I've been playing the Hitman Trilogy for all of January and I think my eyes are burned out on coins, rubber duckies and silencers. This is an amazing series and I think every game is fantastic. However, I decided to rank the levels as I went along. In my view, each games had major high points, but something else to bring it down. It is super hard to actually tell which game I would say had the best maps! What do you think?
Hitman 1?
Hitman 2?
Hitman 3?
Here are my ratings below
Paris - A+
Worldbuilding/Setting - A+ - James Bond, spy ring, auction, fashion show, FSB investigation, distinct villians... Amazing atmosphere that has several different vibes going on.
Map/Level Design - A+ - Vertical, dense, escape routes,
Opportunities - A - Helmut, Firework opps, so many angles...Perfect in my opinion. I could replay this forever and be happy
Sapienza - A
Worldbuilding/Setting - A- - I'm a sucker for spy vibes, so the underground lab was my jam. The competition between the two targets was fun to unravel as well.
Map/Level Design - A - Great horizontal design, nice connections, so many different approaches
Opportunities - A+ - Easily some of the best opps of the whole trilogy. Tons of them and most are good. Therapist, Detective, videotape,
Marrakesh - B minus
Worldbuilding/Setting - B -Political, high stakes, coups and betrayals... Good stuff, but most of it is not developed as much as some of the better levels.
Map/Level Design - B minus - I don't mind the school and the consulate all that much, but the separation of it between a bunch of nothingness in between is disappointing.
Opportunities - B minus - These are not bad, but the number of quality ones is much less than Paris and Sapienza which it followed. I still love the prisoner and the interview opps though.
Bangkok - B+
Worldbuilding/Setting - A (minus) Cross/Ken were eh targets, but the surrounding story had me interested about what happened to the girlfriend. I love hotel vibe, upper level music scene and the high life suits me well, what can I say?
Map/Level Design - B+ - A lot of nice areas and good design but some weird decisions bring it down. A little more free flow between two hotel parts would have been nice.
Opportunities - B - Not tons of options compared to other maps and Ken has probably the lamest opps of any target. Still like the bugman and drummer though. Nice mission stories, less openness for creative kills. SASO was a pain.
Colorado - C+
World Building/Setting - C Plot development is nice… Targets, set-up, atmosphere is kind of under baked
Map/Level Design - C+ Map is not as clever and lots of frustrating points. Yet it still provides fun stealth challenge with not a lot of downtime which is nice change of pace. Gosh some areas I never want to see again though
Opportunities - B - Not the most memorable, but because so many targets and so close, it makes the Opps action packed and quite a different feeling which is fun. Ram opp is great
Hokkaido - B+
Worldbuilding/Setting - B+ beautiful setting, unique setup, not great targets. Soders is boooring, and the lawyer is even more unmemorable. Gama is cool
though.
Map/Level Design - A (minus) Genius at times with the costume unlocks, but can be tedious at times
Opportunities - B+ Messing with surgery, yoga, heart… Great all around. However Soders is quite boring after the first couple times.
Hawke's Bay - B+
Worldbuilding/Set Up - B+ - Great espionage, location. Tutorials can't get any better than this in my opinion.
Map/Level Design - B+ - Again, it is super small, but for what it is going for it's great.
Opportunities - B - Not many, but it's a tutorial level ya know.
Miami - A-
Worldbuilding/Set Up - A (minus) While the USA racing is kinda eh for me (I'll take more spyish stuff), the scale, the villains and mixture of diverse environments are amazing.
Map/Level Design - A (minus) - Every bit as brilliant as Paris and Sapienza, but it is perhaps a tiny bit too big for two targets, and it could have been a tad more compact.
Opportunities - A - The race cars and the timing add a lot of flavor to a lot of these kills. It has more involved mission stories and some brilliant quicker kills that may make it some of the best kill opps in the whole series.
Santa Fortuna - B+
Worldbuilding/Setting - B+ - dismantling Cartel is fun… tie in with ether, budding romance, submarine espionage, the town music is mood setting (which there was more music in all of these levels). Villains are solid, with a lot of history for rico especially.
Map/Level Design - B+ - The cocaine fields are a stealth fans Dream (I could just sit in the tall vegetation forever making plans). It made an amazing first impression. Each area is distinct with many tools and easy access between the bigger areas, although it could be made even tighter. Martinez may be a little lame but it's small area makes it the easiest challenge.
