Just today. Dead Cells Switch outselling PS4 4:1
https://www.resetera.com/threads/de...switch-is-outselling-the-ps4-by-4-to-1.66702/
Just today. Dead Cells Switch outselling PS4 4:1
https://www.resetera.com/threads/de...switch-is-outselling-the-ps4-by-4-to-1.66702/
Oh well that's fucking cool as shit. Thanks for the answerDespite being published by Sega, Sonic Team had nothing to do with its development. The "developers" of Sonic Mania
literally comprise of members of the Sonic fangame and ROM hacking community, which is why many people consider the game indie.
Comic Star Heroine is currently in the "Discover" section in the French eshop. It is at the top of the page and labelled as a "The best from clasic and modern RPGs".
Good to hear that the words exchanged here didn't affect the promotion of the game on the eshop.
Wandersong >3x Steam on Switch
http://www.nintendolife.com/news/20...tperformed_steam_sales_by_nearly_three_to_one
Few weeks ago there was PAX Australia, there was a panel called "This Year's Indie Game-Changer" were some indie developer shared their stories of their success on Switch
TL;DW:
Ash Ringrose from SMG Studio (Death Squared):
"I think we said we sold more on Switch in three days than we sold on all the other platforms combined over like six months. Maybe for us we've sold ten times as many copies on Switch than we have on each platform. We've got like a long tail, or a thicker tail. So we sell more per day on Switch than we'd sell on Steam in a week and still after like 400 days of being out. So for us, those numbers really help kind of help long term revenue for us. But I would say compared to other platforms, we sold really badly on the other platforms, so it did well on Switch.
We've had other people who have done really well on iOS and haven't done as well. It does depend on the game. It's not just put it on Switch and you've got an instant hit. I think the audience now still wants a good game. I think for us we got in quite early, we were quite lucky. But even the sales now we're quite happy with, so it's quite a healthy platform if you're quite noisy about your game as well."
Henrik Pettersson from The Voxel Agents (The Gardens Between):
"I think 60% of our sales have been on Switch so far, which is tremendous. I think I attribute that a bit to Nintendo's help in terms of promoting the game and also that this new platform that people are really engaging in. I imagine that Steam sales are going to balance that a bit more, particularly with sales and things like that in the future. You have such a large audience there, but I'm also surprised by how well it's been going on Switch."
Joe Park from Harmonious Games (Putty Pals):
"With Putty Pals, we're kind of in a similar boat to Ash of SMG where we've only been out for about eight months on PC, and then when we shipped on Switch, on the first day, it outsold the previous eight months on PC. I think it's like eight times as many units on Switch as PC despite all of the sales. Yeah, financially Switch has been much more beneficial for us than PC has."
I don't read about Lumines. How good it did on switch?Good to hear indies are still doing well!
And there's also Lumines from the other thread.
1m for dead cells may be possible, on a stream in à French web tv last week, developpers of the game told that they don't remember exactly which one from Steam and Switch version sold more, so it might meens that sales are quite close, and we know that Steam sales are over 1m
Edit : link of the Stream, it's around 15-16 minutes
Death Squared has been out for more than 400 days on Switch & we're still doing OK.
Note: this does not include Japan eShop as that's through our publisher Circle.
Here's how "sales" impacted the chart. Note: we have "early" announce every sale 3-5 days before it starts.
10% off = experiment = Don't do that.
25-33% seems to be sweet spot between sales/rev.
As 51% off while slightly higher unit sales is generating us less revenue.
Even with the lower tail we regularly sell more in a day than we do in a ~week~ on other consoles/Steam. But again I caveat this that the game never really found an audience on those platforms.
Fun Fact: We saw an increase in full price sales on Xbox during the month of Games with Gold when we were FREE! During that period our sales were close to what they are now on Switch. So that defies logic. I guess word of mouth? Increased promotion to ALL Xbox users?
very impressive, i think most indie games being released recently probably have similar percentage. between the portability factor and nintendo heavily promoting indie games, it's understandable why they sell so much better on switch.A few hours ago Ron Gilbert published the detailed sales split for Thimbleweed Park among all the platform:
Source:
https://grumpygamer.com/twp_sales
EDIT:
Sales as last quarter so until September 2018.
I think "less competition" was a factor, like, 10 months ago or something. But not anymore.
And people wonder why Nintendo don't discount its games beyond 30%...SMG (Death Squared) shared more data on r/NintendoSwitch
https://www.reddit.com/r/NintendoSw...18_switch_sales_in/?utm_source=reddit-android
A few hours ago Ron Gilbert published the detailed sales split for Thimbleweed Park among all the platform:
Source:
https://grumpygamer.com/twp_sales
EDIT:
Sales as last quarter so until September 2018.
XBO had the console time exclusive for a period.A lot has been said about indie sales and software sales in general on Switch so I'm not surprised it did well there. I am surprised that it tops PC since that is the place for point and click style games. I'm also shocked at how Xbox sales are higher than PS4. I would have thought it would be the opposite based on old userbase stereotypes. But come to think of it, Xbox live arcade on 360 pushed indie games hard and Microsoft also gave Cuphead a huge push. So maybe they are doing a better job than Sony. Nintendo is the clear indie leader on console at the moment though
Monster Boy Switch version outselling the other versions combined 8:1
SalesERA never sleeps!