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Hitman 2 |OT| Silent Assassin

Oct 25, 2017
312
You are sure a camera didn't see you with a sniper rifle?
Yeah, positive. The sniper rifle was always in the briefcase when traveling the map. One of the times I tried to get SnA was while doing the Within a Broader Scope challenge, and only had the sniper rifle out when climbed on top of the tower near the beach. Same results.
 
Oct 28, 2017
775
Brooklyn

He says it might be his Game of the Generation.

I love Bunnyhop (and this game) so I'm thrilled. I think /r/games and Resetera are rightfully annoyed by the time-sensitive stuff, but that type of complaining tends to drown out how brilliantly designed and lovingly made this game truly is.
 
Aug 10, 2018
438
FWIW, I had a Sniper Asssasin run in Mumbai that I felt was wrongly not credited before this latest patch, but I also did manage to complete the challenge on a later run.
 
Getting to the point where I can rarely touch the game without losing multiple hours at a time to it, lol. Great vacation game.

I'm pretty pleased with the PS4 Pro performance, but the one thing that makes me kind of wish I went PC is the finnicky aiming whenenver I have to resort to guns. Most of the game feels great on a controller, but I still can't ever seem to precisely aim as quickly as I would like to.
 
Oct 25, 2017
1,009
Denver, CO
After putting in around 55 hours on the PC version and Just recently moving to the 3rd map, I downloaded the free Prologue on XBL, downloaded all of the legacy maps into it, and spent 4 or so hours working up my mastery in the ICA Facility and then Paris for the third time. Then I used the $20 in credit from those MS emails and double dipped on Hitman 2 as well so I can do the Elusive Targets twice.

Yeah, so Hitman.
 
Oct 25, 2017
518
For sure, but I only played each level once so I'd like to play them with a different approach.

Just curious if it's better to play it in the original or in the second one.
There isn't really any huge differences between the two. There's some new mechanics in 2 useable in the remastered maps and there's some graphical changes. If you care about unlocks, you'll want to play the remastered maps to use in Hitman 2.
 
Oct 29, 2017
158
IO really did a number of sniper gameplay with 2, huh?

Trying to do the Sniper Assassin challenge on Colorado from the water tower but less than a second after taking out a target the guards are just raining bullets down on me, I can't even get down the ladder before it switches to combat mode and the guys on the roof kill me. Changed strategy, take out Maya by shooting through the window of the barn near the default spawn location and a guard comes sprinting my way. I hide in the long grass but he comes directly to me, concealed and all, and spots me.
 
Oct 29, 2017
1,515
On Xbox one X. Got an update last night. Can't seem to play the game anymore because as soon as I go into a mission it takes me into the pause screen? Can't back out of it or anything as it just keeps bringing it up.

I'm reading the tweet up above by I'm on console.

Edit- quitting the game and relaunching it seemed to have worked.
 
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Aug 10, 2018
438
Thought I was clever placing a micro explosive so that it would knock him into the water. But I still had a body found anyways; the guy following him must have seen the explosion.
 
Oct 27, 2017
197
He didn't change locations for me, although I only had to restart once.
it's a shame when an ET doesn't have much of a route.
Yeah, this one was kind of boring.
In my case, he just sat in a room filming his video, with occasional pauses for a smoke on the balcony. Surrounded by soldiers at all times. Eimetic poison was the only way (unless I'm missing something) to get him away from the room and the guards, which is not very interesting.
Also, yikes at the target description text littered with typos and poorly worded sentences ("crossing boarders", "knowledge ... is unknown", "claimed to be born", etc.).
 

Kalor

Resettlement Advisor
Member
Oct 25, 2017
3,053
Well I failed that one because I got impatient. The randomized locations is interesting but it led to a lack of possibilities to take down the target, especially in the small hut that's above the sleeping guard.
 
Oct 27, 2017
929
Canada
I've been taking my time with this one. I heard him say something about the "red menace" and immediately replanned to wear the Santa suit. Then I thought what's more appropriate than the Santa suit in Santa Fortuna? The answer was obviously killing him with a tuna. Now I'm trying to figure out how to throw the fish at him without getting spotted.
 
Oct 25, 2017
518
He didn't change locations for me, although I only had to restart once.

Yeah, this one was kind of boring.
In my case, he just sat in a room filming his video, with occasional pauses for a smoke on the balcony. Surrounded by soldiers at all times. Eimetic poison was the only way (unless I'm missing something) to get him away from the room and the guards, which is not very interesting.
Also, yikes at the target description text littered with typos and poorly worded sentences ("crossing boarders", "knowledge ... is unknown", "claimed to be born", etc.).
I didn't get that spawn and I didn't see him smoke with the other ones but does he smoke near that gas canister on the balcony? That could be a fun accident kill although you may end up blowing up everyone else near him.
 
Got the silent assassin kill on the elusive target. I didn't realize that you have to wait for the accident prompt to pop up before exiting a level, so I'm glad I didn't get penalized.

IO really did a number of sniper gameplay with 2, huh?

Trying to do the Sniper Assassin challenge on Colorado from the water tower but less than a second after taking out a target the guards are just raining bullets down on me, I can't even get down the ladder before it switches to combat mode and the guys on the roof kill me. Changed strategy, take out Maya by shooting through the window of the barn near the default spawn location and a guard comes sprinting my way. I hide in the long grass but he comes directly to me, concealed and all, and spots me.
This is one of my few real complaints with the game. There are some levels on Master difficulty, where it seems arbitrary when one location attracts no attention for a sniper shot (like fairly out in the open), but others, where you've got walls on each side and can duck quickly, put you into combat immediately. Considering how lenient the game can be with crouch walking behind enemies, or how dim they can be when investigating accidental kills or distrations, it's weird that they are hyper alert with a silenced sniper shot from so far away.
 