Opportunities - A (minus) - Love letters, hippos, statues, tattoos, submarines, shamans. Lot of good stuff
Mumbai - A+
Worldbuilding/Setting - A (minus) - Lore, targets, relationships with one another are fantastic. Level is kind of ugly and uninviting at first, but once you dig in it's just massive and often super immersing.
Map/Level Design - A+ - Holy moly, this is entirely overwhelming, so I see people not giving it a chance, but if you are patient, the design here is magnificent. The studio and the train station are two excellently designed stealth levels on there own, but the genius is in how everything connects well. Vertical design, horizontal design. It's a work of art.
Opportunities - A+ - Kashmirian may be best kill setup in the whole series. The interaction between targets and the ingenuity level plus awesome scripted stories is off the charts. Best in the series in kill Opps.
Whittleton Creek - B
Worldbuilding/Setting - B - Janus is a great target. Setting is fun, but can be kind of bland compared to the rest of the exotic locales.
Map/Level Design - B+ - The different houses with clues and onlooking the neighborhood is fun. Small but effective. Coming from Mumbai it can feel like a let down though.
Opportunities - C+ - Small, bland, and many opps we have done before… Bug guy, chef etc. Again, coming from Mumbai it's a huge let down. The different clues were kind of fun though.
Isle of Sgail - B+
World Building/Setting - B+ - awesome atmosphere, location, lore. Secret spymaster island is great setup. Targets are boooring as all get out. Treasure hunter angle is cool but that's about all the interest I found.
Map/Level Design - B+ - Completely vertical but nice layout and makes for some good puzzle solving
Opportunities - A (minus) token hunting, ark board meetings, treasure necklace. Not best of the best, but good.
Dubai - A (Minus)
World Building/Setting - A - Aesthetics are my favorite in the series. High in the clouds, beautiful views, extravagent hotel. I love love it. This doesn't get an A+ though because the targets are kind of boring and dumb for being hyped up for so long.
Map/Level Design - B+ - Super interconnected, so even though it is rather small, it is dense and traversal is great. Nice for exploring and for stealthing. Downside is that there is not a great sniping spot and replayability is not super high.
Opportunities - A (minus) - Parachutes and server room are great. Longer and more involved than previous games, which is great for your first playthrough.
Dartmoor - A (minus)
World Building/Setting - A (minus) - Murder mystery vibe is amazing. It's only knocked down because on repeat playthroughs, dreary England can get a little... drab.
Map/Level Design - B - Nothing here is bad, but the replayability factor is a little though, but the layout works great for the main mission stories.
Opportunities- A+ - The murder mystery is the best mission story in the series, rivaled only by the Kashmirian. It is a little more linear of course, but it is still such a great playthrough.
Berlin - B+
World Building/Setting - B+ - The story setup is great and it is especially intense the first go around. The only downside is it feels like a contracts mission and the targets are pretty random.
Map/Level Design - B+ - It is maybe not the most innovative, but it works pretty darn well for the mission premises.
Opportunities - B+ - The few that are there are good, and the DJ and the meeting is just cool all the way around.
Chongqinq - B+
World Building/Setting - A - This is the best feature of this map as the atmosphere is simply amazing. It is its own little Cyberpunk game and it totally works. Loved everything about the set up. Villians are fine, but it doesn't bring down the overall feel of the level
Map/Level Design - B - Not horrible, but it can feel a little like Marrakesh and Sapienza's worst problems with a lot of unused spaced, and quartered off targets that don't flow super well together.
Opportunities - B+ - These are ok, and fun to pull off while you are doing them, but nothing is super memorable
Mendoza - B+
World Building/Setting - B+ - Super beautiful and graphics are drop dead gorgeous, but I have to take it down points because I feel like its Sapienza 2.0 . With such a short lived and amazing trilogy, I wanted to see something unique.
Map/Level Design - B+ - Nice horizontal and vertical map, but again I wanted to see some new tricks for the last major level of the series
Opportunities - A (minus) - Grape press, herald meeting, engame type stuff is pretty fun for opps. A little let down only because its the end of the series level, but it is still pretty great.
Hitman 1?
Hitman 2?
Hitman 3?
