In recent times, there are a lot of conversations about the necessity of season passes, DLC content and stuff like that to keep funding games, and that makes perfect sense.
I was just wondering... how much DLC content (not microtransactions, just the expansions and extra content (missions, campaigns, costumes, or the occasional big expansion etc) contributes to the overall revenue of a game? It's obviously cheaper to make and has a bigger profit margin, but it's also usually waaay cheaper in price and, obviously, they reach less people, so I'm not sure if it's that meaningful (It could be, though, I really don't know)
So, do we actually have sales figures for how much, for instance, the new DLC for XCOM 2 sold? Or the season pass/gold edition for Resident Evil with the DLC campaigns? Or Blood and Wine for Witcher 3? Stuff like that, I'm just curious. Are there numbers showing the percentage of players that usually buy a season pass of a AAA game, or that bought a specific piece of DLC?
I was just wondering... how much DLC content (not microtransactions, just the expansions and extra content (missions, campaigns, costumes, or the occasional big expansion etc) contributes to the overall revenue of a game? It's obviously cheaper to make and has a bigger profit margin, but it's also usually waaay cheaper in price and, obviously, they reach less people, so I'm not sure if it's that meaningful (It could be, though, I really don't know)
So, do we actually have sales figures for how much, for instance, the new DLC for XCOM 2 sold? Or the season pass/gold edition for Resident Evil with the DLC campaigns? Or Blood and Wine for Witcher 3? Stuff like that, I'm just curious. Are there numbers showing the percentage of players that usually buy a season pass of a AAA game, or that bought a specific piece of DLC?