I've always been into toying with various visual filters/shaders when displaying low-res pixel-art games on modern displays. For me personally, I enjoy trying to replicate the look of old CRT televisions when either emulating retro games or playing modern ports of older games that offer such visual options. I know that for many, however, a cleaner pixel-perfect upscaled look is preferred. It's not a binary issue, however. There's a whole spectrum from unfiltered pixels to complex shaders that layer many different visual effects on top of one another to come as close to that original CRT look as possible. In some instances (like Neo-Geo games and CPS-2 Capcom arcade titles) I prefer to simply add some 50% transparent scanlines over the otherwise raw, unfiltered image. The scanlines add back some of the definition that the original pixel art was designed for while offering clearer image quality than what was possible on the original display hardware.
Sidenote: This is why the ACA Neo-Geo releases from Hamster drive me nuts. They offer a whole range of scanline display options, but all of them force a rather hard bilinear smoothing filter. Why can't we have scanlines without the smoothing? It boggles the mind.
Anyway, I just like talking about this subject and though I'd put up a poll thread to gauge how people feel about it.
Oh yeah. That's what I'm talking about.
Sidenote: This is why the ACA Neo-Geo releases from Hamster drive me nuts. They offer a whole range of scanline display options, but all of them force a rather hard bilinear smoothing filter. Why can't we have scanlines without the smoothing? It boggles the mind.
Anyway, I just like talking about this subject and though I'd put up a poll thread to gauge how people feel about it.
Sonic Mania is an example of a modern pixel-art game that offers really solid filter options.