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Homefront: The Revolution's DLC is underappreciated (Spoilers)

Dr. Caroll

Banned
Oct 27, 2017
8,111
When Homefront: The Revolution is bought up for any reason, discussion invariably revolves around the original game, its disaster of a launch, and extensive post-release patching. Some argue the game is still a mess, others argue the game really turned itself around. But the DLC, which almost never get a mention, are a very different creature to the main campaign. They're mechanically the same as far as moving and shooting goes, but they're structurally completely different. What they all have in common is that they're mostly linear, with an increased focus on stealth, and they all feature a voiced protagonist.

Contrast:
against

Notice how much difference a voiced protagonist makes? How much the silent protagonist undermines the believability of the story? Where Ethan in the main campaign was a blank slate errand boy cut from Gordon Freeman's lab coat, DLC Ethan is an actual character with actual beliefs and principles. Think about Dying Light. Think about the bad things the GRE made you do for the "greater good". Imagine if Kyle Crane had mutely done as he was told. The narrative wouldn't have worked. And this was the problem with Homefront: The Revolution's main campaign. You were a blank slate. You did all these terrible things in the name of freedom -- such as straight up murdering civilians for being collaborators -- without a murmur of protest or assent. Characters talked AT you, not TO you.

The first DLC is The Voice of Freedom, which is a prequel where you play as Benjamin Walker infiltrating Philidelphia through the subway system, encountering a Mad Max-esque gang that kills/enslaves trespassers. This DLC is heavily influenced by the Metro series.


The main campaign had Metro influence, but here it is overt. You spend most of the 30-40 minute DLC in a subway with traps and such and people who want to kill you. Unfortunately, this DLC was most clearly hit by post-release development cutbacks when the game sold poorly. Where there should be a second half of the DLC, it just cuts to a prerendered cutscene of Walker infiltrating the city and saving Brady, as we saw from the other side in the game's opening.

The second DLC is Aftermath, which takes place shortly after the events of the main campaign. Benjamin Walker, whom you failed to rescue during the events of said campaign, has been making broadcasts calling for people to throw down their weapons and stop fighting the APEX/KPA forces. Ethan Brady now has a voice actor, and this dramatically changes the tone of the story and allows the developers to start giving Ethan an actual character. You are tasked with finding and assassinating Walker, and Ethan doesn't like this idea. It's a decent all-round DLC, but both The Voice of Freedom and Aftermath were clearly lower priority than the final DLC in terms of length and general polish. (Not to say a lot of work didn't go into them, but rather that resources were stretched thin.)

The third and final DLC is Beyond The Walls, and this is the game's swan song. Although it's only only 60-90 minutes long, it's Dambuster's version of Half-Life 2: Episode 2. It's a breath of fresh air. Literally.


In its 60-90 minute length, Beyond the Walls reinvents Homefront: The Revolution. It's no longer a Far Cry knockoff about liberating a city street by street. It's a first person shooter about an American resistance fighter escorting a British civilian agent to save Europe, perhaps the world, from Evil Apple. The fight to save America is presented as relatively incidental. APEX have thrashed your revolution. In the DLC's opening, you are fleeing the city. APEX cannot be stopped using conventional means. America cannot save itself. Only NATO can save you now.

The relationship between Ethan and Lisa Burnel forms the heart of Beyond the Walls. Their relationship is clearly aping Gordon and Alyx, but it's not romantic in any way. Alyx Vance was already subverted through Dana Moore. Dana Moore is a clear stand-in for Alyx, just as Mayor Simpson is a stand-in for Breen. But where Alyx fawned over Gordon from the moment she met him, the first thing Dana did to Ethan was threaten, nay, promise to free his nipples from his chest. Lisa is possibly the first major character in the story who isn't some kind of addict or failed human being. A big problem with Alyx Vance was how she existed to stroke the player's ego. Lisa doesn't do that, and she's better for it. And having fairly well written dialogue between Ethan and Lisa allows them to form an actual relationship in a relatively short span of time.

You only know Lisa for about an hour, so a lot of character development has to be crammed into that hour, and Beyond the Walls does this admirably. The characters form a bond in a very short space of time. The theme of the story is hope in a hopeless situation. They must succeed. There is no other option.


Beyond the Walls has outstanding set piece design. The game mechanics don't always allow it to be used to its fullest (especially because even on Deathwish difficulty Homefront: TR honestly isn't that difficult on PC), but the use of level design is fantastic. The diner where a patrol shows up while you're inside looking for some keys, and the sniper-filled village are outstanding. This is the benefit of Crysis 2-style linear design. Various AI problems (such as somewhat broken stealth) in the main campaign are significantly lessened by by the constrained format of the DLC.

Another key design point is the game's use of landmarks. Just as HL2 used the Citadel, Beyond the Walls uses the satellite dish, which is first glimpsed from across the lake and seen at regular intervals afterwards.