Here are my ratings below
(spoiler Paris and Mumbai are the two masterpieces of the series imo)
Edit: after putting about 25 hours in Berlin and doing mastery 20 2 times in a row (I like progression, I'm weird…). This is an A+ level
it's a freaking masterpiece and it started as a C for me!!
Paris and Berlin are my two "untouchables" ;)
Mumbai and Sapienza right behind.
Edit: after putting about 25 hours in Berlin and doing mastery 20 2 times in a row (I like progression, I'm weird…). This is an A+ level
it's a freaking masterpiece and it started as a C for me!!
Paris and Berlin are my two "untouchables" ;)
Mumbai and Sapienza right behind.
Paris - A+
Worldbuilding/Setting - A+ - James Bond, spy ring, auction, fashion show, FSB investigation, distinct villians... Amazing atmosphere that has several different vibes going on.
Map/Level Design - A+ - Vertical, dense, escape routes,
Opportunities - A - Helmut, Firework opps, so many angles...Perfect in my opinion. I could replay this forever and be happy
Sapienza - A
Worldbuilding/Setting - A- - I'm a sucker for spy vibes, so the underground lab was my jam. The competition between the two targets was fun to unravel as well.
Map/Level Design - A - Great horizontal design, nice connections, so many different approaches
Opportunities - A+ - Easily some of the best opps of the whole trilogy. Tons of them and most are good. Therapist, Detective, videotape,
Marrakesh - B minus
Worldbuilding/Setting - B -Political, high stakes, coups and betrayals... Good stuff, but most of it is not developed as much as some of the better levels.
Map/Level Design - B minus - I don't mind the school and the consulate all that much, but the separation of it between a bunch of nothingness in between is disappointing.
Opportunities - B minus - These are not bad, but the number of quality ones is much less than Paris and Sapienza which it followed. I still love the prisoner and the interview opps though.
Bangkok - B+
Worldbuilding/Setting - A (minus) Cross/Ken were eh targets, but the surrounding story had me interested about what happened to the girlfriend. I love hotel vibe, upper level music scene and the high life suits me well, what can I say?
Map/Level Design - B+ - A lot of nice areas and good design but some weird decisions bring it down. A little more free flow between two hotel parts would have been nice.
Opportunities - B - Not tons of options compared to other maps and Ken has probably the lamest opps of any target. Still like the bugman and drummer though. Nice mission stories, less openness for creative kills. SASO was a pain.
Colorado - C+
World Building/Setting - C Plot development is nice… Targets, set-up, atmosphere is kind of under baked
Map/Level Design - C+ Map is not as clever and lots of frustrating points. Yet it still provides fun stealth challenge with not a lot of downtime which is nice change of pace. Gosh some areas I never want to see again though
Opportunities - B - Not the most memorable, but because so many targets and so close, it makes the Opps action packed and quite a different feeling which is fun. Ram opp is great
Hokkaido - B+
Worldbuilding/Setting - B+ beautiful setting, unique setup, not great targets. Soders is boooring, and the lawyer is even more unmemorable. Gama is cool
though.
Map/Level Design - A (minus) Genius at times with the costume unlocks, but can be tedious at times
Opportunities - B+ Messing with surgery, yoga, heart… Great all around. However Soders is quite boring after the first couple times.
Hawke's Bay - B+
Worldbuilding/Set Up - B+ - Great espionage, location. Tutorials can't get any better than this in my opinion.
Map/Level Design - B+ - Again, it is super small, but for what it is going for it's great.
Opportunities - B - Not many, but it's a tutorial level ya know.
Miami - A-
Worldbuilding/Set Up - A (minus) While the USA racing is kinda eh for me (I'll take more spyish stuff), the scale, the villains and mixture of diverse environments are amazing.
Map/Level Design - A (minus) - Every bit as brilliant as Paris and Sapienza, but it is perhaps a tiny bit too big for two targets, and it could have been a tad more compact.
Opportunities - A - The race cars and the timing add a lot of flavor to a lot of these kills. It has more involved mission stories and some brilliant quicker kills that may make it some of the best kill opps in the whole series.
Santa Fortuna - B+
Worldbuilding/Setting - B+ - dismantling Cartel is fun… tie in with ether, budding romance, submarine espionage, the town music is mood setting (which there was more music in all of these levels). Villains are solid, with a lot of history for rico especially.
