I was a bit disappointed that nothing special happens as an additional reward. While collecting the last ones the idea formed in my head that maybe, when they are all back at home, they turn into butterflies and fly out of the room in a big colorful swarm. Wouldn't that have been wonderful? :O
I was a bit disappointed that nothing special happens as an additional reward. While collecting the last ones the idea formed in my head that maybe, when they are all back at home, they turn into butterflies and fly out of the room in a big colorful swarm. Wouldn't that have been wonderful? :O
Whaaaat?! I used the old out of the room - back into the room trick, but maybe you have to sit on a bank first or something like that. Have to check that out by chance.I managed to collect them all the other day, got my rewards but I returned again later and er...well...something did happen which I totally wasn't expecting.
SPOILER ABOUT THAT SCENE.
Grubfather was fat as hell because he'd eaten every single one of the grubs! I was like whaaaa? I felt a bit sad I had delivered them all to be ate, then again the achievement I got was called Metamorphosis, so maybe it's all part of the plan and just the way they are.
Cool, thanks.I don't believe so. The game isn't Pro or X enabled so it's just down to personal preference.
Finally got the game. I'm about 2 or so hours in. I think I'm in that swamp/garden area where I met my first Moss Knight. While I love the artstyle and the gameplay, I keep getting lost and keep wandering around like a moron. I bought the map from that cryptographer guy but that map is pretty much useless. Am I missing something or is the game like this throughout? I want to keep playing but when I see 4 different branching paths I'm completely flummoxed.
Go to the map shop in Dirtmouth and buy the item that allows you to expend your map.Finally got the game. I'm about 2 or so hours in. I think I'm in that swamp/garden area where I met my first Moss Knight. While I love the artstyle and the gameplay, I keep getting lost and keep wandering around like a moron. I bought the map from that cryptographer guy but that map is pretty much useless. Am I missing something or is the game like this throughout? I want to keep playing but when I see 4 different branching paths I'm completely flummoxed.
Go to the map shop in Dirtmouth and buy the item that allows you to expend your map.
Oh really? How doI fast travel to Dartmouth and get the compass charm?The map gets filled in with rooms you've been in whenever you sit down at a bench. Each zone has its own map, so when you reach a new zone it's best to find the map guy as soon as possible. The one exception is Fog Canyon - you won't be able to reach the map guy til later, and that trips a lot of people up.
If you've bought and equipped the Compass charm you can buy in Dirtmouth, it will show you where you are on the map.
Oh really? How doI fast travel to Dartmouth and get the compass charm?
Stumbled on PoP outta nowhere. Gonna spoiler just in case.
Path of Pain was without a doubt, the most challenging platforming/ game playing I've ever done. I'd been enjoying playing through HK without any guide and I was close to looking up stuff to help my timing in PoP but I eventually just kept practicing and experimenting and got it down. It's all muscle memory now, so wouldn't be too bad going back (had to do it 4 times with about 1000+ deaths peppered thoroughout) not that I have to go through it again for any reason...
Just wanted to express how amazing that sections feels as you work your way through it and master the Path. The charm selection, your reactions, knowing what the map/ obstacles ahead actually are, experimenting and taking risks: all these layers and more converge in a spectacular way. And that's not even to mention the beautifully haunting music combined with the soul-grating sound design of those saws... I swear for some sections, while on the verge of complete defeat and total doubt, I developed a kind of rhythmic approach where I had to zone out and just count my jumps/ dashes/ downward strikes just to work out my timing. I have played many platformers before (Super Meat Boy, Guacamelee 1/2, Celeste, etc) but never have I had to use such an approach simply to be able to focus enough to make the necessary reactions.
Only complaint is that I was checking for secrets (as I learnt to do in HK as much as I could along the way, hitting a bunch of walls, jumping to the unknown or zooming across different screens... and this often caused me to die, or even worse, reset me to an earlier checkpoint. I'm not sure how to explain it perfectly or if this was in fact intended but the way the level is constructed just made this type of exploration very risky. Now that I'm thinking about it though, it was likely intended wasn't it?
Also, not sure about the reward if any? I'm quite satisfied with it not being about the destination but the journey if that's what it is...
Well, with the 3 dreamers down, I'm off to the egg I guess... can't wait to see what wonderful horrors await!