The ending of Beyond the Walls is slightly meta. Ethan and Lisa both die horrible deaths. But as Ethan says when he orders Lisa to press the button to fire the rocket -- he's trapped inside the shaft with the rocket -- "It can't all be for nothing." The game is no stranger to breaking the fourth wall. When Ethan first speaks in Aftermath, Parrish remaks that "I preferred it when you kept your mouth shut." Ethan's final request is IMO a commentary from the developers on their game. When they created the DLC for the game, they were under no obligation to create DLC that was actually good. They could have fulfilled their contractual obligations by tossing together some filler. They weren't even obligated to fix their game. They could have just written it off and focused their resources on their next game. But that would have been throwing years of work down the drain. Their efforts had to be for something.

It's unfortunate that the DLC combined only amounts to about 3 hours of content that barely meets the most literal interpretation of the promised "several hours" of DLC, but it's three hours of very good content. Content that inspires confidence in Dambuster's next game. (Although that next game is returning to an open world sandbox format, with all the risks that entails.)

The reality is that story DLC doesn't get talked about much. Typically 10-20% of players will play story DLC, even for popular games. It's one of the reasons story DLC isn't very common, with developers preferring to release lucrative MP DLC instead. (Linear DLC also tends to fall foul of cost vs length issues.) But Homefront: TR does have story DLC and it's very good DLC in the sense of the developers doing the best with what they had to craft a satisfactory conclusion to an unfinished game that tries to address the main campaign's shortcomings.
 

Samikaze!!

Member
Oct 29, 2017
189
SF Bay Area
I actually really enjoyed this game.
It was full of jank and when I first played it I hit a game breaking bug 80% through the game.
I reminded me of Metro, STALKER, and some of the euro-jank games out there that seem to have some love and care deep under it's rough exterior.
Hearing that the DLC is more Metro-esque has me intrigued. May have to check these out.
 
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daniel77733

Banned
Oct 27, 2017
4,639
Homefront: The Revolution only had one awesome aspect - the customizing of weapons. That was awesome. Shame the rest of the game was below average and that might be generous. Bought at launch for $60 despite the bad reviews because watching videos, I thought that this could be a poor man's Far Cry but nope, couldn't even do that. Bad shooting mechanics, horrible aiming, bugs, glitches, crashes, pauses every time you save/pick up a weapon/drive the motorcycle, etc. The only consistent thing about this game was that it was below average in every aspect. Hell, so bad that the one good thing it had (customizing weapons) hasn't even been copied by any other game yet as far as I know.

Won't comment on the DLC since I obviously quit the game way before then but I did play around 15 hours hoping that it would get better and if anything, it only got worse. The outposts were empty as there were more enemies outside roaming around then inside. Such a joke of a game. As for the story and characters, the premise and location was great but all of the execution was bad. I watched the ending on youtube once I traded in the game and honestly, I was very happy that I didn't force myself to play through the game because I would have been pissed. So just poor in nearly every aspect and one of many perfect examples of a game that needed at least another six months to a year of development time.
 
OP
OP
Dr. Caroll

Dr. Caroll

Banned
Oct 27, 2017
8,111
wait, the DLC is single player stuff? I thought it was all multiplayer bullshit. Is it all included in this fanatical bundle?
Yes. The Freedom Fighter Bundle includes the Expansion Pass, which has all three story DLCs. (For some reason they don't sell the bundle on Steam anymore. I think they removed it from PSN, too, but in that case it was because if you downloaded the demo, you couldn't buy the bundle because it thought you already owned the game. PSN has some annoying quirks, AFAIK.)

Huh might get it, how much is all the dlc?
Depends on the platform. The Expansion Pass is $25USD on Steam, but it goes on sale from time to time. You can also get the no-longer-officially-available Freedom Fighter Bundle from grey market sites from pennies.

On Xbox, you can often get the Freedom Fighter Bundle which includes the DLC for a few dollars more than the base game. Deep Silver put their games on sale near-constantly.
 

Rhaknar

Member
Oct 26, 2017
23,812
Yes. The Freedom Fighter Bundle includes the Expansion Pass, which has all three story DLCs. (For some reason they don't sell the bundle on Steam anymore. I think they removed it from PSN, too, but in that case it was because if you downloaded the demo, you couldn't buy the bundle because it thought you already owned the game. PSN has some annoying quirks, AFAIK.)
thanks, will buy that Fanatical bundle when I get home. Almost bought the humble bundle mid tier for Homefront Rev because I thought all the dlc was multi and I didnt need it, dodged a bullet there.
 

Gitaroo

Member
Nov 3, 2017
3,378
Its a game with great atmosphere and often remain me of stalkers but gameplay is a copy of ubi open world templete in the worse possible way
 

TheWordyGuy

Banned
Oct 27, 2017
1,623
Wow, OP.... thank you for this.

