A topic gathering everything we know about Horizon Forbidden West since there so much new stuff I felt this was needed/ Will keep this updated. Got help from Wollan and yukihirasouma
Release Date Come out on February 22 2022
Story
The World:
New Things in Horizon Forbidding West
Traversal
Free Climbing: The game now has free climbing, the entire world, everything is automatically annotated. That means you can climb anywhere," he continued, noting that this will be somewhat limited inside settlements, where players also shouldn't expect to fight, either. "There is more hand-placed, controlled exploration going on there. But outside of the settlements, in the open world, you can climb anywhere." "So now you also don't have to go around the mountain. If there are no handholds, you can just go over it in a straight line, which is great". "As was explained, the Focus ping is only for places where the light conditions are bad. At night for example, when you cannot see climbing points immediately, you can ping it just to see more clearly. Even without the ping though, you can always climb up places."
Pullcaster: Is a grapping hook which speeds of climbing
Shieldwing: Is a glider that Aloy can use to safely descend from great heights or surprise enemies from above
Diving Mask : Aloy can now swim under water for a long as she wants
Riding New Machines: "We added new machines that you can ride in this game like the Clawstrider - you can ride that one. There might be more, but I can't get into specifics. Unfortunately, you can't ride the Tremortusk. The key reason for that is that quite a few years ago, we prototyped riding the bigger machines for the first game, and we noticed that if you put the gameplay camera behind that, it makes Aloy really, really small on the screen. "
Combat:
Weapon Techniques:
"We also have weapon techniques, which add more depth to the combat. So every weapon class in the game, like the slingshots or bows for example, they all have one or more special weapon techniques. One special weapon technique that we showed in the gameplay trailer, for example, was in the very last shot. You see Aloy get down on one knee to execute a very powerful arrow shot that takes the Tremortusk down. That was actually a weapon technique that the player acquired through the skills screen. You can cycle through these weapon techniques and switch to different ones, with more being gradually unlocked as you progress. "
Valor Surge system: "Which you'll have seen in the demo as that very cinematic pause where Aloy slams a glowing canister into her spear. This is Guerrilla dialing more into the action of action-RPG, offering up a selection of these Valor Surge moves to unlock and equip depending on how you like to wield battle. "
"By being tactical in battle – shooting plates off machines and now also off human enemies, along with using traps and other tools – you'll start earning combat XP. By building this up, you'll fill your Valor Surge bar, which when filled lets you pull off one of these cinematic, impressive moves. The one in the demo is known as the 360 Blast, but there are more to discover. "For every play style that's on the skill, there are specific Valor Surges that you can purchase with skill points. So they're really kind of designed to fit all sorts of play styles to enhance those and to reward the tactical play," adds de Jonge."
Human Combat
"We've added armor on them. You see this after Aloy has taken down one of those Raiders, and she runs towards the next one, she starts meleeing and hitting him. Several plates light up on him. And this is armor that can be knocked off, so you expose more vulnerable parts, as well, that you can then shoot at."
Melee Combat
Work Bench
"It comes from just the desire to make the weapons more engaging, that you have a little bit more of a bond with these weapons. By investing time and resources, and by upgrading them, you get that feeling of like, you actually spent time to make this weapon better, rather than getting an upgrade from a machine and just slotting that in," explains de Jonge. "You have to fight sort of machines or get other resources throughout the world in order to upgrade. So the whole loop is more integrated, in that sense with the rest of the world."
Underwater Gameplay and Exploration
Stealth Kelp: As de Jonge referred to the underwater spots for Aloy to hide, as well as a "cat and mouse" approach to fending off enemies in the water.
"The underwater exploration is completely new to this game since in the previous game, you could only swim just below the surface. Now you can go as deep as you want. With a diving mask, you can stay underwater for as long as you like, so you don't have the pressure of an oxygen bar that keeps depleting. You can really take your time and explore these beautiful underwater locations.
"And we have, like you saw in the demo, these flooded areas because the game takes place a thousand years in the future, so the sea level has also risen significantly. A lot of the places that we have on the map are now flooded. So you have these sunken cities that you can go into. There are also...I don't want to go into too much detail on this, but there are also specific scenarios, quests and even activities where you have to go underwater to discover certain secrets or to help certain people."
"Instead of going further up by climbing, we also looked at ways to explore downwards - and that's why we looked into water exploration. We wanted to create a very beautiful world underneath the surface of the water, one that players would also want to explore, and that's why we added the diving mask and all the new swimming abilities, like the boost that you can use to go through currents. There is also a dodge mechanic that you can use to dodge away from machines. You can use smoke bombs in water to blind enemies and get away from them. There are more tools to use underwater as well, to help with traversal and getting around these dangerous enemies."
