1. Boiled Goose

    Boiled Goose
    Banned Member OP

    With the timely announcement of new Indie games coming to Switch, I’ve tried to compile sales reports for notable Indie games released on Switch so far. If I have missed any reports (whether more recent updates or updates for games not currently included), please post the source and I’ll update the OP.

    As a summary, most of the reports so far are overwhelmingly positive, with Switch versions in many cases being the highest selling and in some cases even outselling all other versions combined. I could only find one report stating that the developers were not happy with sales so far. (Note: there is of course a bias in reporting success stories over failures, but the number of successes is something to note as well). There are also other games that are likely successful, but I couldn’t fine reports from the developers (Rocket League, Golf Story, etc.)

    Now, why are Indies seemingly doing so well on Switch?

    My thoughts:

    1) Well suited for platform: smaller games are great for portable play, Indie games have less performance and visual compromises on the less powerful Switch hardware.

    2) Well suited for the audience: the Switch userbase is currently enthusiast and active. Many Indie games echo older aesthetics, genres, and playstyles that the older Nintendo gamers grew up with and that Nintendo still actively cultivates (2D platformers, metroidvanias, etc.)

    3) Less competition: some people will claim that these games are only doing well because there are currently less games on the eShop with the Switch being a new system, but I don’t think this is a big factor. Current gen systems were also new at one point, and it seems indies on Switch are outperforming even when launch aligned. However, the Switch as and will continue to miss many third party AAA games, thus leaving more room for Indie games to shine.

    4) No virtual console: people having been asking for VC on Switch since before it launched, but the truth is that the popularity of Nintendo’s classics would completely overwhelm Indie titles. I think if Nintendo wants to continue to let Indies thrive on Switch, they’ll need to rethink how they distribute their classic content. Releasing classic games one by one all over again will overshadow new Indie games.

  2. Dorfdad


    These games sell well because they are games you can pickup and play for 30-45 mins and move on. Some AAA titles require much long and more thought to progress. Switch and Indie are a great combo. I’ve bought multiple copies of games just to play moving around the house. Also helps that these are great games and priced respectably as well.
  3. phanphare


    when you put them all together like that


    Switch really is the Vita on steroids
  4. LegendofLex


    This isn't a factor, and hasn't been since fall 2017, when the number of games coming out per week started to beat out Switch's early pace of releases per month.

    There are now almost 1,000 games on the eShop after just shy of a year and a half. (I think I counted 975 or so unique titles a couple days ago?)

    Lack of choice is absolutely not the reason why some indie titles are selling exceptionally well.
  5. OrbitalBeard


    I think "less competition" was a factor, like, 10 months ago or something. But not anymore.
  6. Dekuman


    There are a few walking simulators like Kona with a relatively high price that probably didnt do gangbusters.

    But those games are right up my alley, just find their pricing to be s tad high. I dont think Kona has ever been on sale yet either.

    I plan to double dip on Gone Home cause i love that game. I just hope the price is reasonable for an older port
  7. Boiled Goose

    Boiled Goose
    Banned Member OP

    I agree, which is why I said it's not a big factor. However, I think that the smaller amount of AAA games give more mindshare and attention to the 'notable' and more major Indie releases.
  8. OrbitalBeard


    Yeah, this is true. Nintendo treating indies on the same level as a more "traditional" game is helping a lot.
  9. Interfectum


    Some of the games in green are still pretty high in the eshop so I could see some of them going blue after Christmas rush.
  10. jred250


    Cosmic Star Heroine on Switch is trending below Steam sales (which the developer mentioned were below its projections). That is one that I don't understand. Octopath proved that there is a ravenous market for old school RPGs, and the game has the exact same type of trajectory as Blossom Tales (Kickstarter hype, release on other platforms, later release on Switch).
  11. Boiled Goose

    Boiled Goose
    Banned Member OP

    Link to report?
    (So that I can update my list)
  12. Who in your data is disappointed?
  13. Boiled Goose

    Boiled Goose
    Banned Member OP

    Mutant Mudds collection apparently just did "ok".
  14. OmniBaneSolid


    Nintendo Promoting indie games with their nindies videos are really good at helping booster these sales, I imagine. It'd be nice if other markets put out the same effort for their indie games
    Glad they are finding success!
  15. jred250


    (Edited out)
  16. Lelouch0612


    One of the biggest reason is "no price devaluation" :

    On other platforms, indies games at launch are competing with AAA games in the same price range. When an indie is at the same price than a critically acclaimed game like Bloodborne it is very complicated and unfair.
  17. Nav


    I am curious about Night in the Woods, Gone Home and Firewatch. I tried NitW after hearing great things about it, but it was too slow for me.