I was surprised at how good Homefront was. I’m a big ‘atmosphere enthusiast’, and Homefront was dripping with atmosphere.

I completely forgot about the DLC for this game. I’m absolutely picking it up now.
 

toadfrawg

Member
Oct 27, 2017
70
Yes. The Freedom Fighter Bundle includes the Expansion Pass, which has all three story DLCs. (For some reason they don't sell the bundle on Steam anymore. I think they removed it from PSN, too, but in that case it was because if you downloaded the demo, you couldn't buy the bundle because it thought you already owned the game. PSN has some annoying quirks, AFAIK.)


Depends on the platform. The Expansion Pass is $25USD on Steam, but it goes on sale from time to time. You can also get the no-longer-officially-available Freedom Fighter Bundle from grey market sites from pennies.

On Xbox, you can often get the Freedom Fighter Bundle which includes the DLC for a few dollars more than the base game. Deep Silver put their games on sale near-constantly.
Just checked PSN and the Freedom Fighter bundle is still available for 39.99. The expansion pack is only 14.99.

Physical goes for 14.99 at GameStop used, less if you have one of their memberships. You could pick up the game and exp pack for under 30 bucks.
 

Com_Raven

Brand Manager
Verified
Oct 27, 2017
1,099
Europa
Reminds me that I should play them. I picked up the season pass a while ago, but have yet to play the DLCs. To be honest, the entire game is somewhat underappreciated- it is a solid and fun shooter with an interesting premise.
 

Mr. Tibbs

Member
Oct 27, 2017
1,641
Reminds me that I should play them. I picked up the season pass a while ago, but have yet to play the DLCs. To be honest, the entire game is somewhat underappreciated- it is a solid and fun shooter with an interesting premise.
Post-launch, it received substantial support, which has helped solidify it as a hidden gem. I absolutely adored the '84 Terminator-esque atmosphere of Dambuster's Philadelphia and really appreciated how dynamic the firefights were. The way the zones offer unique gameplay opportunities was pretty inspired. I dream for a mod than replaces the North Koreans with robots.

The game ends with a note from the director acknowledging its troubled development, which I think it’s very refreshing to see disclosed at release. They persevered and delivered a unique shooter, which isn't easy to do at the best of times.
 

Sky87

Member
Oct 27, 2017
2,177
I really wanted to enjoy this game when i started it during Christmas, but the AI just killed it for me. Early in the game there's a focus on Stealth and when you're spotted you'll get absolutely swarmed by enemies. If they were more realistic and didn't know exactly where you were, i'd be more patient with it. You also die really fast and the checkpoint system is pretty bad.
 
Oct 28, 2017
1,277
Post-launch, it received substantial support, which has helped solidify it as a hidden gem. I absolutely adored the '84 Terminator-esque atmosphere of Dambuster's Philadelphia and really appreciated how dynamic the firefights were. The way the zones offer unique gameplay opportunities was pretty inspired. I dream for a mod than replaces the North Koreans with robots.

The game ends with a note from the director acknowledging its troubled development, which I think it’s very refreshing to see disclosed at release. They persevered and delivered a unique shooter, which isn't easy to do at the best of times.
I completely forgot about how much trouble this game had throughout its development. The game is pretty damn good despite all this. I look forward to their next game under the Deep Silver label.
 

Richter1887

Member
Oct 27, 2017
26,517
Did the input lag get fixed on console? I am not sure wether to buy it on console or wait until I buid a pc.
 

AllEchse

Member
Oct 29, 2017
3,609
Homefront: The Revolution only had one awesome aspect - the customizing of weapons. That was awesome. Shame the rest of the game was below average and that might be generous. Bought at launch for $60 despite the bad reviews because watching videos, I thought that this could be a poor man's Far Cry but nope, couldn't even do that. Bad shooting mechanics, horrible aiming, bugs, glitches, crashes, pauses every time you save/pick up a weapon/drive the motorcycle, etc. The only consistent thing about this game was that it was below average in every aspect. Hell, so bad that the one good thing it had (customizing weapons) hasn't even been copied by any other game yet as far as I know.

Won't comment on the DLC since I obviously quit the game way before then but I did play around 15 hours hoping that it would get better and if anything, it only got worse. The outposts were empty as there were more enemies outside roaming around then inside. Such a joke of a game. As for the story and characters, the premise and location was great but all of the execution was bad. I watched the ending on youtube once I traded in the game and honestly, I was very happy that I didn't force myself to play through the game because I would have been pissed. So just poor in nearly every aspect and one of many perfect examples of a game that needed at least another six months to a year of development time.
But they took the weapon customizing from Crysis,
The game whose engine Homefront uses
So that part is not even new, it's been done in 2007.
And I think Deus Ex Mankind Divided has similar weapon customization
 
OP
OP
Dr. Caroll

Dr. Caroll

Banned
Oct 27, 2017
8,111
Did the input lag get fixed on console? I am not sure wether to buy it on console or wait until I buid a pc.
Not specifically, no. They did fix the framerate, which inherently improves responsiveness -- running at 20fps and below on a regular basis did have a somewhat negative impact on gameplay, but the PS4 version has some input latency issues, similar to Prey. Xbox is fine, though, as far as I'm aware. It's also Pro/X enhanced.

