Damn gonna have to mix him up and go back to when he said Mortal Kombat X looked better than SFV.
Damn gonna have to mix him up and go back to when he said Mortal Kombat X looked better than SFV.
I love everything about Third Strike. From the sound of the punches, to the parry system, to the way characters interact. My god what a good game
Damn gonna have to mix him up and go back to when he said Mortal Kombat X looked better than SFV.
I think you clearly have no idea what you're talking about.MKX is clearly better rendering even in your cherry picked scenario. the art in MKX isnt great but thats not the point
And yet MKX produced something like this.SF5
MKX
SF5 doesnt have real shadows on anything other than the fighters, the lighting is pathetically simple, the backgrounds are previous gen quality, the textures are pitifully low resolution, rudimentary particles etc. there are virtually no modern rendering features anywhere in the game.
MKX has higher poly counts, far more detailed backgrounds, more advanced particles, reflections, actual light and shadows, better textures, better shading all around etc
You're welcome to your opinion but it doesn't look any worse than any other current gen fighter IMO. It looks clean and subtly stylized, and it animates well. The materials are physically based so it doesn't look like everything is covered in grease.It is a graphical flaw in of itself, compared to any other fighter at EVO it looks like a bucket of hot piss.
not sure why you chose tekken
the rendering is miles ahead of SF5
That version is damn impressive and one of the most entertaining handheld fighters of all time though.
They animate fine, this is the worst running take in the FGC.
That version is damn impressive and one of the most entertaining handheld fighters of all time though.
They animate fine, this is the worst running take in the FGC.
Capcom typically starts from scratch for each numbered Street Fighter game, so I wouldn't expect SFV's assets to be reused. And while the animations are probably gonna age well, the same can't be said for the models (they'll probably age better than SFIV's models, but that's not saying much).I hope that Capcom keeps the SF V character models for SF VI & just tweak them a bit, especially as they look much better than SF IV's.
There's no reason for Capcom to scrap them, completely start over & waste more money. They look as good as they are, IMO, & can easily have a big roster from the start, depending on what kind of characters that they choose to bring back.
Capcom typically starts from scratch for each numbered Street Fighter game, so I wouldn't expect SFV's assets to be reused. And while the animations are probably gonna age well, the same can't be said for the models (they'll probably age better than SFIV's models, but that's not saying much).
Capcom typically starts from scratch for each numbered Street Fighter game, so I wouldn't expect SFV's assets to be reused. And while the animations are probably gonna age well, the same can't be said for the models (they'll probably age better than SFIV's models, but that's not saying much).
That was also the case for SFIV, but Capcom still chose to scrap everything going into SFV (even the animations which, while not SFV levels of great, were still decent for the most part).Hopefully they do re-use some of it, especially the animations. Before animations were tied directly to the asset (sprite) but now since they're decoupled due to model/animation they can still reboot the series but not throw away all the previous work.
That was also the case for SFIV, but Capcom still chose to scrap everything going into SFV.
True, especially compared to SFV. But even then, who's to say that SFVI's animations won't make SFV's look like crap comparatively?
Ah, you got me there man, videos! Videos analyzing old NRS titles and critiquing the most inconsequential details of a complicated animation system. Irrefutable, concrete proof that NRS games are hideous and animate terribly all captured and uploaded to the worldwide web!There are fucking videos detailing the garbage animation in those games for fuck's sake
Ah, you got me there man, videos! Videos analyzing old NRS titles and crtiquing the most inconsequential details of a complicated animation system. Irrefutable, concrete proof that NRS games are hideous and animate terribly all captured and uploaded to the worldwide web!
definitely better than saying,Ah, you got me there man, videos! Videos analyzing old NRS titles and crtiquing the most inconsequential details of a complicated animation system. Irrefutable, concrete proof that NRS games are hideous and animate terribly all captured and uploaded to the worldwide web!
lolAh, you got me there man, videos! Videos analyzing old NRS titles and crtiquing the most inconsequential details of a complicated animation system. Irrefutable, concrete proof that NRS games are hideous and animate terribly all captured and uploaded to the worldwide web!
We can expect to have Street Fighter be an Unreal Engine series from now on so they're not exactly starting completely over again.I hope that Capcom keeps the SF V character models for SF VI & just tweak them a bit, especially as they look much better than SF IV's.
There's no reason for Capcom to scrap them, completely start over & waste more money. They look as good as they are, IMO, & can easily have a big roster from the start, depending on what kind of characters that they choose to bring back.
Why are you defending MK's ugly animations this hard?Ah, you got me there man, videos! Videos analyzing old NRS titles and crtiquing the most inconsequential details of a complicated animation system. Irrefutable, concrete proof that NRS games are hideous and animate terribly all captured and uploaded to the worldwide web!
I never said that there aren't problems with their presentation, what I did say is that the animations are perfectly satisfactory and the complaints have always been overblown and bordered on absurd when people have claimed that MK and Injustice were "unplayable" or "ugly" because of the way that they're animated. Whenever I see that complaint, especially in the face of the genuinely stunning MK11, I cannot help but roll my eyes.I mean, if you like how those games animate (like Flash doing the Carlton dance in Injustice 2 for his idol animation) then more power to you but whatever
People complained about netherrealm faces and when they fixed them they got praise
turns out there wasn't some conspiracy theory against netherrealm and they actually did have problems
Saying "there are fucking videos" is the peak of discourse, I agree.
That's fair that you cherry picked lol.SF5
MKX
SF5 doesnt have real shadows on anything other than the fighters, the lighting is pathetically simple, the backgrounds are previous gen quality, the textures are pitifully low resolution, rudimentary particles etc. there are virtually no modern rendering features anywhere in the game.