    My hypothesis is that gamey games tend to do best on Switch.

    Extremely good point.
  18. Now those are only 30 games where the eShop is now approaching 1100+ titles. It’s at the point that unless you’re a “high profile” indie game, your game is going to sadly get buried as lore and more of these games get put on the store.
  19. Boiled Goose

    Boiled Goose
    Banned Member OP

    Sorry but I don't see the post in the page you linked.
  20. julian


    I think knowing a physical copy is coming out before it released digitally didn’t help. It’s certainly why I haven’t bought it yet. Look at how well Octopath has done in terms of physical sales. That audience just may be more inclined to not go digital if the option is available. A lot of the games that have physical copies were announced after the fact or are significantly more expensive than their digital counterparts.
  21. Alcibiades

    Banned Member

    You forgot the biggest reason: Nintendo is heavily pushing (and courting) indie developers. The News channel often features indie games and it now even has a channel that focuses on indie games and developers. They also regularly release "Nindie Directs" where indie games are the sole focus. And if the game is prominent enough they will even feature it during main directs or even E3 (Celeste, Hollow Knight, Rocket League, Undertale, etc.). Nintendo treats indie developers much better than Sony and Microsoft ever have.
  22. Shadio


    I'm surprised Fast RMX only sold 100k. It was a launch title, was fairly low priced, and it looked like quite a high quality game. Maybe that's just the best arcade racers can hope for these days.
  23. Boiled Goose

    Boiled Goose
    Banned Member OP

    Numbers are from last September. I don't have more recent sales numbers.
  24. Numberfox


    I think that’s mainly because of marketing unfortunately. Like, I would not have known about the game if not for a dev being on this forum, so just not as many people are aware of it as a good JRPG.
  25. Madjoki


    Lack of big back catalog of good games. Other platforms have years and years of releases that you've to compete with, that get heavily discounted. (Both AAA and indies).

    I'd imagine switch sales are eating from other platforms too, with it's portability option. (From those who have/are planning to have Swtich)
  26. jred250


    In any case, I hope they see a big uptick when that physical version drops. Hell, I have thought about buying that physical version as well, just because of how crazy it sounds (it has like a 70+ page manual). I just want them to hit their long overdue homerun because I want to see their stellar direction with the resources to make games with bigger scopes.
  27. Boiled Goose

    Boiled Goose
    Banned Member OP

    This doesn't apply if Switch releases are outperforming games released early in the lifecycle of other systems.

    found another one. Slimesan most on Switch.
  28. werezompire

    Zeboyd Games Verafied

    EDIT: Deleting all my comments in this thread.
  29. DeuceGamer


    I wonder how many are waiting on the Physical Edition that was already announced.
  30. carlosrox


    Indie games have only gotten better and better as time has gone on so I think that's sort of a factor.

    Not sure where it fits into this but I can tell you my interest in Indie games has only gone up as they've gotten more sophisticated and authentic.

    By authentic I mean they're getting better and better at realizing the feel of classic games they're inspired by. They also feel like "real" games more and more as opposed to experiments like I felt they were before. Owlboy, Cursed Castilla, Streets of Red, Dead Cells, and Hollow Knight feel much more substantial and authentic than most Indie games from the last generation.

    They truly feel like games of the era.

    However I am a biased atmosphere whore and much prefer when Indie games take themselves seriously as opposed to the more jokey affairs (which we still get).
  31. Mr_F_Snowman


    Disappointing to here that. Guess even though we have seen big improvements on the indie side from Nintendo they are still not perfect. Although I suppose there is also only so many games they can push and promote so there is some level of selection / luck of the draw. Hopefully sales continue coming in on the Switch at a good rate and the physical version does great
  32. Boiled Goose

    Boiled Goose
    Banned Member OP

    I'd recommend trying to get some renewed attention when the physical edition launches. Maybe by then octopath players will be looking for something new to play.

    It seems Nintendo promotes late ports if they have some sort of exclusive feature.