That said, when it came to consoles, there was a secondary problem. HFTR has fairly strong weapon recoil, hopeless accuracy from the hip, no crosshairs, and very weak aim assist. The poor framerate made this worse of course, but "can't hit anything from the hip and the game expects you aim manually without much assistance" are traits more commonly associated with old tactical shooters like Vietcong or the original Crysis on PC.

daniel77733
In the main game's defense, it was quite extensively patched. They didn't fix everything. The most glaring issue -- that NPCs tend to disappear and appear without warning is still present. (The DLCs solve this problem by not being open world.) But the atrocious performance, plethora of game breaking bugs, and rampant technical issues -- they did try to address them. It took several months, but they even overhauled the save system so the game doesn't completely freeze for several seconds on a regular basis anymore.
 

Richter1887

Member
Oct 27, 2017
26,517
Not specifically, no. They did fix the framerate, which inherently improves responsiveness -- running at 20fps and below on a regular basis did have a somewhat negative impact on gameplay, but the PS4 version has some input latency issues, similar to Prey. Xbox is fine, though, as far as I'm aware. It's also Pro/X enhanced.

That said, when it came to consoles, there was a secondary problem. HFTR has fairly strong weapon recoil, hopeless accuracy from the hip, no crosshairs, and very weak aim assist. The poor framerate made this worse of course, but "can't hit anything from the hip and the game expects you aim manually without much assistance" are traits more commonly associated with old tactical shooters like Vietcong or the original Crysis on PC.

daniel77733
In the main game's defense, it was quite extensively patched. They didn't fix everything. The most glaring issue -- that NPCs tend to disappear and appear without warning is still present. (The DLCs solve this problem by not being open world.) But the atrocious performance, plethora of game breaking bugs, and rampant technical issues -- they did try to address them. It took several months, but they even overhauled the save system so the game doesn't completely freeze for several seconds on a regular basis anymore.
Thanks for the breakdown. I guess I will get a PC then buy it.
 

Vintage

Member
Oct 27, 2017
921
Europe
Sorry if I missed it, but can I play these DLC without playing the main game? They sound like one fun evening, but I don't want to many hours into the main game which is probably not so good.
 
OP
OP
Dr. Caroll

Dr. Caroll

Banned
Oct 27, 2017
8,111
Sorry if I missed it, but can I play these DLC without playing the main game? They sound like one fun evening, but I don't want to many hours into the main game which is probably not so good.
They're standalone -- completely separate save files from the main campaign -- so yes. The main caveat is that there's no tutorials in the DLC, so if you don't at least play at least the first 30 minutes of the campaign you won't know how certain mechanics work.

edit: Also, bear in mind the whole game is about 67GB.
 
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M1chl

Banned
Nov 20, 2017
2,054
Czech Republic
I feel like whole game, at its current state is underappreciated. Bought it for 200 CZK, which is less than 10 USD, which was the price for version with all the DLCs and I am honestly surprised how good that game is. Thanks DF.
 

hexanaut

Member
Dec 6, 2017
753
Great write-up for a highly overlooked game, OP. I gave up on the first DLC once you encounter that vehicle on the tracks, but the others were a nice refreshing change of pace from the base game. I wish they took the opportunity to add more enemy types, but that was probably too much to expect for a game with such a troubled development.
 

Raptomex

Member
Oct 25, 2017
2,211
Good stuff, OP. This game always looked interesting to me despite the hate it gets. I'll have to grab it during the next sale.
 

Com_Raven

Brand Manager
Verified
Oct 27, 2017
1,099
Europa
Post-launch, it received substantial support, which has helped solidify it as a hidden gem. I absolutely adored the '84 Terminator-esque atmosphere of Dambuster's Philadelphia and really appreciated how dynamic the firefights were. The way the zones offer unique gameplay opportunities was pretty inspired. I dream for a mod than replaces the North Koreans with robots.

The game ends with a note from the director acknowledging its troubled development, which I think it’s very refreshing to see disclosed at release. They persevered and delivered a unique shooter, which isn't easy to do at the best of times.
Yes, that game had a very eventful development, sadly. Given all of what happened, it is awesome that it came out at all (and was as much fun as it was). I remember finding that note from Hasit very interesting when it came out (I was at Crytek at the time).
 

Belmont

Member
Oct 27, 2017
278
The game definitely has issues but I actually really enjoyed it when I played it last year. I've never played a Far Cry game though so maybe then it would have felt too "same-ish"? Agree the DLC was good too.
 
