Waiting for the inevitable SquareEnix press release saying it sold under expectations and Hitman will be taking a break.
SE has nothing to do with Io anymore. They're independent now and own Hitman, they probably are in need of cash.
Waiting for the inevitable SquareEnix press release saying it sold under expectations and Hitman will be taking a break.
No amount of marketing money will make casual audiences buy Hitman 2. Fundamentally, Absolution sold better because it's a game casual audiences actually want to play, and its marketing was able to capitalize on that.Once again: the sole reason for absolution sales was an ungodly marketing budget. Hitman 2 would have done even better with the same marketing budget.
Oh, I tought it was some kind of Splinter Cell knockoff. Meh then.
The new Hitman games don't really follow Blood Money's design philosophy. The new Hitman games are like "haha xD look at all the funny ways you can kill the target! So wacky and fun!" and the whole system where events and convos between NPCs get triggered only when you are in close proximity makes it a highly scripted affair. They are good games, just nowhere near BM's level.meh collection. blood money is pretty old and both recent Hitman games follow that game's design philosophy but are significantly better while absolution is a passable game at best.
The new Hitman games don't really follow Blood Money's design philosophy. The new Hitman games are like "haha xD look at all the funny ways you can kill the target! So wacky and fun!" and the whole system where events and convos between NPCs get triggered only when you are in close proximity makes it a highly scripted affair. They are good games, just nowhere near BM's level.
Oh right you are! Offttt first not going episodic with season 2 and now a full priced remaster... someone pls take control over at I-O and stop a great series dying on the vine.SE has nothing to do with Io anymore. They're independent now and own Hitman, they probably are in need of cash.
This.
I think I'll give Hitman 2 a try, another poster mentioned a more guided node which appeals to me. The demo alone was a bit overwhelming in how many options it provided for achieving an objective. Maybe once I learn the ropes it will be more approachableDude, get HITMAN 2016. Or HITMAN 2.
These games are nowhere near as good.
It's a bummer this isn't coming to PC. The PC version of Blood Money could use some................. work
No amount of marketing money will make casual audiences buy Hitman 2. Fundamentally, Absolution sold better because it's a game casual audiences actually want to play, and its marketing was able to capitalize on that.
Casual audiences are not interested.on what see as a four hour long third person shooter game with barely any plot and a central gameplay hook of replaying missions that they find distinctly unappealing.
Hitman Absolution is like Bioshock. System Shock 2 sold poorly. Alien Isolation sold poorly. Prey sold poorly. But the heavily diluted, casual friendly Bioshock was a huge success. I'm not saying this is a good thing. It just is what it is.
Same here! Be sure to play Hitman 2 though, it's the new GOAT. :P
Not him but no unfortunately. As good as modern Hitman is, Jesper Kyd is a huge reason why I still look back fondly on the older games.
Open world games are a different case. They have oodles and oodles of content. You can wander around and do quests for 50+ hours and you still haven't seen everything the game has to offer. Hitman is different. And this is both a strength and a weakness. The issue with Hitman is one of scope and scale. Hitman: Absolution was a 12.5 hour long game. The average player would get something like 15 hours of fun from it, without even trying. The game would just keep feeding them new content in a "pull this string and eat the lollies attached to it" manner. Open world games just scatter the jelly beans all over an open map and you go looking for them. And they have a lot of jelly beans.Commercially the most successful game of that type is probably Skyrim (which I consider an immersive sim). I think that was a combination of the popularity build-up that started with Oblivion being an early Xbox 360 highlight, and a marketing campaign that was really widespread and simple. That theatrical ad of the village, the dragon, and the lone warrior was the perfect tease, into what was ultimately a free-form sandbox game where people did just about everything BUT the main story.
That and plenty other games are proof people don't need a big focus on a linear story for a game to sell. And I don't think replaying missions is the appeal of sandbox Hitman, but really just the level of freedom.
At least everything in BM happens whether or not you are there. You don't trigger anything unless you are directly involved in it. The world doesn't revolve around you unlike in the new games.Blood Money is also a 'highly scripted affair' except there are only 3-4 ways to kill your targets instead of the 8-10 ways you have in the new games.
In terms of mass market appeal, I think the only way for Hitman to really hit it big is to pair a more constrained and cinematic main narrative (expensive!) with sandbox assassination modes in well designed maps. Going open world would destroy what make Hitman gameplay work. (Too easy to run away, for example.) But being too linear hurts player agency. And any and all actions to insert more significant plot into the central gameplay flow are resented by sandbox fans because they interfere with the sandbox. And there just don't seem to be enough purist sandbox fans willing to buy these Hitman games to give them a long term future. They have great word of mouth, but no real momentum.
That almost sounds like a call for a more "wide-linear" type of game where individual levels are medium-sized sandboxes -- a type of game that is exceedingly rare today where everything is either Uncharted or Grand Theft. The only major games we've seen in recent years that sit in the middle are Dishonored 2, Prey, and Deus Ex Mankind Divided, and look how those sold. I still think a lot of that was marketing though (and Square Enix meddling in the case of DXMD).
The new Hitman games don't really follow Blood Money's design philosophy. The new Hitman games are like "haha xD look at all the funny ways you can kill the target! So wacky and fun!" and the whole system where events and convos between NPCs get triggered only when you are in close proximity makes it a highly scripted affair. They are good games, just nowhere near BM's level.
Dishonored 2 is a game that pairs a strong narrative with sublime sandbox level design. And its sales weren't particularly great. Hoever, Dishonored 2 was down 38% from Dishonored 1. Hitman 2 was down 90% from Absolution. Dishonored 2 may not have set the world on fire, but it didn't stumble out the gate so awkwardly.That almost sounds like a call for a more "wide-linear" type of game where individual levels are medium-sized sandboxes -- a type of game that is exceedingly rare today where everything is either Uncharted or Grand Theft. The only major games we've seen in recent years that sit in the middle are Dishonored 2, Prey, and Deus Ex Mankind Divided, and look how those sold. I still think a lot of that was marketing though (and Square Enix meddling in the case of DXMD).
Not him but no unfortunately. As good as modern Hitman is, Jesper Kyd is a huge reason why I still look back fondly on the older games.
Why can't Doom had horror style entries like Doom 64 and Doom 3, as well as fast paced action entries like Doom 2016?
Resident Evil cultivating a survival horror and an action fanbase is good for Resident Evil. If survival horror loses popularity, then the action side takes up the slack. If people lose interest in action, then the horror side keeps the lights on.
Nope. Controls feel much more responsive when it's unlocked
Jesper Kyd is fucking great.https://youtu.be/cwiX4X61gNE
sleepbrain: why sound so epic when it's just a murder sim
wokebrain: from a personal perspective, he is the coming Apocalypse for you.
That's quite the bummer. For the PC version they said they would work on making it GPDR compliant and enable it back eventually.Trophy lists are up.
https://psnprofiles.com/trophies/8625-hitman-blood-money
https://psnprofiles.com/trophies/8626-hitman-absolution-hd
Beware spoilers for both games in some of the trophy descriptions.
It seems that the online "Contracts" mode was completely cut from Absolution HD, which is unsurprising.
Updated controls has me the most interested. I played the demo for Blood Money on the 360 way back and the controls were asssssss.