I'm with you OP.
What I hated the most about the game is how most of the loot I came across in the game was either completely useless, only a slight variation on what I already had, inferior to what I already had, or a different set of stat compromises. I spent so much time completing sidequests or exploring to find hidden chests, only to be rewarded with absolutely nothing of value or that I wanted to use. It just didn't feel satisfying at all. I kept hoping that
eventually the game would start giving me some good things, and sometimes it did, but it was so rare. I legit didn't use over 90% of the gear I found in the game. Why bother?
Every time I came back across the shop, I dreaded the time I would have to spend in the menu to optimize everything I had and the different kinds of upgrades and slots and crystals and whatnot. So much fluff and tedium.
Canoeing around was long, tedious, and boring. I couldn't take the story seriously with all the "humor"-relief thrown in there. It felt like it had all the maturity of an angsty teenager that listens to too much Puddle of Mudd or something.
The fast-travel "go around in a circle" until a portal appears was interesting... just once. Then I figured out what the game was doing, I'd just not touch the controller for 30 seconds until the portal appeared. I hate games that attempt to take me for an idiot.
Combat felt repetitive, stiff, and slow.
Having to go to the center room and fiddle with the portal thing to change worlds was hyper cool the first time, not so much the 10th time. Why not just let me fast-travel like any other game ever? This felt like it was there just to artificially pad things out.
The camera was perfect. The game was designed around it and it fit perfectly. Not sure why so many people struggle with this. I disabled the arrows and played it perfectly fine without any frustration and unfair deaths.
I hated how stiff it felt. It felt like it was stuck to Kratos like he had a GoPro stick stuck up his ass. There was no momentum or elasticity to its movement. It felt like a robotic mechanical thing, not an organic one. It reminded me that I'm playing a piece of computer software where someone just mapped the camera's XYZ position 1:1 to Kratos' XYZ+10 position and called it a day.
I could go on for pages. But I'm baffled as to how something like this won so many Game of the Year awards. Must have been a very slow year. It's not a
bad game. But it's not that great either. I've completed it and have no desire to ever return to it.