Nov 8, 2017
1,614
This game has gotten an impressive amount of post launch support and I feel for the developers who had to push it out the door despite not being ready for prime time. The difference in quality from launch to now is huge and it sucks for them that the majority of reviewers got the game in a state very much unlike the one it's currently in. Thats the video game industry for you though. Hopefully they'll be able to take what they've learned and make an even better game the next time.
 

Mr. Tibbs

Member
Oct 27, 2017
1,641
Yes, that game had a very eventful development, sadly. Given all of what happened, it is awesome that it came out at all (and was as much fun as it was). I remember finding that note from Hasit very interesting when it came out (I was at Crytek at the time).
It was a sweet gesture. Wow, you must have a unique insiders perspective on Homefront in general (P.S. even though you've moved on, HUNT looks amazing)! A project moving through three publisher changes has to be nearly unprecedented! What a rocky road! Shortly before release, Trusted Reviews posted an article detailing both the development of Homefront: The Revolution and how Dambuster Studios was formed, which contained this striking tidbit:

Interestingly, for a game with such a big focus on ‘story’, The Revolution had just one narrative writer until Rhodes’ arrival last October, with only six months left of development. In a thirty hour campaign, that’s a hell of a lot of work.

“Alex, the other writer, was the only other writer until I came on board. So he was handling everything, and I still to this day have no idea to this day how he coped. With how big the story is, and how big the game is, and all of the narrative elements that get worked.

“I think from a narrative point of view we essentially doubled the writing resources in those last six months.”
Rhodes joined the team with a strong pedigree, having left CD Projekt Red, where he was working on The Witcher 3. But arriving so late in development meant he faced some tough calls.
One thing I think everyone can agree on is that the game has some seriously underappreciated sky boxes.
 

Paul

Banned
Oct 27, 2017
2,603
Such a great game. Mix of HL2 and Terminator 2. Expansions are great too.

Seriously if the game was fixed at launch and Ethan was voiced throughout, it would get reviewed much better.
 
OP
OP
Dr. Caroll

Dr. Caroll

Banned
Oct 27, 2017
8,111
Interestingly, for a game with such a big focus on ‘story’, The Revolution had just one narrative writer until Rhodes’ arrival last October, with only six months left of development. In a thirty hour campaign, that’s a hell of a lot of work.

“Alex, the other writer, was the only other writer until I came on board. So he was handling everything, and I still to this day have no idea to this day how he coped. With how big the story is, and how big the game is, and all of the narrative elements that get worked.

“I think from a narrative point of view we essentially doubled the writing resources in those last six months.”
Rhodes joined the team with a strong pedigree, having left CD Projekt Red, where he was working on The Witcher 3. But arriving so late in development meant he faced some tough calls.
The narrative of the main campaign is a mess. I don't mean that in an overly harsh way. I know it's a silly term, but the "lore" is very deep, very complex... and wildly inconsistent within the game itself. I think this can be put down to the team trying to stitch together something streamlined and shippable.

The official mockumentary stuff reveals a rather complex backstory that barely makes it into the final game. The most baffling problem with the narrative is that in the official mockumentary, APEX are using America as a dystopian social experiment. (Which has rather obvious parallels to the Unites States attempting to use Japan as a social experiment after WWII. Homefront: TR has a LOT of very deliberate parallels to actions of real life governments. America and Israel in particular.) In the final game, most of the plot boils down to "APEX want our resources". This smacks of the "aliens want our water" cliche that writers resort to when they can't think of an actually decent reason for aliens to occupy/invade earth. A lot of the technology timeline stuff doesn't hold water in the final game. You are literally the only character in the game with an APEX aPhone. The most popular phone on Earth. The game honestly doesn't seem entirely sure what year it takes place in. Worse, it doesn't seem entirely sure what UNIVERSE it takes place in. For one, there are low resolution newspaper clippings scattered around that refer to events that honestly don't make sense in the HF:TR universe, but would kinda line up with the Homefront 1 universe. So you've basically got three timelines clashing. (Or maybe more because they rebooted the game an unknown number of times.)

Homefront 2. (This game did start out as a straight sequel to Homefront.)
Homefront: The Revolution High Concept Reboot Version.
Homefront: The Revolution Rip & Tear Until We Can Ship Version.

