You mentioned that FruityLoops was a project that you started in your spare time, before you brought it to Image-Line. How did you start working on it full time for them?
I was working for Image-Line on video games. First, porn ones, then a "normal" one. But it's safe to say that they weren't selling well. We hadn't come back to 2D games yet, every game had to be 3D at that time. And since we had no specific project next and because I didn't have enough spare time to keep working on Fruity, I continued working on it for them.
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Were you aware of how widely FruityLoops was adopted by the hip-hop community?
Yes, we all knew that it was popular in the hip-hop community. But frankly, I've never been that much into hip-hop, I can enjoy it but it's certainly not my favorite genre. But yes, I understand why, it's because of sampling. Back then you could get an MPC, or you could get Fruity—which was easier and cheaper, for those who even paid for it, that is.