On the surface, there are clear differences between the ways women and men learn about new games. For women who game, social circles are key, with 45% of them discovering a game through friends or family, and 20% through social networks. These shares are lower for men; 32% and 16%, respectively.
In contrast, men are likelier to discover new games via online video channels (29% vs. 16% for women) and review sites (19% for men and 13% for women). It seems, then, that men give more value to reviewers and online influencers, while women look more to people they know directly. Interestingly, similar shares of men and women discovered new games through advertising (both television and online).
When it comes to gameplay, there are some differences in what appeals to men and women that are worth highlighting. For example, more than half of all the men we surveyed found the following important when deciding to play a game: completing objectives and achieving goals (55% of men vs. 49% of women), challenging strategic aspects (51% of men vs. 39% of women), player/character progression (50% of men vs. 38% of women), and exploring worlds and storylines (50% vs. 37%).
There was just one factor that women found more important than men: games that are easy to quickly pick up and play (53% vs. 48% of men). It is also the most-common thing women find important when it comes to reasons for playing, and the only gameplay factor over half of female respondents chose. Still, men also find it important for games to be easy to pick up and play.
What do you think? Does this ring true for you?
I think I discovered a lot of games from ERA and my work Slack.