On top of this, they ripped out a lot of rather important content because they just couldn't finish it in time. Basically all the side missions were removed. The actual side missions. Not those silly jobs in the final version. All of Dana Moore's missions were removed. All the missions where you photographed atrocities for a journalist character were removed. A huge and rather important sideplot involving Sam Burnett was removed. And the reason that last one hurt so much was because Burnett was the single voice of reason in the story. There's a heap of unused audio in the game files where as you complete quests for him, it is finally revealed that he's so tormented by the horrors of the revolution -- man's sheer inhumanity to his fellow man -- that he developed a morphine addiction to cope. Those drugs you got for him in the single mission in the final game? He's been taking a lot of them for himself. The only hint that Burnett has an addiction is a very easily missable line of random dialogue between two random NPCs where one remarks about Burnett saying something like, "I don't know how he copes," and the other vaguely says, "Maybe he doesn't." (Also, the mission where Burnett dies is missing from the game. There are leftover lines of dialogue from it. This is why he's so conspicuously absent from the DLC. There are vague references to Burnett committing suicide, but also references to him being killed during the gas attack. Presumably there were multiple plotlines that got tossed around.) There's also, again, a missable line of dialogue where one NPC mentions that Parrish has a severe drinking problem. The game has thousands upon thousands of lines of random NPC dialogue. That's where a bulk of the narrative and lore are located. (Not to mention huge plot points like the fact APEX/KPA soldiers largely can't speak English -- but their masks auto-translate for them. Except the auto-translation is deliberately generic in order to make the KPA seem faceless, to prevent bonds forming between civilians and soldiers -- being relegated to offhand mentions in resistance radio broadcasts which are, of course, very missable.) There are super important plot points that are only shown on KPA propaganda TVs as part of the newscasts. Most players would miss these because the TVs are often out of the way. Homefront: TR is an example of the pragmatic decisions developers have to make when a game has gone badly off the rails. If they make another Homefront, I hope that they assemble the pieces and push for a slightly more consistent futuristic-yet-grounded tone instead of the frankenstein that we got in HF:TR.
 
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MrConbon210

Member
Oct 31, 2017
6,071
The narrative of the main campaign is a mess. I don't mean that in an overly harsh way. I know it's a silly term, but the "lore" is very deep, very complex... and wildly inconsistent within the game itself. I think this can be put down to the team trying to stitch together something streamlined and shippable.

The official mockumentary stuff reveals a rather complex backstory that barely makes it into the final game. The most baffling problem with the narrative is that in the official mockumentary, APEX are using America as a dystopian social experiment. (Which has rather obvious parallels to the Unites States attempting to use Japan as a social experiment after WWII. Homefront: TR has a LOT of very deliberate parallels to actions of real life governments. America and Israel in particular.) In the final game, most of the plot boils down to "APEX want our resources". This smacks of the "aliens want our water" cliche that writers resort to when they can't think of an actually decent reason for aliens to occupy/invade earth. A lot of the technology timeline stuff doesn't hold water in the final game. You are literally the only character in the game with an APEX aPhone. The most popular phone on Earth. The game honestly doesn't seem entirely sure what year it takes place in. Worse, it doesn't seem entirely sure what UNIVERSE it takes place in. For one, there are low resolution newspaper clippings scattered around that refer to events that honestly don't make sense in the HF:TR universe, but would kinda line up with the Homefront 1 universe. So you've basically got four timelines clashing.

Homefront 2. (This game did start out as a straight sequel to Homefront.)
Homefront: The Revolution High Concept Reboot Version.
Homefront: The Revolution Rip & Tear Until We Can Ship Version.

On top of this, they ripped out a lot of rather important content because they just couldnt't finish it in time. Basically all the side missions were removed. The actual side missions. Not those silly jobs in the final version. All of Dana Moore's missions were removed. All the missions where you photographed atrocities for a journalist character were removed. A huge and rather important sideplot involving Sam Burnett was removed. And the reason that last one hurt so much was because Burnett was the single voice of reason in the story. There's a heap of unused audio in the game files where as you complete quests for him, it is finally revealed that he's so tormented by the horrors of the revolution -- man's sheer inhumanity to his fellow man -- that he developed a morphine addiction to cope. Those drugs you got for him in the single mission in the final game? He's been taking a lot of them for himself. The only hint that Burnett has an addiction is a very easily missable line of random dialogue between two random NPCs where one remarks about Burnett saying something like, "I don't know how he copes," and the other vaguely says, "Maybe he doesn't." (Also, the mission where Burnett dies is missing from the game. There are leftover lines of dialogue from it. This is why he's so conspicuously absent from the DLC. There are vague references to Burnett committing suicide, but also references to him being killed during the gas attack. Presumably there were multiple plotlines that got tossed around.) There's also, again, a missable line of dialogue where one NPC mentions that Parrish has a severe drinking problem. The game has thousands upon thousands of lines of random NPC dialogue. That's where a bulk of the narrative and lore are located. (Not to mention huge plot points like the fact APEX/KPA soldiers largely can't speak English -- but their masks auto-translate for them. Except the auto-translation is deliberately generic in order to make the KPA seem faceless, to prevent bonds forming between civilians and soldiers -- being relegated to offhand mentions in resistance radio broadcasts which are, of course, very missable.) There are super important plot points that are only shown on KPA propaganda TVs as part of the newscasts. Most players would miss these because the TVs are often out of the way. Homefront: TR is an example of the pragmatic decisions developers have to make when a game has gone badly off the rails. If they make another Homefront, I hope that they assemble the pieces and push for a slightly more consistent futuristic-yet-grounded tone instead of the frankenstein that we got in HF:TR.
Damn. I love dark shit like that. Shame it couldn’t reach its full potential. I hate squandered opportunities like this.
 

