The protagonist is nameless, some material just calls it "The Knight".(Hollow Knight? Does he have a name? Haven't heard one from the game yet)
The protagonist is nameless, some material just calls it "The Knight".(Hollow Knight? Does he have a name? Haven't heard one from the game yet)
I think OP got confused with input lag and the amount of prejump frames in HK's jump making it seem like there's a high amount of input lag.
With some Unity games input lag seems to be related to the power of the hardware in some way, just as framerate is. In my desktop pc I can run Hollow Knight with very little input lag even with vsync on, but on a GPD Win input lag was noticeable and jumping felt pretty bad as if the floor was sticky or something.Do you know what the input lag is on PC? Someone in the other thread was saying something about this being a limitation of engines like Unity.
havent noticed it at all
you want *real* imput lag? mmlc 1 is terrible
this aint shit
- Go into your Mega Man game of choice.
- Press the "-" or "Select" button on your controller to open up the Options menu.
- Go down to "CPU Speed".
- Set it to "Original".
Yeah that didn'y help at all. Still feels slugish on handheld mode. I only touch LC2 at this point.
- Go into your Mega Man game of choice.
- Press the "-" or "Select" button on your controller to open up the Options menu.
- Go down to "CPU Speed".
- Set it to "Original".
I fully agree with this.It bums me out to see so many posters getting so defensive over the OP clearly demonstrating the amount of input delay and having the gall to care about it, even if they used slightly hyperbolic language while doing so ("ungodly"). He even opens by stressing that it isn't game-breaking! Almost as sad are all the posts saying it somehow doesn't exist simply because they never noticed or cared about it, lol.
It's good information worth sharing, and given that the OP demonstrated another game of the same genre and on the same platform having tangibly less delay, it's completely valid criticism. Yes, even if it can be leveled toward a lot of other video games!
THIS!This is exactly why I had to stop playing, particularly terrible when you're trying to bounce on things with the downwards aerial attack.
It bums me out to see so many posters getting so defensive over the OP clearly demonstrating the amount of input delay and having the gall to care about it, even if they used slightly hyperbolic language while doing so ("ungodly"). He even opens by stressing that it isn't game-breaking! Almost as sad are all the posts saying it somehow doesn't exist simply because they never noticed or cared about it, lol.
It's good information worth sharing, and given that the OP demonstrated another game of the same genre and on the same platform having tangibly less delay, it's completely valid criticism. Yes, even if it can be leveled toward a lot of other video games!
THIS!
Unplayable and I was thinking, how does this deserve the high review scores without being mentioned?!
I really hope they are going to release a patch.
it´s not unplayable...countless people played through the Path of Pain, which relies on spike jumping and defeated the hardest bosses in the game. If it was unplayable, this wouldn´t be the case.
it is very hyperbolic to say the game is unplayable in this state. Unplayable is Metal Slug Anthology on PS4
A man solod a destiny raid with rock band drums. Just because he can do it doesn't means it's not unplayable for others...
this analogy doesn´t really fit but whatever...i had my fun with the game and wasn´t bothered by input lag in the slightest. sorry for the people who feel that the game is unplayable but as i said there are seriously much worse offenders regarding input lag than Hollow Knight.
the damage is done already, many people will just read the thread title and take it for granted and not buy the game- even if it doesn´t really affect them (like myself and countless others in the OT and here in the thread).
you could make such a thread for every game on the market because again, the input lag in HK is still on a normal acceptable level for a console game in the HDTV era, played with a wireless controller
vs. SMB was designed like that from the beginning. It doesn't have anything to do with the Switch.I noticed severe* input lag in a couple of Switch games, including Vs. Super Mario Bros. and Mega Man Legacy Collection 1 (not 2!). Those games are pretty much unplayable to me, sadly. But I haven't noticed any lag at all in Hollow Knight.
*Severe to me
this analogy doesn´t really fit but whatever...i had my fun with the game and wasn´t bothered by input lag in the slightest. sorry for the people who feel that the game is unplayable but as i said there are seriously much worse offenders regarding input lag than Hollow Knight.
the damage is done already, many people will just read the thread title and take it for granted and not buy the game- even if it doesn´t really affect them (like myself and countless others in the OT and here in the thread).
you could make such a thread for every game on the market because again, the input lag in HK is still on a normal acceptable level for a console game in the HDTV era, played with a wireless controller
I was noticing something myslef while playing, but I thought it was just startup animations. For example, I would try to use the invincible dodge to evade attacks, but I'd somehow still get hit. Or, I'd go to wall jump and it seemed like there was a large delay. I assumed that actions in Hollow Knight just have a large start-up.It's basically already on sale. $15 for a game with ~50+ hours of content and more free DLC coming.
The OP's observations are very overstated in practice. Most people haven't noticed any input lag whatsoever, but even so, ~60ms is nothing even in competitive environments, which this isn't.
This is a common sentiment, but I played the arcade cabinet a lot at a Barcade near me a few months back and didn't experience any noticeable lag. Then when switching over to the Switch game, it was like everything was super slow.vs. SMB was designed like that from the beginning. It doesn't have anything to do with the Switch.
Playing them both, and they both feel the same.This is a common sentiment, but I played the arcade cabinet a lot at a Barcade near me a few months back and didn't experience any noticeable lag. Then when switching over to the Switch game, it was like everything was super slow.
I just did a test on the PC version using a wired 360 controller. My phone is a OnePlus 3T shooting slowmo at 120fps (according to the info I could find, the phone itself doesn't tell you this).
It took 16 frames after my finger had fully depressed the A button before the character reacted (that is to say the 16th frame after hitting the button is when the animation began). Who wants to do the math for me?
Okay, new test. Same everything, except max prerendered frames reduced to 1 in Nvidia control panel, and in-game Vsync disabled. This time the character reacted on the 9th frame of animation rather than the 16th, which is a pretty massive difference. Will get a GIF edited into this post in a few minutes.
With vsync on the PC version (and honestly most games) feels laggy. I usually turn it off for every game.
Just let this topic die. Its probably hurting the game sales for a unreasonable complaint.
And i think there are people thinking its input lag but it really is just the bad joycon signal.
Just let this topic die. Its probably hurting the game sales for a unreasonable complaint.
And i think there are people thinking its input lag but it really is just the bad joycon signal.
Did a quick test of a couple other Switch games, same setup as my other post:
Celeste: ~4 frames of input lag, about 2 less than Hollow Knight
Super Mario Odyssey: ~6 frames of input lag, about the same as Hollow Knight
Videos for reference/proof:
Celeste: https://drive.google.com/file/d/199cUBzFG8v8pFqPBdAqRlZVv7poklNhO/view
Super Mario Odyssey: https://drive.google.com/file/d/1LuWhW3rS-ULySUs9et37hnA_yGvVhd0X/view