TLDR; HK is an amazing game but PoP really pushed my limits to what I could accomplish in a game world, not to mention using game mechanics with extremely responsive controls, with which I have completely fallen head over heels.
It's been said time and time again but thank you Team Cherry for a truly special game! HK reminds me why I play video games.
Last night I finally beat the watcher knight. It was the hardest boss so far. I spent 2 evenings beating it. Of course, I didn't have the most useful charms like the quick focus. This is because I bought them afterwards in a shop with the geo I got from the boss. The boss was super fast, there was almost no room to dodge to and there was no time nor space to heal at all. Definitely my ornstein and smough moment so far.
Holy shit I never even knew that area existed! I did all of the White Palace but not that part.
LOOKS LIKE I'M GOING BACK, BABY
Beat the game at 107% and I am still not 100% sure what the story is about, but I beat The Radiance and that was awesome.
It's so funny that beating Hollow Knight the first time took me so much energy and concentration, but after having played Nightmare King Grimm and getting up to 10X%, the Hollow Knight fight seems super easy.
Completed the whole base game now onto Godmaster and PoP... wish me luck it seems i need it lol
You got this, friend! Feel free to tell us later about your trials/ tribulations and any other thoughts too, yeah?!
Wouldn't expect anything less!If you want to hear a lot of rants and swearing about PoP, sure xD
Lost Kin became SO much easier when I came back to play him later in the game. I was dumb enough to try to beat him right after Broken Vessel.I've just started the path of pain as well and I've spent about 30 mins in pain so far.
Only did two rooms (load into new area) all the circular saws are totally giving me super meat boy vibes, I will conquer this path!
After that I will clean up on the dream bosses, I only gave up on lost kin ages ago and recently that god damn nightmare king Grimm. Then I will continue to walk about wondering what's left. I think this amazing journey may be coming to an end for me, I've loved every minute of this game.
Lost Kin became SO much easier when I came back to play him later in the game. I was dumb enough to try to beat him right after Broken Vessel.
Nightmare King Grimm was just a total pain in the ass. I watched a strat video that helped me get my plan, but my goodness he is tough.
I have a quick question. Can you safely sell those seals and journals that are scattered around the world or do you need to save them to use at a later time?
They're basically currency you can hold onto until you need to buy something important.I have a quick question. Can you safely sell those seals and journals that are scattered around the world or do you need to save them to use at a later time?
Simple Answer: Yes, you can sell the seals, idols, etc. without missing anything of relevance.
They're basically currency you can hold onto until you need to buy something important.
I recently completed the game on PC and have two questions -
Does the Hollow Knight not disappear once you have beaten him, and what does the additional content (DLC) entail?
You can fight him as often as you want. There are even different endings, depending on what you've found in the game.
The DLC is mixed into the game, you can't tell what was added via DLC and what not without Wiki. Only the Godhome DLC feels pretty separated, and I wouldn't have found the access to it without Google. And it's mainly a bossrush mode.
How? Was it a cheap death? Was it out of overconfidence? How do you feel now? Did you rage quit?
We need details about your story!
Just started this. I'd say 'why did no one tell me it was this good' but they have, repeatedly, all year (and one user in particular Weltall Zero ) :D
I've beaten up Soul Master in the Soul Sanctuary, he was a total git, I thought he was dead and then phase 2 happened! Happily exploring the crystal mountain now- that environment seems dangerous for workers with all the spikes everywhere, laser beams etc!
Still debating with myself whether the benches are a little too far apart or not. It makes exploration feel dangerous and not safe areas and save points every two minutes which is good, but it's a long walk back to a failed boss fight. Presumably that's Dark Souls or Shovel Knight's influence, the idea that you always have something to both lose and gain, while increasing tension on the way in. Probably leads to more careful player attempts rather than hammering 'restart' and going back in two seconds later to instantly die again, I notice I fight more cautiously because of it, which feels more characterful.
I love the world, the atmosphere, the music. A real sense of place, reminds me of LoZ or LTTP in that I'm constantly wondering 'should I be here yet?', and there's presumably multiple orders to tackle the game in.
Last night I watched the new animated adaptation of Watership Down, and it reminded me of HK in a way (stay with me here!) with the constant melancholy, a fantasy mythology of non-human creatures that exist around our feet, and a sense of higher powers and broken kingdoms that cater to those creatures.
