It's not a problem if it's barely noticeable. I can't remember the last it's bothered me in a game. Ds2? But I try to forget that game as much as possible so who can remember?
Legit Dark Souls 3 was the first game that came to mind for me (I'm nearing the end of my platinum trophy run). It's meaningless in this game, while it had a real impact on DS1 since bonfires didn't regen weapon durability. You had to either go to a Smith or buy a repair kit, and either way you went you had to spend souls to repair gear. It mattered. And iirc if something actually broke, you had to take it to a Smith no matter what. In 143 hours of dark souls 3, I haven't had a single piece of gear break.Currently I'm playing Dark Souls 3(my first souls game) and all equipments have durability. The thing is: I'm near the end of the game and my equipment was never near breaking. Actually it never decreased to 50% of durability because Bonfire regenerates it. I wonder what was the point of it.
On the other side we had BOTW where weapon breaking is a nuisance that makes you want to avoid combat, a problem Zelda never had before. To make things worst the game had the genius idea of making you use your inventory in the middle of a fight to choose a new weapon.
Those are the last two I played with this system but my opinion is also negative about TW3, Skyrim, Diablo.... I could never understand it's appeal and I wonder why modern game design have this obsession with weapon durability.
Is it just me or does it bother you people too?
Don't certain weapons in Dark Souls 1&2 use up durability as a sort of "ammo" for their special R2 attacks?Dark Souls is weird as durability was mostly a non factor in DS2, and Miyazaki (allegedly) tried to rectify that in DS3 and it was even less of a factor
it's just a really hard mechanic to toe the line. like 90% of games just can't get it right, and when they do it's ultimately redundant. but i try to be open minded about every game that presents it
not trying to "catch the zeitgeist" here but Death Stranding is a case example of how to incorporate degradation. that said it's a very weird fucking game so it's mostly by happenstance, it wouldn't be an easy example to follow
On the other side we had BOTW where weapon breaking is a nuisance
I love it, it's immersive and it made me want to take care of my shit.
It gives in-game item weight, makes them more believable.
I love it in pretty much every genre, Dark Souls, Fallout, BOTW, Death Stranding etc.