New Machines So Far
Bristlebacks
Clawstriders
Shellsnappers
Sunwings
Tremortusks
Burrower
Differences Between the PS4 and PS5 Version
But PlayStation 5, of course, has the added processing power to go even further.
And at mid-range and long-range we can keep rendering at very high detail, and that's something that's just not possible with PlayStation 4."
We also have something we call a lighting rig. This is a setup that travels along with Aloy wherever she moves. It really lights up her entire character in a much better way than what we can normally do. With PlayStation 4, we can only have this lighting setup active in cinematics, because there's a little bit less game running so there's more processing power available for that. But on PlayStation 5 there is a lot more processing power.
Ray Tracing
About Flying Machines
Mini Games
Strike-
Soundtrack:
Compose by 4 different artist and groups
Sources:
Trailer
Release Date Come out on February 22 2022
Story
Horizon Forbidden West continues six months after the events of Horizon Zero Dawn. Aloy, a machine hunter, has travelled west to investigate a mysterious and deadly blight. In these uncharted lands, she will meet strange new tribes and encounter ever more deadly machines. Together with old friends and new companions, she must brave this dangerous frontier to find the answers she needs to save life on Earth.
The World:
- "The map extends all across the western United States, there are a lot of different environment types, such as jungles, deserts and snow cover areas"
- "Specific animals live in the drier areas or the more humid areas, and specific machines like being around water, such as the Snapmaws"
- "The map is a little bit bigger, but in general, we've really looked at increasing the density, and adding more content, making sure there's a lot more to do for the player across the map, and then making that content also engaging by telling little micro-stories," de Jonge said.
- Destructibility: The part we seen in the demo a set piece, "and we have quite a few of those scattered around the game throughout the open world, in quests and certain scenarios. We also have destructibility in terms of trees and rocks, and other smaller ruins. So yes, absolutely. There's more destructibility throughout the game, but this is a really big world, so we're not going for full-scale destructibility. "
New Things in Horizon Forbidding West
Traversal
Free Climbing: The game now has free climbing, the entire world, everything is automatically annotated. That means you can climb anywhere," he continued, noting that this will be somewhat limited inside settlements, where players also shouldn't expect to fight, either. "There is more hand-placed, controlled exploration going on there. But outside of the settlements, in the open world, you can climb anywhere." "So now you also don't have to go around the mountain. If there are no handholds, you can just go over it in a straight line, which is great". "As was explained, the Focus ping is only for places where the light conditions are bad. At night for example, when you cannot see climbing points immediately, you can ping it just to see more clearly. Even without the ping though, you can always climb up places."
Pullcaster: Is a grapping hook which speeds of climbing
Shieldwing: Is a glider that Aloy can use to safely descend from great heights or surprise enemies from above
Diving Mask : Aloy can now swim under water for a long as she wants
Riding New Machines: "We added new machines that you can ride in this game like the Clawstrider - you can ride that one. There might be more, but I can't get into specifics. Unfortunately, you can't ride the Tremortusk. The key reason for that is that quite a few years ago, we prototyped riding the bigger machines for the first game, and we noticed that if you put the gameplay camera behind that, it makes Aloy really, really small on the screen. "
Interview: Horizon Forbidden West's creators promise a highly ambitious sequel
Will Aloy finally get to fly on a machine? We talked to the creators of Horizon Forbidden West to find out.
www.hardwarezone.com.sg
Combat:
- The Weapon Wheel is expanded from 4 slots to 6
- We seen new ammo types like the adhesive grenades
- New weapon type added call the Spike Thrower, its a spear that explodes after a certain amount of time.
-
Weapon Techniques:
"We also have weapon techniques, which add more depth to the combat. So every weapon class in the game, like the slingshots or bows for example, they all have one or more special weapon techniques. One special weapon technique that we showed in the gameplay trailer, for example, was in the very last shot. You see Aloy get down on one knee to execute a very powerful arrow shot that takes the Tremortusk down. That was actually a weapon technique that the player acquired through the skills screen. You can cycle through these weapon techniques and switch to different ones, with more being gradually unlocked as you progress. "
Interview: Horizon Forbidden West's creators promise a highly ambitious sequel
Will Aloy finally get to fly on a machine? We talked to the creators of Horizon Forbidden West to find out.
www.hardwarezone.com.sg
Valor Surge system: "Which you'll have seen in the demo as that very cinematic pause where Aloy slams a glowing canister into her spear. This is Guerrilla dialing more into the action of action-RPG, offering up a selection of these Valor Surge moves to unlock and equip depending on how you like to wield battle. "
"By being tactical in battle – shooting plates off machines and now also off human enemies, along with using traps and other tools – you'll start earning combat XP. By building this up, you'll fill your Valor Surge bar, which when filled lets you pull off one of these cinematic, impressive moves. The one in the demo is known as the 360 Blast, but there are more to discover. "For every play style that's on the skill, there are specific Valor Surges that you can purchase with skill points. So they're really kind of designed to fit all sorts of play styles to enhance those and to reward the tactical play," adds de Jonge."
