At its heart is the new story, as Aloy follows rumours of a Daemon that's able to control and influence the machines, taking her to these frozen wastes and into contact with the Banuk tribe. All of this is set alongside the events of the main game, with The Cut opening up for you to visit and explore a little bit from relatively early on in the story, but with the difficulty and challenge that you'll face keeping you away until later in your adventure.
The snowy wastes look fantastic and the wilderness is filled with new wildlife from squirrels and badgers to owls and mountain goats. The large snow drifts in places make Aloy's movement look more laboured as she wades through them, deforming the snow around her feet. The way that the wind kicks up particles of snow looks great and it's bound to see players dipping into the game's fantastic photo mode time and again, and one cute little addition is getting Aloy to make angels in the snow.
As picturesque as the environments might be, they hold yet more terrible dangers to the humans trying to live in these harsh conditions. The Daemon has kicked the robotic beasts into a frenzy, making them even more dangerous through control tower machines that have sprouted all over The Cut. Robots within their aura will be stronger, they'll automatically be repaired, and if you venture too close while on a captured mount, that mount will be disabled. It's all part of increasing the challenge and making this area most appropriate for players in the mid to late game...
The snowy wastes look fantastic and the wilderness is filled with new wildlife from squirrels and badgers to owls and mountain goats. The large snow drifts in places make Aloy's movement look more laboured as she wades through them, deforming the snow around her feet. The way that the wind kicks up particles of snow looks great and it's bound to see players dipping into the game's fantastic photo mode time and again, and one cute little addition is getting Aloy to make angels in the snow.
As picturesque as the environments might be, they hold yet more terrible dangers to the humans trying to live in these harsh conditions. The Daemon has kicked the robotic beasts into a frenzy, making them even more dangerous through control tower machines that have sprouted all over The Cut. Robots within their aura will be stronger, they'll automatically be repaired, and if you venture too close while on a captured mount, that mount will be disabled. It's all part of increasing the challenge and making this area most appropriate for players in the mid to late game...
The Frozen Wilds is an estimated 15-hour chunk of extra material, set in a bowling ball of new territory in the far north of the main game's map. Its story runs concurrently with the main game, centering around the mystery of the so-called Daemon, a hidden force which is frenzying machines, setting up tentacular control towers that can repair and buff enemies, and making gorgeous blue smoke billow from the Death Mountain-like volcano at the center of this new area. It'll also offer a more focused look at the nomadic Banuk tribe, who we bumped into only briefly during the core game.
Guerrilla makes clear that there's a lot more to it than just the core story, however. The new area is typically gorgeous - aside from that volcano, it's a sun-dappled vista of mountains and valleys peppered with stranger sights, from the Banuk's rainbow-hued dye pools to a frozen, windswept tallneck. Sidequests will apparently offer more meaningful rewards than the core game, from the electricity-spewing new Stormslinger gun to the ability to make new modifications to Aloy's spear...
Guerrilla makes clear that there's a lot more to it than just the core story, however. The new area is typically gorgeous - aside from that volcano, it's a sun-dappled vista of mountains and valleys peppered with stranger sights, from the Banuk's rainbow-hued dye pools to a frozen, windswept tallneck. Sidequests will apparently offer more meaningful rewards than the core game, from the electricity-spewing new Stormslinger gun to the ability to make new modifications to Aloy's spear...