Hopping_Mad

User banned for use of alt account
Banned
Nov 13, 2017
1,077
Australia
The music in this game is superb. Noone really talks about it.

Overall they did a great job fixing the game up and turning it into an enjoyable urban warfare far cry clone.
 

Truant

Member
Oct 28, 2017
5,126
The narrative of the main campaign is a mess. I don't mean that in an overly harsh way. I know it's a silly term, but the "lore" is very deep, very complex... and wildly inconsistent within the game itself. I think this can be put down to the team trying to stitch together something streamlined and shippable.

The official mockumentary stuff reveals a rather complex backstory that barely makes it into the final game. The most baffling problem with the narrative is that in the official mockumentary, APEX are using America as a dystopian social experiment. (Which has rather obvious parallels to the Unites States attempting to use Japan as a social experiment after WWII. Homefront: TR has a LOT of very deliberate parallels to actions of real life governments. America and Israel in particular.) In the final game, most of the plot boils down to "APEX want our resources". This smacks of the "aliens want our water" cliche that writers resort to when they can't think of an actually decent reason for aliens to occupy/invade earth. A lot of the technology timeline stuff doesn't hold water in the final game. You are literally the only character in the game with an APEX aPhone. The most popular phone on Earth. The game honestly doesn't seem entirely sure what year it takes place in. Worse, it doesn't seem entirely sure what UNIVERSE it takes place in. For one, there are low resolution newspaper clippings scattered around that refer to events that honestly don't make sense in the HF:TR universe, but would kinda line up with the Homefront 1 universe. So you've basically got three timelines clashing. (Or maybe more because they rebooted the game an unknown number of times.)

Homefront 2. (This game did start out as a straight sequel to Homefront.)
Homefront: The Revolution High Concept Reboot Version.
Homefront: The Revolution Rip & Tear Until We Can Ship Version.

On top of this, they ripped out a lot of rather important content because they just couldn't finish it in time. Basically all the side missions were removed. The actual side missions. Not those silly jobs in the final version. All of Dana Moore's missions were removed. All the missions where you photographed atrocities for a journalist character were removed. A huge and rather important sideplot involving Sam Burnett was removed. And the reason that last one hurt so much was because Burnett was the single voice of reason in the story. There's a heap of unused audio in the game files where as you complete quests for him, it is finally revealed that he's so tormented by the horrors of the revolution -- man's sheer inhumanity to his fellow man -- that he developed a morphine addiction to cope. Those drugs you got for him in the single mission in the final game? He's been taking a lot of them for himself. The only hint that Burnett has an addiction is a very easily missable line of random dialogue between two random NPCs where one remarks about Burnett saying something like, "I don't know how he copes," and the other vaguely says, "Maybe he doesn't." (Also, the mission where Burnett dies is missing from the game. There are leftover lines of dialogue from it. This is why he's so conspicuously absent from the DLC. There are vague references to Burnett committing suicide, but also references to him being killed during the gas attack. Presumably there were multiple plotlines that got tossed around.) There's also, again, a missable line of dialogue where one NPC mentions that Parrish has a severe drinking problem. The game has thousands upon thousands of lines of random NPC dialogue. That's where a bulk of the narrative and lore are located. (Not to mention huge plot points like the fact APEX/KPA soldiers largely can't speak English -- but their masks auto-translate for them. Except the auto-translation is deliberately generic in order to make the KPA seem faceless, to prevent bonds forming between civilians and soldiers -- being relegated to offhand mentions in resistance radio broadcasts which are, of course, very missable.) There are super important plot points that are only shown on KPA propaganda TVs as part of the newscasts. Most players would miss these because the TVs are often out of the way. Homefront: TR is an example of the pragmatic decisions developers have to make when a game has gone badly off the rails. If they make another Homefront, I hope that they assemble the pieces and push for a slightly more consistent futuristic-yet-grounded tone instead of the frankenstein that we got in HF:TR.
Great post. Thanks!
 

Cliff Steele

Member
Oct 28, 2017
4,420
Really liked what I played so far. Bought the game on PS4 for a tenner a year ago and have yet to finish it. Only thing that is a little bit annoying is the small input lag. But you get used to it. Hopefully the DLC goes on sale sometime soon.
 

leverpastej

Member
Oct 28, 2017
377
Hm, this tread made me curious, i like games with intense settings like Metro etc, might look in to this.
 

grosvenor92

Member
Dec 2, 2017
1,101
This is one series I've always wanted to see succeed as it was trying something different with its story. I'm gonna guess it didn't sell well enough to warrant a sequel but by the sounds of it Dambuster could make a good game since they fixed a lot of the issues with this one
 

Com_Raven

Brand Manager
Verified
Oct 27, 2017
1,099
Europa
The narrative of the main campaign is a mess. I don't mean that in an overly harsh way. I know it's a silly term, but the "lore" is very deep, very complex... and wildly inconsistent within the game itself. I think this can be put down to the team trying to stitch together something streamlined and shippable.