Map/Level Design - B+ - The cocaine fields are a stealth fans Dream (I could just sit in the tall vegetation forever making plans). It made an amazing first impression. Each area is distinct with many tools and easy access between the bigger areas, although it could be made even tighter. Martinez may be a little lame but it's small area makes it the easiest challenge.
Opportunities - A (minus) - Love letters, hippos, statues, tattoos, submarines, shamans. Lot of good stuff
Mumbai - A+
Worldbuilding/Setting - A (minus) - Lore, targets, relationships with one another are fantastic. Level is kind of ugly and uninviting at first, but once you dig in it's just massive and often super immersing.
Map/Level Design - A+ - Holy moly, this is entirely overwhelming, so I see people not giving it a chance, but if you are patient, the design here is magnificent. The studio and the train station are two excellently designed stealth levels on there own, but the genius is in how everything connects well. Vertical design, horizontal design. It's a work of art.
Opportunities - A+ - Kashmirian may be best kill setup in the whole series. The interaction between targets and the ingenuity level plus awesome scripted stories is off the charts. Best in the series in kill Opps.
Whittleton Creek - B
Worldbuilding/Setting - B - Janus is a great target. Setting is fun, but can be kind of bland compared to the rest of the exotic locales.
Map/Level Design - B+ - The different houses with clues and onlooking the neighborhood is fun. Small but effective. Coming from Mumbai it can feel like a let down though.
Opportunities - C+ - Small, bland, and many opps we have done before… Bug guy, chef etc. Again, coming from Mumbai it's a huge let down. The different clues were kind of fun though.
Isle of Sgail - B+
World Building/Setting - B+ - awesome atmosphere, location, lore. Secret spymaster island is great setup. Targets are boooring as all get out. Treasure hunter angle is cool but that's about all the interest I found.
Map/Level Design - B+ - Completely vertical but nice layout and makes for some good puzzle solving
Opportunities - A (minus) token hunting, ark board meetings, treasure necklace. Not best of the best, but good.
Dubai - A (Minus)
World Building/Setting - A - Aesthetics are my favorite in the series. High in the clouds, beautiful views, extravagent hotel. I love love it. This doesn't get an A+ though because the targets are kind of boring and dumb for being hyped up for so long.
Map/Level Design - B+ - Super interconnected, so even though it is rather small, it is dense and traversal is great. Nice for exploring and for stealthing. Downside is that there is not a great sniping spot and replayability is not super high.
Opportunities - A (minus) - Parachutes and server room are great. Longer and more involved than previous games, which is great for your first playthrough.
Dartmoor - A (minus)
World Building/Setting - A (minus) - Murder mystery vibe is amazing. It's only knocked down because on repeat playthroughs, dreary England can get a little... drab.
Map/Level Design - B - Nothing here is bad, but the replayability factor is a little though, but the layout works great for the main mission stories.
Opportunities- A+ - The murder mystery is the best mission story in the series, rivaled only by the Kashmirian. It is a little more linear of course, but it is still such a great playthrough.
Berlin - B+
World Building/Setting - B+ - The story setup is great and it is especially intense the first go around. The only downside is it feels like a contracts mission and the targets are pretty random.
Map/Level Design - B+ - It is maybe not the most innovative, but it works pretty darn well for the mission premises.
Opportunities - B+ - The few that are there are good, and the DJ and the meeting is just cool all the way around.
Chongqinq - B+
World Building/Setting - A - This is the best feature of this map as the atmosphere is simply amazing. It is its own little Cyberpunk game and it totally works. Loved everything about the set up. Villians are fine, but it doesn't bring down the overall feel of the level
Map/Level Design - B - Not horrible, but it can feel a little like Marrakesh and Sapienza's worst problems with a lot of unused spaced, and quartered off targets that don't flow super well together.
Opportunities - B+ - These are ok, and fun to pull off while you are doing them, but nothing is super memorable
Mendoza - B+
World Building/Setting - B+ - Super beautiful and graphics are drop dead gorgeous, but I have to take it down points because I feel like its Sapienza 2.0 . With such a short lived and amazing trilogy, I wanted to see something unique.
Map/Level Design - B+ - Nice horizontal and vertical map, but again I wanted to see some new tricks for the last major level of the series
Opportunities - A (minus) - Grape press, herald meeting, engame type stuff is pretty fun for opps. A little let down only because its the end of the series level, but it is still pretty great.
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