wait what the fuckI bought it purely for the 4K Timesplitters 2 levels that are hidden in it. The game may be good too but with the X Enhancements, Digital Foundry reckon its definitely improved.
wait what the fuck
I liked the first Homefront a decent amount but now I have to buy the new one if this is a real thing
Please don't play with my heart like that
It's true. All of itwait what the fuck
I liked the first Homefront a decent amount but now I have to buy the new one if this is a real thing
Please don't play with my heart like that
.
Well thankfully it's a good game then.
i keep seeing people saying the game got good but ive seen people defend freaking Kane & Lynch 2 here as some sort of underrated masterpiece, so i will keep my doubts about it.
100% agree.
The point of that thread wasn't to defend Dog Days, excuse its flaws, or proclaim it to be a masterpiece, but rather to highlight things it does well that make it distinct. Since the price dropped to a reasonable level, it's easy to recommend to people who are interested in the whole grungy, unpleasant, relentless night of crime theme and aesthetic. The gameplay struggling to remain average doesn't nullify what makes it stand out. If you don't care for its style, that's fair, but if you do, there's some value to that game.i keep seeing people saying the game got good but ive seen people defend freaking Kane & Lynch 2 here as some sort of underrated masterpiece, so i will keep my doubts about it.
i keep seeing people saying the game got good but ive seen people defend freaking Kane & Lynch 2 here as some sort of underrated masterpiece, so i will keep my doubts about it.
Partway through development the game, which was a linear FPS game, was rebooted and the new concept was pitched to Crytek management as "open world Half-Life". The execution of this idea is a little bit flaky in places, particularly because of how the game handles AI spawning/despawning. But when it all comes together, it is excellent. It's a good game. Even a great game -- it was certainly my favorite game of 2016 with special mention to the Beyond the Walls DLC released in 2017 -- but the troubled development is evident in the way various elements of the game don't always gel together in a coherent way. (Also in the fact they cut huge chunks of content, including basically every side mission, and the story DLC is literal hours shorter than it was supposed to be.) However, the game arguably makes up for it with incredible atmosphere and an assortment of design elements it handles quite competently. It's critical to remember that Homefront: The Revolution is essentially a successor to Crysis. It's what Crysis 2 would have been if tech limitations hadn't gotten in the way, sans nanosuit.A cool parallel: remember the bit in Half-Life 2 where you finally get on the streets of City 17 with a gun and you're doing guerilla warfare with rebels?
Homefront Revolution is a lot like that gameplay snippet but turned into an entire mini-open world game.
Would you mind elaborating on what makes the game "shitty"? It has its flaws -- including some extremely rare but nonetheless irritating game breaking bugs -- certainly, but the game cops a great deal of flack for relatively minor problems and issues that were fixed, literally, over a year ago.
Noah Caldwell-Gervais made two videos covering the game and its DLC. The latter is a much tighter experience than the main campaign, at the expense of open world atmosphere/freedom. Beyond The Walls is really where it comes together, offering a mixture of well orchestrated wide linear combat encounters and linear narrative sections with a voiced protagonist. The only pity is that BtW is 1-2 hours instead of 3-4. If the game had sold better, I think the DLC would have been much more substantial, but they did their best.There was a great in depth review of it on YouTube that made it seem interesting.