L M A O $60 FOR MIDGARD KOOZEK.
holy shit
torre_avenue fucking nailed it with the Ground Zeroes comparison lmao
i dunno brehs. aesthetically the approach is a huge turn off but i'll hold off judgement till it's out. also lmao @ the justification "it's so big we have to release it in segments! seriously there's a technological reason to release it episodically now! it has two discs!" like lol modern consoles don't actually work with multiple discs ala the OG FFVII so that just means it's gonna be an installer disc and glorified dlc licence 'play disc' a la RDR2
Brehs, I really do appreciate your opinions on music, but y'all clearly have no clue what you're talking about when it comes to FF. Pretty much everyone has been expecting some kinda "Episode Midgar" since 2015 now. It's not shocking to anyone following this project and when I said it's coming early 2020 I meant this first part, not the whole thing obviously. Midgar is like 5-7 hours of the 30-35 hours in the original and actually roughly a third of the original's backgrounds, but making everything in full 3D now with big logically connected areas compared to the handful of backgrounds per area in the original that you could walk through in less than a minute will add several hours alone. The fully-voiced cutscenes instead of a few simple textboxes per scenario will add hours too. And then they said they're expanding the locations and story too (we've already seen a few new scenes in the trailer). Kitase said years ago that each part would be comparable to the FFXIII trilogy volume-wise, so probably something around 30-40 hours for main story runs with a bit of side content.
Sry, but if you look at the fidelity and level of detail they showed here and think they could've remade the
whole original game on this level - without cutting tons of stuff and making it an abridged version - in 5 years and sell it for just the price of one game, y'all naive as hell. And,
lacer: what? They never claimed technical reasons like disc space for it being split. The reason was the scope of the original and the original key staff not wanting to cut corners.
One of the main reasons Square Enix hasn't remade
Final Fantasy VII up until now is because its a massive undertaking to construct it from the ground up with current technology, according to Kitase. A proper HD remake that maintains the same feeling of density of the original wouldn't fit into a single installment. Nomura adds that in the case of a single installment, content would have to be cut and the result would be a condensed version of the game. But with this method, players will be able to explore many different areas of Midgar that they couldn't access in the original. While parts may also be cut from the original, Nomura promises that overall, the amount of content is only going to increase.
Source.
Name me an AAA game with a similar number of unique locations, cities, towns, dungeons, enemies and bosses, huge summons, main characters (9 of them playable!), side characters, tons of varied scenarios and setpieces etc. Not even TW3 or even AC:Origins/Odyssey are comparable.
Just as a reminder and these aren't even all locations as I haven't included all dungeons and sub-areas (there are roughly 800 screens in the original!!!):
All those are wildy different with barely any reusable assets - unlike TW3/AC that could copy-past some of its settlements/towns - and they have to be fully redesigned and increased in detail and size to realistic scale. You expect all that in AAA quality in one release in the usual dev time (~5 years nowadays)? SE isn't Ubisoft or Rockstar with dozens of studios all around the world and thousands(!) of people collaborating on a single game.
And these are just the locations - now imagine how much dialog and cutscenes and all must be fully-voiced with top-notch direction, lip-synced individually for English and Japanese. And we haven't talked about the completely new action combat yet where each of the 9 main chars have their unique movesets and boss fights now have several dynamic phases.