Human Combat
"We've added armor on them. You see this after Aloy has taken down one of those Raiders, and she runs towards the next one, she starts meleeing and hitting him. Several plates light up on him. And this is armor that can be knocked off, so you expose more vulnerable parts, as well, that you can then shoot at."
Melee Combat
- One branch of the skill tree is all about melee combat, where you can acquire new melee combats moves with skill points
- One such move is the Resonance Blast, which we seen in the trailer, its a move you get by hitting the enemy multiple times and charging up the spear, these moves deal more damage. "You'll see rings at the end of the spear light up, and when that's completely full, you can hit the enemy and reveal points of damage - that was the blue ring from the demo. You then follow that up with an arrow to do a lot of damage. This is a specific move available in the skill tree"
- "The melee weapon and the melee systems have been greatly expanded in Horizon Forbbiden West. We now have different combos that you can also acquire through the skill tree and each combo move has its own specific purposes. The one that you see in the in the demo has a multiple hit and one of the last hits does this extra damage"
Work Bench
- Work Benches Can be found in settlements, you can used them to upgrade weapons and outfits with materials gathered throughout the world
- Many items have multiple upgrade tiers which will not only increase the stats, but also grant new skills or damage or damage/ammo types
"It comes from just the desire to make the weapons more engaging, that you have a little bit more of a bond with these weapons. By investing time and resources, and by upgrading them, you get that feeling of like, you actually spent time to make this weapon better, rather than getting an upgrade from a machine and just slotting that in," explains de Jonge. "You have to fight sort of machines or get other resources throughout the world in order to upgrade. So the whole loop is more integrated, in that sense with the rest of the world."
Underwater Gameplay and Exploration
Stealth Kelp: As de Jonge referred to the underwater spots for Aloy to hide, as well as a "cat and mouse" approach to fending off enemies in the water.
"The underwater exploration is completely new to this game since in the previous game, you could only swim just below the surface. Now you can go as deep as you want. With a diving mask, you can stay underwater for as long as you like, so you don't have the pressure of an oxygen bar that keeps depleting. You can really take your time and explore these beautiful underwater locations.
"And we have, like you saw in the demo, these flooded areas because the game takes place a thousand years in the future, so the sea level has also risen significantly. A lot of the places that we have on the map are now flooded. So you have these sunken cities that you can go into. There are also...I don't want to go into too much detail on this, but there are also specific scenarios, quests and even activities where you have to go underwater to discover certain secrets or to help certain people."
"Instead of going further up by climbing, we also looked at ways to explore downwards - and that's why we looked into water exploration. We wanted to create a very beautiful world underneath the surface of the water, one that players would also want to explore, and that's why we added the diving mask and all the new swimming abilities, like the boost that you can use to go through currents. There is also a dodge mechanic that you can use to dodge away from machines. You can use smoke bombs in water to blind enemies and get away from them. There are more tools to use underwater as well, to help with traversal and getting around these dangerous enemies."
Interview: Horizon Forbidden West's creators promise a highly ambitious sequel
Will Aloy finally get to fly on a machine? We talked to the creators of Horizon Forbidden West to find out.
www.hardwarezone.com.sg
New Machines So Far
Bristlebacks
Clawstriders
Shellsnappers
Sunwings
Tremortusks
Burrower
Horizon Forbidden West
Horizon Forbidden West is an open-world action role-playing video game developed by Guerrilla Games and published by Sony Interactive Entertainment for the PlayStation 4 and PlayStation 5. The game was released on February 18, 2022. It was officially revealed during Sony's The Future of Gaming...
horizon.fandom.com
Differences Between the PS4 and PS5 Version
- The PS5 version will have two modes, one is a performance mode which will run at 60fps only on PS5, and the other Quality mode which will be 4k at 30fps.
- Things on the PS5 will be render at a higher resolution, such as each individual strand of moss is rendered separately
- They have something call a cinematic lighting rig which travels along with Aloy whenever she moves, it lights up her entire character on the PS5. With PS4 it will only be in cinematics
- The game fully the supports the Dualsense and 3D audio on the PS5
- The rendering technique for the underwater scenes is special on the PS5 it has extra details and extra systems, the wave technique is better on the PS5 as well.