The official mockumentary stuff reveals a rather complex backstory that barely makes it into the final game. The most baffling problem with the narrative is that in the official mockumentary, APEX are using America as a dystopian social experiment. (Which has rather obvious parallels to the Unites States attempting to use Japan as a social experiment after WWII. Homefront: TR has a LOT of very deliberate parallels to actions of real life governments. America and Israel in particular.) In the final game, most of the plot boils down to "APEX want our resources". This smacks of the "aliens want our water" cliche that writers resort to when they can't think of an actually decent reason for aliens to occupy/invade earth. A lot of the technology timeline stuff doesn't hold water in the final game. You are literally the only character in the game with an APEX aPhone. The most popular phone on Earth. The game honestly doesn't seem entirely sure what year it takes place in. Worse, it doesn't seem entirely sure what UNIVERSE it takes place in. For one, there are low resolution newspaper clippings scattered around that refer to events that honestly don't make sense in the HF:TR universe, but would kinda line up with the Homefront 1 universe. So you've basically got three timelines clashing. (Or maybe more because they rebooted the game an unknown number of times.)

Homefront 2. (This game did start out as a straight sequel to Homefront.)
Homefront: The Revolution High Concept Reboot Version.
Homefront: The Revolution Rip & Tear Until We Can Ship Version.

On top of this, they ripped out a lot of rather important content because they just couldn't finish it in time. Basically all the side missions were removed. The actual side missions. Not those silly jobs in the final version. All of Dana Moore's missions were removed. All the missions where you photographed atrocities for a journalist character were removed. A huge and rather important sideplot involving Sam Burnett was removed. And the reason that last one hurt so much was because Burnett was the single voice of reason in the story. There's a heap of unused audio in the game files where as you complete quests for him, it is finally revealed that he's so tormented by the horrors of the revolution -- man's sheer inhumanity to his fellow man -- that he developed a morphine addiction to cope. Those drugs you got for him in the single mission in the final game? He's been taking a lot of them for himself. The only hint that Burnett has an addiction is a very easily missable line of random dialogue between two random NPCs where one remarks about Burnett saying something like, "I don't know how he copes," and the other vaguely says, "Maybe he doesn't." (Also, the mission where Burnett dies is missing from the game. There are leftover lines of dialogue from it. This is why he's so conspicuously absent from the DLC. There are vague references to Burnett committing suicide, but also references to him being killed during the gas attack. Presumably there were multiple plotlines that got tossed around.) There's also, again, a missable line of dialogue where one NPC mentions that Parrish has a severe drinking problem. The game has thousands upon thousands of lines of random NPC dialogue. That's where a bulk of the narrative and lore are located. (Not to mention huge plot points like the fact APEX/KPA soldiers largely can't speak English -- but their masks auto-translate for them. Except the auto-translation is deliberately generic in order to make the KPA seem faceless, to prevent bonds forming between civilians and soldiers -- being relegated to offhand mentions in resistance radio broadcasts which are, of course, very missable.) There are super important plot points that are only shown on KPA propaganda TVs as part of the newscasts. Most players would miss these because the TVs are often out of the way. Homefront: TR is an example of the pragmatic decisions developers have to make when a game has gone badly off the rails. If they make another Homefront, I hope that they assemble the pieces and push for a slightly more consistent futuristic-yet-grounded tone instead of the frankenstein that we got in HF:TR.
Yeah, it is probably fair to assume that the story and setting changed quite a bit between the initial THQ version and the final Deep Silver product. I also remember one entirely different ending that people talked about for a while, but which ended up not being used.
 

Shredderi

Member
Oct 25, 2017
1,545
Hell yeah. I really liked the game, to my surprise. I only heard bad from it but I just had this nagging feeling of liking the atmosphere a lot, so I pulled the trigger (albeit at a lower price) and lo and behold, it was one of my favourite games I played last year. Such an unique atmosphere for an open world game. Really nice visuals as well. You could definitely see how all the hurdles hurt the game, but I actually enjoyed the game more than any far cry game after FC3.
 

Brink

Member
Dec 18, 2017
512
I just bought the game based on this thread. It's really pretty. A little bit Crysis-esque in some ways too.
 

SJRB

The Fallen
Oct 28, 2017
4,861
Freedom Fighter bundle is 10 bucks on PSN, does it also include the base game?

Might pick it up for that price.