I've been wrestling with this question for the longest time, honestly. But EGS' big ongoing sale prompted me to finally post this thread about it.
Said EGS sale has some really sick deals going on; incredible deals on unreleased games such as Control, Borderlands 3 and the PC version of Detroit: Become Human, all of which are EGS exclusive at the moment. These are likely going to sell pretty well even to users that are already heavily entrenched in the Steam ecosystem (especially those in cheaper price regions, due to Epic just slapping a fixed 10$ off on everything, regardless of base price). Hell, I only bought the one game on EGS (Hades, back when it wasn't on sale) just to see what it was like, and I'm considering grabbing Control just because it's cheap as dirt. So if I did buy it, Epic just paid 10 bucks out of pocket to secure my purchase.
But what happens after that? As many posters who support EGS love saying, "It's just a launcher." Needless to say, I don't agree with this sentiment (Steam clearly provides many user friendly benefits, which I will not rehash here), but the fact remains that there's nothing "tying" me to Epic Game Store, because it's just one of several launchers I can access; Steam games and EGS games are running on the same hardware. The "console war, but on PC" perspective that Epic is so eagerly trying to introduce doesnt really apply here - I don't have a sunk cost of 200 to 300 dollars (ex. buying a PS4/XB1/NSW) that I have to justify somehow by buying games that run on it. There's nothing stopping me from taking Epic's bribe, then turning around and burning cash like it was going out of style in the Steam Summer Sale.
So what's the long view here, from Epic's point of view?
Epic has forged these alliances with indie developers (and select AAA pubs, like Ubi and 2K) to bring content and customers into their fledgling store, with financial incentives. The assumption is, with time, more pubs and devs will see the lower cut and bring their games to EGS. That's logical.
But would the content creators ONLY bring their games to EGS, if they werent given any financial incentive to do so besides the improved revenue share? (Remember, it costs nothing to release the game on Steam - there are no porting costs involved.) It seems illogical that they would voluntarily exclude all of Steam's gigantic user base over this - a much more plausible scenario is that new games will begin coming to Steam AND EGS (again, assuming EGS gets some traction). That way, they still get the benefit of the EGS cut for all keys sold on there, while still getting the sales out of the Steam users.
But then, from a consumer perspective, if I could buy the game on either Steam or EGS, why would I choose EGS? Assuming that EGS achieves real end user feature parity at some point in the future (which is a gigantic assumption, given that they dont even have a frigging cart at the moment), the PC market is so saturated by Steam (years of sales and bundles and retail keys) that most people, if given a choice, will choose to just consolidate their purchases where they already are.
Again, the question is: how do they expect to achieve the dominance they claim to be targeting, given the above?
Note: A cursory check of my post history will show that I'm not exactly a big fan of EGS, and I'm not hiding that. But as an observer of the business side of the game industry for a good long while, this really intrigues me.
Said EGS sale has some really sick deals going on; incredible deals on unreleased games such as Control, Borderlands 3 and the PC version of Detroit: Become Human, all of which are EGS exclusive at the moment. These are likely going to sell pretty well even to users that are already heavily entrenched in the Steam ecosystem (especially those in cheaper price regions, due to Epic just slapping a fixed 10$ off on everything, regardless of base price). Hell, I only bought the one game on EGS (Hades, back when it wasn't on sale) just to see what it was like, and I'm considering grabbing Control just because it's cheap as dirt. So if I did buy it, Epic just paid 10 bucks out of pocket to secure my purchase.
But what happens after that? As many posters who support EGS love saying, "It's just a launcher." Needless to say, I don't agree with this sentiment (Steam clearly provides many user friendly benefits, which I will not rehash here), but the fact remains that there's nothing "tying" me to Epic Game Store, because it's just one of several launchers I can access; Steam games and EGS games are running on the same hardware. The "console war, but on PC" perspective that Epic is so eagerly trying to introduce doesnt really apply here - I don't have a sunk cost of 200 to 300 dollars (ex. buying a PS4/XB1/NSW) that I have to justify somehow by buying games that run on it. There's nothing stopping me from taking Epic's bribe, then turning around and burning cash like it was going out of style in the Steam Summer Sale.
So what's the long view here, from Epic's point of view?
Epic has forged these alliances with indie developers (and select AAA pubs, like Ubi and 2K) to bring content and customers into their fledgling store, with financial incentives. The assumption is, with time, more pubs and devs will see the lower cut and bring their games to EGS. That's logical.
But would the content creators ONLY bring their games to EGS, if they werent given any financial incentive to do so besides the improved revenue share? (Remember, it costs nothing to release the game on Steam - there are no porting costs involved.) It seems illogical that they would voluntarily exclude all of Steam's gigantic user base over this - a much more plausible scenario is that new games will begin coming to Steam AND EGS (again, assuming EGS gets some traction). That way, they still get the benefit of the EGS cut for all keys sold on there, while still getting the sales out of the Steam users.
But then, from a consumer perspective, if I could buy the game on either Steam or EGS, why would I choose EGS? Assuming that EGS achieves real end user feature parity at some point in the future (which is a gigantic assumption, given that they dont even have a frigging cart at the moment), the PC market is so saturated by Steam (years of sales and bundles and retail keys) that most people, if given a choice, will choose to just consolidate their purchases where they already are.
Again, the question is: how do they expect to achieve the dominance they claim to be targeting, given the above?
Note: A cursory check of my post history will show that I'm not exactly a big fan of EGS, and I'm not hiding that. But as an observer of the business side of the game industry for a good long while, this really intrigues me.
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