Team League? What are you referring to here?
My experience has been 30 second Team League solo queues, 10 minute Hero League queues.
You can just look at his win rate on Hotlogs and see that he's overtuned right now. 57% WR, he'll get nerfed for sure, but he's far from the most broken hero released even this year. Maiev was rocking like a 65% WR.
They have to be careful nerfing him because of how his trait works. Maybe a slight HP nerf and an ult nerfYeah, StormSpy has him sitting at 58% winrate in HL/TL, which is pretty high. I suppose I mean that Mal'Ganis is easier to counterplay in organized drafts than some other overtuned-on-release heroes (Maiev, Fenix).
About the same as before, I'd imagine. They could send a catapult down taken lanes but it wouldn't do much. Camps are more valuable now, especially if you can walk them into things (since I don't think the defending team gets XP for self-destructing mercs?)Apparently the panel host didn't have an answer for how towers of doom works now.
if it's the same as before w/ no XP gained there's no advantage from taking a bell tower unless you can immediately follow it up w/ a camp or an altar. In that case the best strategy might be to leave them so low you can convert them right before an objective.About the same as before, I'd imagine. They could send a catapult down taken lanes but it wouldn't do much. Camps are more valuable now, especially if you can walk them into things (since I don't think the defending team gets XP for self-destructing mercs?)
Forts still give some amount of XP there.Apparently the panel host didn't have an answer for how towers of doom works now.
The XP gain is largely invisible and ends up a wash most of the time when both team trade a fort back and forth. It's not a big deal.It feels bad and will be very hard to explain to the average player that one map functions totally differently than others. This is a mistake I think.
Ehhhh I think its a problem personally, but maybe I just need to play with it to understand.The XP gain is largely invisible and ends up a wash most of the time when both team trade a fort back and forth. It's not a big deal.