Just curious as to why in this case? Higher FPS advantage?
First off, thanks for NOT automatically assuming that I'm a console player, like insecure/immature children who push the PC crossplay idea down the console players' throat in online message boards, do, accuse everyone who opposes PC crossplay against Console with tired old propaganda based rhetoric like "cOnSoLe pLaYerS aLwaYz aCcuSe uS oF cHeAtZ iVe nEvEr eNcOuNtErEd tHeM oN pC iN mY lIfE!!! pRoMiSe!!!", when most rational people know a good working anti-cheat paired a semi-competent developer that cares for it's community on THE MOST open platform like the PC can combat (most) cheaters with relative ease and it's not an enormous problem that CAN'T be countered, and finally hunt them (people who are against PC crossplay against Consoles) down trying to downplay the incontrovertible enormous hardware advantage the PC has over Consoles in ALL Console vs PC crossplay titles, in ALL genre (not just shooters).
"FPS advantage" is one thing.
The probability of playing at framerates 6 TIMES HIGHER THAN CONSOLE, is another, and makes the statement "FPS advantage", a dramatic and disingenuous understatement. It's an entirely different ball game, where the existing, and the upcoming "next-gen" consoles are a laughing stock in front of PC's. Especially with Nvidia Ampere is at the gate, with godlike performance at your disposal.
That's is just a tip of the iceberg. But this is something in action. I'm not into Competitive Fortnite, so this is just 2 minutes of YouTube searching casual shooters (couldn't find CoD or CSGO clips) and I'm posting this because the hardware is relatively new and there aren't many clips of QIIIA/UT99/UT2K4 from professionals (or former pros) yet, to compare how it scales when it comes to the HIGHEST skill ceiling in shooters.
Now imagine this panel, playing a game in a genre with THE HIGHEST skill ceiling in a competitive video game - fighting games. 99% of current and upcoming FG's internal game logic, run at a locked 60FPS. But moving forward, that might change. Especially with gamedevs in JPN and their increased adoption of UE to speed up development, and the inevitable 8 frame lag that plagues a UE based FG's launch on console (which gets a half-assed fix later with a patch), and they're still not comparable to input lag on PC.
Apart from this, there's unlocked arbitrary resolution (upwards of 16K), FoV, multi-monitor setups, .ini file edits, console commands (~) that drop settings like LoD/Shadows and other presets, on the fly for competitive advantage on the PC, which is simply IMPOSSIBLE on home consoles. The list goes on.
Crossplay between PC and Console SHOULD ALWAYS BE OPT-IN, AND NOT FORCED DOWN A CONSOLE PLAYER'S THROAT. Period.
Amazing! My Thrustmaster HOTAS is PC and PS3 compatible. I don't suppose PS3 accessories like that work on PS4 do they? I don't think I have any other PS3 type things to test.
Game-by-game basis, left to the dev. Street Fighter V supports legacy PS3 fightsticks and fightpads natively, on PS4, for example.
Good luck getting hotas right now, MSFS wiped the stock out.... mostly :)
If you're in the US, the T-16000M is available at select MC's, last I heard a few days ago.
If you're looking for some advanced setups, with sticks like the VKB GNXT or the GNF MKIII and it's various CE's, you probably know where to get them anyway, even if they're currently out of stock.