Those Super Mario nerds. Ugh.
OP needs to watch The Wizard.
Those Super Mario nerds. Ugh.
Those developers were absolute madmen, they expect you to occasionally use both buttons on the controller to play? Some people just want to watch the world burn.the crazy expectation you are going to press the run button to skip obstacles, the game being already hard enough without running.
perhaps there is a misunderstanding on the adjective cult, in French it could be replaced with"mythical. It is not intended to sound pejorative.I did nlt use it as in "a cult" but ad an adjective and word reference did not specify that it could sound pejorative this way.
OP, I decided to try out old classic platformers to see if I'm gonna like them and the original Mario trilogy wasn't really my thing. It took me awhile to get the game (interesting enough Megaman and Sonic clicked instantly)
The posts I quoted said the SMB games don't need saves which I disagree and I explained why.
The SMB games are try and error games, arcade style. In one level you have a sun chasing you, in the next you have to time your jumps perfectly to reach the goal. If you're playing them blind there's no way you gonna know what the gimmick of a level is without trying it first. The slippery controls don't help either. The run button was a hallelujah moment as well when it clicked with me. I haven't timed my SMB3 playtime but it sure wasn't 2-3 hours.
replace axes with hammers then, they are very hard to dodge. I often confuse them with axes.. As for the thunder I am talking about the flying enemy that sits on a cloud.Are you sure you're talking about the Mario games? I grew up playing SMB1-3 and still replay them from time to time and I don't recall any of this. Guy that sends thunder? Axes? Are you sure you're not thinking of Adventure Island? I'm pretty sure that series has both of those things. I can also see running causing issues for people in Adventure Island due to how the enemies and obstacles are sometimes placed, but complaining about running in a series of games that are basically the first big parkour games? SMB1-3 are designed around running. It's like complaining about all the shooting you have to do in Call of Duty and wishing for a version where you just slapped the enemies instead.
This has to be a troll thread.
Because Megaman has a health bar maybe? You don't get killed that easily from the get go like in Mario. And I never said I breezed through Megaman? Talking about exaggerating... But yes, I had less problems with Megaman and Sonic, they were genuinely more fun what helped as well.How in the fuck does Mario take you a while to get but Mega Man clicks instantly?
Not only are the Mega Man games harder than Mario, They're designed with the assumption that people have already mastered SMB before they play it. Since Mega Man builds heavily off the skills learned in SMB and can be brutal from the jump.
I'm having a difficult time imagining somebody constantly dying in Mario but breezing through Mega Man
replace axes with hammers then, they are very hard to dodge. I often confuse them with axes.. As for the thunder I am talking about the flying enemy that sits on a cloud.
the rock paper scissors syetm also makes it easier if you use boss weakness, and some upgrades bring quality of life like the magnet beam or later when the dog gets flying ability,etc. You can skip or make some areas much more manageable. So an area that feels as hard as diamond can become a bit better laterI can see Mega Man being easier to grasp than Mario for some people just because he doesn't have any inertia
the games are definitely harder, though
Because Megaman has a health bar maybe? You don't get killed that easily from the get go like in Mario. And I never said I breezed through Megaman? Talking about exaggerating... But yes, I had less problems with Megaman and Sonic, they were genuinely more fun what helped as well.