I was so lost at the start, but with the map and quill and a few tokens to remind me of places to go back to with new items, I'm feeling more confident. Loved realising that the paper trail leads to the mapmaker, and meeting all the bugs and the services/rewards they offer is fun. I'm struggling to remember them all (even when they are marked on the map) so I've busted out my notebook and started a list of mysteries unsolved and things to find and what each bug offers. First game to have me do that (aside from annotating maps in dungeon crawlers) since the original Zelda, I feel like I'm in my element as someone who is always banging on about the 'sense of adventure' in games!
The game feels like such a steal at the price it's sold at, even more so when I bought it on sale months ago!Glad to see my relentless, probably-near-friendship-ending insistence paid off. :D It's pretty much impossible to talk about Hollow Knight in a way that does it justice, it's just a 10/10 in every category for me, and I knew you'd love it. <3
I grok entirely what you mean about Watership Down (which I haven't seen); to me, this game is NIMH but with bugs instead of rats, especially the animated version. It's especially striking when you descend into the City of Tears (my favorite stretch of the game).
Which area are you in, and how did you get in there?So the sale reminded me of this game and I'm trying to come back to it, but I'm having a really miserable time.
Is there really no way to teleport back to the town? I think I got myself stuck in an area that I can't progress in without upgrade abilities. I'm pretty mad at the game for even letting me get all the way here if I can't progress, but it'd feel better if I could at least escape somehow.
Where do you get abilities anyway? I'm almost 3 hours in and can't do anything. Every map is just frustrating dead end after dead end.
https://mobile.twitter.com/molnizzle/status/1078565859767926784
Ok, you're in the right place- defeat Hornet in Greenpath to get the dash ability, then find the Mantis village (south of the fungal area south of Greenpath) to get the mantis claw so you can wallclimb. That'll open things up a bit for you. Don't worry about long passages full of thorns for now. Also, learn to use the downward sword slash in mid-air to bounce off of creatures and mushrooms.https://mobile.twitter.com/molnizzle/status/1078565859767926784
Left one is where I was. Can't progress anywhere there. Each open hallways needs an ability or something. I ended up just traveling back to the town to see if I could purchase a double jump or something. Nope.
I'm honestly baffled at this game's positive reception, it seems so back-tracky and miserable. I don't understand how I've spent 3 hours in this dreary world and can't even dash or double jump. Nor do I have any idea where to go. It's just endless backtracking trying to find the hallway that isn't gated by an ability I don't have. Talk about padding...
https://mobile.twitter.com/molnizzle/status/1078565859767926784
Left one is where I was. Can't progress anywhere there. Each open hallways needs an ability or something. I ended up just traveling back to the town to see if I could purchase a double jump or something. Nope.
I'm honestly baffled at this game's positive reception, it seems so back-tracky and miserable. I don't understand how I've spent 3 hours in this dreary world and can't even dash or double jump. Nor do I have any idea where to go. It's just endless backtracking trying to find the hallway that isn't gated by an ability I don't have. Talk about padding...
Where is Hornet? I'd there's a way for me to progress anywhere in that area I'm not seeing it. Even the big open space in the top left seemed to need a double jump or something?Ok, you're in the right place- defeat Hornet in Greenpath to get the dash ability, then find the Mantis village (south of the fungal area south of Greenpath) to get the mantis claw so you can wallclimb. That'll open things up a bit for you. Don't worry about long passages full of thorns for now. Also, learn to use the downward sword slash in mid-air to bounce off of creatures and mushrooms.
I didn't skip anything, I just couldn't see a way to continue without an ability or something... I've re-visited all of these areas multiple times now.Top left. You get the dash there, and there's a fast travel and bench directly below it in the room you skipped.
Where is Hornet? I'd there's a way for me to progress anywhere in that area I'm not seeing it. Even the big open space in the top left seemed to need a double jump or something?
I didn't skip anything, I just couldn't see a way to continue without an ability or something... I've re-visited all of these areas multiple times now.
Yeab I think I might just be too dumb for this game, I can't seem to find any way to even get to that chasm.I didn't mean it in a bad way, just that you didn't go in: https://i.imgur.com/yFcwxkm.png
and the dash is in the room above. You don't need any extra skills to reach it.