Yeah, I had massive chunks of geometry popping in at the beginning of the benchmark. I feel like there is some insane streaming bottleneck (yes, my card is in a full PCIe 3.0 x16 slot). My machine is quite dated at this point (4790k, GTX 1080, 16GB RAM), but I've never seen anything like that happen before.Is anyone getting pop-in during the benchmark? I'm getting a ton of it running on an SSD.
There's a profile folder in Documents > Horizon Zero Dawn that contains a binary config file if that's what you're looking for.Do we know what folder the config/settings files are located in yet?
Interesting - your specs are very similar to mine and in the other thread I suggested that G-Sync might be the answer but was shot down (I don't actually have the game yet, till I get a better handle on these issues).As far as performance goes, I have absolutely butter smooth frametimes, and 100% GPU Utilization, playing at 3440x1440 using the Digital Foundry suggested settings, except Motion Blur off and AA set to Camera Based. V-sync turned off in game, turned on in Nvidia Control Panel.
90+ FPS frequently. I got 98 FPS in the benchmark. For reference I got 79 FPS in the benchmark with Ulitmate Quality preset.
My frametimes as I said are perfect, I do get occasional hitches from moving around the world but it is not frequent, and I do not have any hitches when just standing around.
I believe two things for why I'm having a much smoother experience compared to others.
1. I am using G-sync
2. I have Hardware-Accelerated GPU Scheduling turned on. Before this setting I never got 100% GPU utilization in games, 99% at best.
Hardware Specs:
Windows 10, Version 2004 (Required for Hardware-Accelerated GPU Scheduling)
2080 TI, 1980 Mhz Core, 7500 Mhz Memory, PCIE 3 x16
6700k, 4.6 GHz all cores
16 GB DDR4 3200 CL14
Game Installed on Crucial MX500 1TB SSD
The thing is.. I don't think that its the day 1 patch.. Why? Because It was in testing and development a two days before the release of the game according to steamDB. Either they modified that patch and re-released it or its another patch and not the one Dictator tested because this patch was constantly being tested and improved upon side by side in steamdb.AshenOne i think the Digital Foundry analysis was done with this day one patch already installed.
So you think that this is a separate patch then in dev? Cause this build was being constantly QA tested and being worked upon for for one or two days until the game got pushed out for public release.There's no reason to suspect the patch isn't part of the current public branch, and it was last modified on the 5th.
So you think that this is a separate patch then in dev? Cause this build was being constantly QA tested and being worked upon for for one or two days until the game got pushed out for public release.
Maybe, I haven't checked the successive launches.Pretty sure that's just on first load due to the shader compilation. My 32gb machine uses a steady 9gb.
WTF. Thanks for not using the PC power button for this I guess?You can supposedly skip the cutscene by using Alt-F4 (will not close the game, just ask if you want to skip it)
I mean, the game runs kinda okay'ish, it's certainly playable and all. It's just performing about 50% lower than you'd expect for such graphics on modern h/w and is incapable of holding 60 fps without hitches which are happening rather often and sometimes are very severe.Right now it seems too much of gamble with some people reporting no issues and (too) many people (for my taste) having issues.
I've got it during the first launch, was fine after that. Streaming isn't too great either it seems.Is anyone getting pop-in during the benchmark? I'm getting a ton of it running on an SSD.
The pop in has already been that way on PS4 :( I was hoping that it would be history on pc.Yeah, I had massive chunks of geometry popping in at the beginning of the benchmark. I feel like there is some insane streaming bottleneck (yes, my card is in a full PCIe 3.0 x16 slot). My machine is quite dated at this point (4790k, GTX 1080, 16GB RAM), but I've never seen anything like that happen before.
There's a profile folder in Documents > Horizon Zero Dawn that contains a binary config file if that's what you're looking for.
Most likely placebo. Doesn't seem to make any difference to me and i didn't really have major issues with stuttering in the first place.UPDATE:
So a friend told me that they set their GPU to prefer max performance in the NVIDIA Driver's Power Management settings and it fixed a lot of their stuttering. Nvidia users might wanna try that and see if it helps quite a bit or not :)
Well its just a fix i heard, just want to know if it can help with reducing the stutter by a lot for those who experience it.Most likely placebo. Doesn't seem to make any difference to me and i didn't really have major issues with stuttering in the first place.
Your GPU should always run at maximum performance while in a 3D application anyway, i got mine set to Optimal Power globally.
Most likely placebo. Doesn't seem to make any difference to me and i didn't really have major issues with stuttering in the first place.
Your GPU should always run at maximum performance while in a 3D application anyway, i got mine set to Optimal Power globally.
Oh it did? Nice. Good to know. Wanna know from more people who are still facing stuttering in-game.
I have a similiarish set up (1080, 7700k) and im okay with the performance. But the hourly crash is really getting tiresome.I'm getting reasonably decent performance on my 1080 ti/3700x at 1440p HDR, however it's the crashes which are pissing me off. :/
Don't know about this particular game, but "prefer maximum performance" most definitely isn't a placebo setting and it has many benefits in various games. It really does prevent GPU from downclocking too much in certain games which in return solves stuttering when GPU is switching between high and low GPU power states too frequently.Most likely placebo. Doesn't seem to make any difference to me and i didn't really have major issues with stuttering in the first place.
Your GPU should always run at maximum performance while in a 3D application anyway, i got mine set to Optimal Power globally.