    By the way, even if you can't provide numbers, can you provide a comparison with other platforms? Would you charactize the Switch sales as disappointing, ok, or good? (To include on the list in op)

    Also, I'm definitely interested in the game, but haven't gotten it as there's just too much right now and I've built up a backlog. I'm one of the weird people who also only buys physical, so because the physical release is limited it depends on the timing. It's actually quite stressful.
  33. Zedelima


    I want to know how into the breach performed!

    Hoping for the best
  34. werezompire

    Zeboyd Games Verafied

    EDIT: Deleting all my comments in this thread.
  35. Boiled Goose

    Boiled Goose
    Banned Member OP

    Thanks for the details.
    It does seem that some type of exposure and visibility early really helps. Being exclusive early on Switch seems to have been amazing for Golf Story, another retro style rpg. I dunno... Seems tough . Hope the game gains some traction.
  36. Aiustis


    I didn't even know it was on the Switch until I saw it in a thread. It was sitting on my Steam wishlist for a year. And I instantly bought it after seeing that thread
  37. Boiled Goose

    Boiled Goose
    Banned Member OP

    Great! :)
  38. Nemesis162


    Those are good points and I agree with them but I think the main point is that Nintendo is the first-party company giving more space and highlights to indies right now be it with news on the console, in twitter and other social media or with indies showcases/directs. It's one of it's strongest points right now even if obviously, not perfect.
  39. I really think many indies are successful on Switch because people play "more" on Switch than on other platforms, and so they buy more games.

    At least everyone I know who has a Switch tells a similar story, about playing a hour here, two hours there or sometimes just a few minutes because it is so easy to pick up and play. And they finish games, something that is not the norm on stationery consoles.

    Many seems even to wait for Switch releases now, and hold of on buying on PC or other consoles, not only for indies but for games like Doom Eternal or Dark Souls too (would be nice if this was the reason for the low DS sales on other consoles, so there would be still hope for the series).
  40. Dark Cloud

    Dark Cloud

    Any numbers on Golf Story?
  41. CaviarMeths


    It honestly bothers me that Cosmic Star Heroine didn't sell better than it did, on any platform not just Switch. I had a fantastic time with and will probably replay it a few times over the next few years, but have very few people I can talk to with shared experience. If you're a fan of RPGs from the 4th or early 5th gen and you don't own the game, then I dunno what you're doing, but you're doing it wrong.

    Nintendo should have given it more visibility. Tweets are free. They could have included it in an indie reel. They could have included it in that "Games with Leading Ladies" banner in the News section.
  42. JCX


    I bought CSH but haven't played it yet since I'm still working through Octopath. I suspect others may have just held off until they're done.
  43. jred250


    Have you seen how some of these developers are doing super deep discounts? I'm seeing Plague Road discounted something like 90% and it immediately shot into the highest selling Switch games despite being completely awful. Now, I'm not necessarily saying that you discount CSH to a dollar like Plague Road did, but a deep discount definitely does get your game noticed.

    I'm thinking that if your sales are in the four digits at full price, you would end up with a lot more revenue (and ultimately exposure for future projects) if you went with a deep discount strategy and had the same success.
  44. MattWhite924


    I've got the Limited Run version of Cosmic Star Heroine ordered, but now I'm tempted to grab the switch version too, just to show support. Well, that and it would be nice to be able to play now rather than wait for the physical game to get here.
  45. Tagyhag


    I still believe the less competition theory is a thing, but not in general. You'll have some games that are just "good" that sell hundreds of thousands compared to other stores because there are many similar games in those stores.

    But it's not a general theory because look at something fairly unique like Steam World Dig 2 doing 10x better than on Steam.

    That said, I wonder how the legs are of games. Switch continues to kick ass even with a massive library but I still think that their store needs an update in order to continue to highlight older non-Nintendo games.
  46. Tron1


    Only 100k for fast... you guys should be ashamed.
  47. Mr. Phellps

    Mr. Phellps

    Great OP!
    It's great to see Indies doing so well, regardless of platform.
  48. It was never a thing. Of course there was less competition in the eShop in the first few month, but the install base was much smaller, obviously. The Switch install base is still smaller than PS4 or even XOnes, nonetheless games sell very good.
  49. Gnorman


    This will happen on switch also, it's impossible to avoid. Or are you suggesting AAA should never be discounted?
  50. Galdius


    I’m really interested in CSH but I’m waiting for the physical copy. I already bought the physical release for the Vita from LRG but I’m going to keep it sealed so I want the Switch version to actually play it.