- The game does use raytracing on the PS5
But PlayStation 5, of course, has the added processing power to go even further.
And at mid-range and long-range we can keep rendering at very high detail, and that's something that's just not possible with PlayStation 4."
We also have something we call a lighting rig. This is a setup that travels along with Aloy wherever she moves. It really lights up her entire character in a much better way than what we can normally do. With PlayStation 4, we can only have this lighting setup active in cinematics, because there's a little bit less game running so there's more processing power available for that. But on PlayStation 5 there is a lot more processing power.
'Canada is really, really cold 1,000 years from now,' says Horizon Forbidden West's narrative director
Post Arcade chats with Guerrilla Games' Mathijs de Jonge and Benjamin McCaw about the highly anticipated sequel to Horizon Zero Dawn
financialpost.com
Interview: Horizon Forbidden West's creators promise a highly ambitious sequel
Will Aloy finally get to fly on a machine? We talked to the creators of Horizon Forbidden West to find out.
www.hardwarezone.com.sg
Ray Tracing
We use ray tracing technology for a lot of things in the game. We use it for the sound engine, for the physics and for the rendering. So we use a variety of technical setups, in terms of ray tracing. I'm not a tech engineer, so I can't explain it in much more detail than this. But yes, we are utilizing it.
Interview: Horizon Forbidden West's creators promise a highly ambitious sequel
Will Aloy finally get to fly on a machine? We talked to the creators of Horizon Forbidden West to find out.
www.hardwarezone.com.sg
A lot of the development has taken place on the PlayStation 4 and a lot of play testing is also done on PlayStation 4, so we are ensuring that owners of that console have a great experience and that Horizon Forbidden West will look fantastic on that console. For the PlayStation 5 we can go much further, of course, visually we can add a lot more detail.
Horizon Forbidden West Features Free Climbing System, Expanded Melee; PS5 Enhancements Detailed
Horizon Forbidden West will feature a free climbing system and a greatly expanded melee system. Guerrilla also revealed the PS5 enhancements.
wccftech.com
About Flying Machines
We are aware that this feature is very, very high on the wishlists of many gamers, but I cannot confirm or deny anything about this. I can only talk about what's in the actual gameplay demo that we showed.
Interview: Horizon Forbidden West's creators promise a highly ambitious sequel
Will Aloy finally get to fly on a machine? We talked to the creators of Horizon Forbidden West to find out.
www.hardwarezone.com.sg
Mini Games
Strike-
is the board game played by inhabitants of the world of Horizon. It is played with carved wooden and metal pieces in the shapes of machines. Aloy will be introduced to Strike in Horizon Forbidden West and she can challenge many different NPCs to a match.
Soundtrack:
Compose by 4 different artist and groups
- Joris de Man (long time composer behind Guerrilla games) w/Julie Elven
- The Flight
- Oleksa Lozowchuk
- Niels van der Leest
Sources:
Horizon Forbidden West Devs On New Abilities, Release Window, And More
Last week's State of Play had a lot to unpack. Thankfully, we got to interview game director Mathijs de Jonge and narrative director Benjamin McCaw for more information.
www.gameinformer.com
Interview: Horizon Forbidden West's creators promise a highly ambitious sequel
Will Aloy finally get to fly on a machine? We talked to the creators of Horizon Forbidden West to find out.
www.hardwarezone.com.sg
Horizon Forbidden West: New Details on Free Climbing, Combat Revealed - IGN
Two Horizon Forbidden West directors break down the recent State of Play gameplay.
www.ign.com
'Canada is really, really cold 1,000 years from now,' says Horizon Forbidden West's narrative director
Post Arcade chats with Guerrilla Games' Mathijs de Jonge and Benjamin McCaw about the highly anticipated sequel to Horizon Zero Dawn
financialpost.com
Horizon Forbidden West will reward you for investing in its world, weapons, and characters
Guerrilla Games gives us new details on Horizon Forbidden West, the ambitious PS5 release that's taking Aloy on her most challenging mission yet
www.gamesradar.com
How Horizon Forbidden West's Crafting & Work Bench Works
Forbidden West has an expanded crafting system.
screenrant.com
14 minutes of new gameplay for Horizon Forbidden West
An action-packed look at Aloy’s upcoming adventure, featuring new gameplay mechanics, machines, and more.
blog.playstation.com
Horizon Forbidden West Features Free Climbing System, Expanded Melee; PS5 Enhancements Detailed
Horizon Forbidden West will feature a free climbing system and a greatly expanded melee system. Guerrilla also revealed the PS5 enhancements.
wccftech.com
Trailer
Last edited: