Weirdly enough, with how the game works at the moment it actually makes some sense that it is a limited release. Whichever level is picked the most comes up first, and then whichever level is picked second most comes up second, and then this goes down the list (it's a little more complicated than that, but that is the gist of it).
At the moment it works because people are unlocking levels and therefore picking the next one in the list. Whilst the first levels will always be the most common (as newcomers join the game), every week feels like a slightly different experience as people unlock more and more levels.
However, once we reach the point where everyone that is still playing has unlocked every level, it will just be the case of people picking whatever levels are best for coins, and in time it will be the same levels again and again. I can see it being a constant 1-2 only for example, if people weren't picking other levels to unlock them.
I think there are two fixes for this. First, add in all the SMB Lost Levels levels to keep the game fresh for longer, and secondly make it so that you can't choose out of every level you have unlocked, but rather one out of a randomly selected three (like in Mario Kart, except its different for everyone). If you have not yet unlocked every level then the last level you have unlocked should always be available as one of the random three choices too.
Thoughts?
At the moment it works because people are unlocking levels and therefore picking the next one in the list. Whilst the first levels will always be the most common (as newcomers join the game), every week feels like a slightly different experience as people unlock more and more levels.
However, once we reach the point where everyone that is still playing has unlocked every level, it will just be the case of people picking whatever levels are best for coins, and in time it will be the same levels again and again. I can see it being a constant 1-2 only for example, if people weren't picking other levels to unlock them.
I think there are two fixes for this. First, add in all the SMB Lost Levels levels to keep the game fresh for longer, and secondly make it so that you can't choose out of every level you have unlocked, but rather one out of a randomly selected three (like in Mario Kart, except its different for everyone). If you have not yet unlocked every level then the last level you have unlocked should always be available as one of the random three choices too.
Thoughts?