Oct 27, 2017
197
I didn't get that spawn and I didn't see him smoke with the other ones but does he smoke near that gas canister on the balcony? That could be a fun accident kill although you may end up blowing up everyone else near him.
He does indeed, but yeah you'd have to find a way to lure away and knock out at least the 2 people who stand next to him to avoid collateral from the explosion.
 
Oct 25, 2017
518
He does indeed, but yeah you'd have to find a way to lure away and knock out at least the 2 people who stand next to him to avoid collateral from the explosion.
I kinda wish they would have more clean accident kill setups in these elusives. Maybe that would be too easy but it can be kinda boring knocking out half the world to isolate the target.
 
Nov 16, 2017
1,308
This ET is just tedious. I've probably restarted a dozen times now just trying to get in a good spot to go after him. But between the changing spawn point, the amount of NPCs, the amount of guards around the target, it feels really hit and miss on getting close to him stealthily.
 
Nov 16, 2017
1,308
Jesus, how are you even supposed to poison him? His drink is always in view of multiple NPCs and he's never alone long enough to stick him with the needle. It feels like no matter what to get a reasonable SA you gotta take out half a dozen guards first.

Edit: Well shit Bernardo. You make it look so easy.
 
Oct 30, 2017
255
Anyone have an issue with bugs on Holiday Hoarders? I was following this guide (https://www.youtube.com/watch?v=Bj-K3iqBr80) and did everything successfully, but twice in a row it just stopped counting on Santa's Little Helper for me after 6 items. Plus afterward, Marv and Harry just got in a loop of alternating going to the bathroom outside instead of going to the propane tanks.

Very frustrating to have to deal with bugs in addition to all the other shit they did to downgrade this mission.

Edit: Turns out I was forgetting an item. But the game was still bugging out and show 6/12 even when I had 11/12 items.
 
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Nov 4, 2018
19
The easiest SASO method I found for the ET is shooting a silenced gun near him to trigger a lockdown. Everyone freaks out and he leaves with all his guards, leaving you completely clear to poison his drink. He'll come back in a minute or so, start his normal loop again, and kill himself for you. Just make sure to let it register as an accident kill before you leave the level.
 
Anyone have an issue with bugs on Holiday Hoarders? I was following this guide (https://www.youtube.com/watch?v=Bj-K3iqBr80) and did everything successfully, but twice in a row it just stopped counting on Santa's Little Helper for me after 6 items. Plus afterward, Marv and Harry just got in a loop of alternating going to the bathroom outside instead of going to the propane tanks.

Very frustrating to have to deal with bugs in addition to all the other shit they did to downgrade this mission.

Edit: Turns out I was forgetting an item. But the game was still bugging out and show 6/12 even when I had 11/12 items.
Did you drop an item or use it? Pretty sure Hitman 2 made a change where you have to carry all 12 items at once. Drop/destroy an item and the counter goes down 1.
 
Oct 26, 2017
143
I love how the hung-over band member's collision is still there next to the faucet. Like they just made him invisible and inactive but didn't remove him from the map, lol.

I finally figured out a fast Colorado SA run. Got 4:38 and #125. That's about as good as it gets for me; I'm no Bernardo.

I still have so much left to do in this game. It's a bottomless well of good times.
 
Oct 27, 2017
3,744
Not a fan of the random ET location, I restarted the mission way too many times, because I wanted to kill him in my favorite spot. I ended up (lethal) poisoning him, got only 4/5 stars. I think I got the Silent Assassin rating though, not sure about that one. I wouldn't keep (re)trying anyway, it's annoying how the guy is accompanied by two people even when he goes to puke. ;)
 
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Oct 30, 2017
255
Did you drop an item or use it? Pretty sure Hitman 2 made a change where you have to carry all 12 items at once. Drop/destroy an item and the counter goes down 1.
Not really, the counter actually bugged out. Dropping items no longer changed the counter like it should and I was holding all 11 when it said I had 6.
 
Aug 10, 2018
438
IO has stated that the trespassing SA changes were an unintentional byproduct of making it so you can get SA if only a target spots you, and they're working on a fix.
 
Oct 27, 2017
929
Canada
Not really, the counter actually bugged out. Dropping items no longer changed the counter like it should and I was holding all 11 when it said I had 6.
If you have the basement kitchen starting location, try following this guide, but make sure you don't use the coconut to knock out the first security guard. You actually need to have all 12 items in your possession for the challenge to pop. If at any point the counter stops going up when you pick up a required item, it means you were too slow and one of the required items was picked up by one of the targets. When you knock Santa out and take his disguise, make sure you pick up the battle axe again. When you climb up to the attic, you'll automatically drop the axe, but you'll be climbing back down the same way, so you'll be able to pick it up again. Once the challenge pops, you can drop the axe and sabre and either sneak out to the party or get caught trespassing and get escorted out.

 
Oct 29, 2017
158
Anyone had problems with the cutscenes cutting themselves short? Just had the cutscene after Columbia cut out about 20 seconds before it was supposed to finish.

Only happened once so it's not exactly a pattern, but odd nonetheless.