Most likely placebo. Doesn't seem to make any difference to me and i didn't really have major issues with stuttering in the first place.
Your GPU should always run at maximum performance while in a 3D application anyway, i got mine set to Optimal Power globally.
Well its just a fix i heard, just want to know if it can help with reducing the stutter by a lot for those who experience it.
Seems like for those having issues with UI stuttering, this MIGHT not the a fix but still worth a try for anyone who hasn't tried it yet.Setting prefer max. power didn't fix anything for me.
But my stutters are related to UI updates.
UPDATE:
So a friend told me that they set their GPU to prefer max performance in the NVIDIA Driver's Power Management settings and it fixed a lot of their stuttering. Nvidia users might wanna try that and see if it helps quite a bit or not :)
Awesome to hear.2070 Super, 16GB Ram, Ryzen 3600, 1440p. At
This worked for me on stutters that I had.
2070 Super (slight OC), Ryzen 3600, 16GB Ram
1440p
Textures, models at Ultra
Reflections and AO at medium
Everything else on high
Forced 16x AF
75-90fps average, but with drops into the 60s / 50s on occasion for a few frames, but these are well masked with the gsync display thankfully.
30fps animations randomly seen in the game are just plain bad. It really takes me out of the experience since it looks so obviously off. I'd still prefer this over locked 30fps though so I appreciate the effort to at least do this much.
Steam Input implementation is so bizarre I believe the devs never read the documentation. It can still work well but is quite limited vs other native implementations and very confusing to utilise
Overall, now the brunt of the problems worked around and performance is bareable enough, I'd say I'm at least finding I can just get into playing the game. Still to see if I'll enjoy the actual game part.
Not played a port of this inconsistent quality in several years
Thank you for supporting us yesterday as we launched Horizon Zero Dawn Complete Edition on PC! We have been enjoying a whole new wave of screenshots with the in-game Photo Mode, live streams and videos from content creators, and seeing so many new players start their journey with Aloy.
We have been monitoring all of our channels and are aware that some players have been experiencing crashes and other technical issues. Please know that we are investigating all your reports as our highest priority, as we want all of our players to be able to enjoy the game!
We appreciate those who have already taken the time to report their issues on Steam, Reddit, or via our website. If you are still encountering crashes or bugs, please continue to use those spaces, or refer to our FAQ if you are unsure of how to proceed. Your reports are, and have already been, incredibly helpful for our teams.
Thank you for your patience as we continue to help our affected players; we will update you all as soon as we have more news.
–Guerrilla
Did Guerilla do this port? It's still unclear.would been great if they had just said, "we watched the digital foundry video and, well, sorry, our bad. Fixes coming soon."
I feel like this is seriously downplaying just how many technical problems there are and how bad this port is.
Yes the locked framerate animations are fixable, will they though is the questionAre the low frame rate animations one stuff like the lips fixable? It's distracting
I always have mine at max perf. That being said this would not be the first game that the particular setting does make some improvements on.UPDATE:
So a friend told me that they set their GPU to prefer max performance in the NVIDIA Driver's Power Management settings and it fixed a lot of their stuttering. Nvidia users might wanna try that and see if it helps quite a bit or not :)
afx16 on nvidia breaks the textures...making them flicker all over...i used turned that off and used rivatuner to limit to 60, disabled in game fps limiter and now i have a buttery smooth experience with no stutter, but the pop in issues still remain.So I took everyone's advice and set AF to x16 and power management to performance at the driver level before running the game for the first time.
I've got a bunch of issues right off the bat. For one, I don't understand why there isn't a standalone script for the shader compilation so that we don't have to sit through it after deciding to launch the game. But then, the opening credits launch as soon as the compilation is done without you having to confirm anything, so if you went to go do something you might miss part of the story!
Anywho, I just ran the benchmark on my 1080ti. I got some pretty annoying screen tearing in exclusive fullscreen despite using G-SYNC, and then after the demo was over, the game crashed so I have no clue what my performance was actually like.
So yeah, shit kinda sucks.
I assume your stutters might be related to UI also? or am i incorrect? If you have still have them occurring that is.I always have mine at max perf. That being said this would not be the first game that the particular setting does make some improvements on.
I thought I saw a post that mentioned that the flickering was caused by changing the driver setting after compiling the shaders, so I set it first.afx16 on nvidia breaks the textures...making them flicker all over...i used turned that off and used rivatuner to limit to 60, disabled in game fps limiter and now i have a buttery smooth experience with no stutter, but the pop in issues still remain.
I didn't have any during my review nor after. I was just saying that the setting suggested wouldn't surprise me if it does change something as we have seen a couple games in the last 2 years where it hasI assume your stutters might be related to UI also? or am i incorrect? If you have still have them occurring that is.
Yeah i never used a dedicated Nvidia GPU since 15 years ago so idk about this lol but yeah iam surprised that more people haven't tried this fix and pointed it out if it helps nvidia users out with this stuttering bs in games.I didn't have any during my review nor after. I was just saying that the setting suggested wouldn't surprise me if it does change something as we have seen a couple games in the last 2 years where it has
Ya. Its in there for a reason is usually my thought! I remember a year ago or maybe 6 8 months we had another game where that setting and low latency ON also caused stuttering.Yeah i never used a dedicated Nvidia GPU since 15 years ago so idk about this lol but yeah iam surprised that more people haven't tried this fix and pointed it out if it helps nvidia users out with this stuttering bs in games.