MKX has higher poly counts, far more detailed backgrounds, more advanced particles, reflections, actual light and shadows, better textures, better shading all around etc
like the rendering in this is so comically bad its laughable. it could actually pass as a photoshopped image created to purposefully troll SF5 but no, thats just how awful the rendering is
That's fair that you cherry picked lol.
But SFV features modern use of shading and lighting. SFV uses physically-based materials and a multi-layered skin shader to deliver its painterly style. It also uses a global illumination middleware called Enlighten for the lighting. There might not be shadows on NPCs (for performance issues), but shadows in the environment do the affect characters.
SFV also has high quality motion blur on PC.
SFV also has a fairly strong particle and VFX game.
MKX does not have anything like this. I don't understand why would you even try to claim otherwise unless you're just trolling.
The textures (on stages, mostly) are a low point, especially on PS4, but it's not some last-gen game in terms of technology. The quality of the stages themselves has been improving over the years as they release new ones. As far as polycounts go, if you're gonna sit there and attempt to claim this is low-poly, just don't even bother.
If you think this looks last-gen, if you think the shading and the lighting and shadowing look like something that belongs in the generation that spawned SF4, you're basically being extremely disingenuous and false.
So I am not sure what exactly you are arguing here?I dont think the game looks last gen overall, but certain aspects do. btw enlighten is old tech used in several games on the previous gen consoles even. MK absolutely pushes more polygons as well. The particles in SF5 are just pre animated. They dont react or have any physical properties. In MK they do
So I am not sure what exactly you are arguing here?
Lets say that yes, MKX has more technical advantages, how is it that it looks worse than SF5 visually?
Developers always use tricks to make something look better with as much shortcuts as possible and the better developers are the ones who can do that eficiently.
That said, I am only basing this argument on your point about "more tech = better". I am not that familiar with the techniques that SF5 does.
Jett is cool people. (Except that one time where I thought one or two of Falke's animations looked stiff when the reveal trailer dropped and Jett went ballistic on me for it lol. Yet for some reason the concensus now seems to be that it's indeed not that great, especially compared to the rest of the cast. :P)Just saying thank you to Jett. I always love your visual displays of SFV. I find the game breathtaking. Love the use of colors, and the animations are in a league of their own. I always have a blast playing the game too.
Just saying thank you to Jett. I always love your visual displays of SFV. I find the game breathtaking. Love the use of colors, and the animations are in a league of their own. I always have a blast playing the game too.
Jett is cool people. (Except that one time where I thought one or two of Falke's animations looked stiff when the reveal trailer dropped and Jett gave me hell for it. Yet for some reason the concensus now seems to be that it's indeed not that great, especially compared to the rest of the cast. :P)
If I remember correctly you went kind of ballistic lol, like I have no clue what I'm talking about and of fighting games in general and stuff like that. Probably just a bad day or something.That's funny if I did that because I think Falke is about the blandest, dullest thing that has happened to SFV. :p
lol according to search it was about Cody, and this is all I "said"If I remember correctly you went kind of ballistic lol, like I have no clue what I'm talking about and of fighting games in general and stuff like that. Probably just a bad day or something.
Haha seems like I had complaints for multiple chars. And yeah it wasn't you who asked me whether I even play FGs, either. Damn my stoner years are catching up to me it seems. Sorry for that too, then!lol according to search it was about Cody, and this is all I "said"
I does seem like a group of us were being dickish about it, sorry. :p
SFV looks like dead sexy. The haters are just wrong.That's fair that you cherry picked lol.
But SFV features modern use of shading and lighting. SFV uses physically-based materials and a multi-layered skin shader to deliver its painterly style. It also uses a global illumination middleware called Enlighten for the lighting. There might not be shadows on NPCs (for performance issues), but shadows in the environment do the affect characters.
SFV also has high quality motion blur on PC.
SFV also has a fairly strong particle and VFX game.
MKX does not have anything like this. I don't understand why would you even try to claim otherwise unless you're just trolling.
The textures (on stages, mostly) are a low point, especially on PS4, but it's not some last-gen game in terms of technology. The quality of the stages themselves has been improving over the years as they release new ones. As far as polycounts go, if you're gonna sit there and attempt to claim this is low-poly, just don't even bother.
If you think this looks last-gen, if you think the shading and the lighting and shadowing look like something that belongs in the generation that spawned SF4, you're basically being extremely disingenuous and false.
Huh, I never knew they made a Clayfighter 5.That's fair that you cherry picked lol.
But SFV features modern use of shading and lighting. SFV uses physically-based materials and a multi-layered skin shader to deliver its painterly style. It also uses a global illumination middleware called Enlighten for the lighting. There might not be shadows on NPCs (for performance issues), but shadows in the environment do the affect characters.
SFV also has high quality motion blur on PC.
SFV also has a fairly strong particle and VFX game.
MKX does not have anything like this. I don't understand why would you even try to claim otherwise unless you're just trolling.
The textures (on stages, mostly) are a low point, especially on PS4, but it's not some last-gen game in terms of technology. The quality of the stages themselves has been improving over the years as they release new ones. As far as polycounts go, if you're gonna sit there and attempt to claim this is low-poly, just don't even bother.
If you think this looks last-gen, if you think the shading and the lighting and shadowing look like something that belongs in the generation that spawned SF4, you're basically being extremely disingenuous and false.
Street Fighter 4 has always been ugly, from day one to... well, today.
Am I the only one that thinks all the realistic-rendering looking fighting games have very little visual personality?
Tekken, Virtua Fighter, Soul Calibur, Dead or Alive, Mortal Kombat, Injustice, etc.
I love everything about Third Strike. From the sound of the punches, to the parry system, to the way characters interact. My god what a good game