Where this notion that being non-lethal is somewhat better than lethal came from?
In many stealth games even if 100% undetected, cleaning the bodies, hiding your traces you can be penalized by some arbitary point/rank system if you do not knock out your enemies.
Stealth means unseen, not pacifist or some kind of ethical angel.
I can forgive games like Dishonored where there are story reasons for why you might not want to kill people (spreading the plague/different endings).
You expect me to believe Snake/Big Boss would not act like scalpel precise killing machines, and just use tranq. darts/choke hold?
In many stealth games even if 100% undetected, cleaning the bodies, hiding your traces you can be penalized by some arbitary point/rank system if you do not knock out your enemies.
Stealth means unseen, not pacifist or some kind of ethical angel.
I can forgive games like Dishonored where there are story reasons for why you might not want to kill people (spreading the plague/different endings).
You expect me to believe Snake/Big Boss would not act like scalpel precise killing machines, and just use tranq. darts/choke hold?