User requested account closure
- Oct 25, 2017
The only thing I'm interested in doing is explaining how some people feel and talking about more productive game design in open world games.People used to complain that side quests sucked in the past games and now that they fixed that we get complaints.
You do know that you can just play the golden quests right? These have the same quality as the main missions and give you good rewards. They are not busy work.
Hell the game itself tells you what is busy work and what isn't. I never once felt pressured into doing anything I don't want to do. In fact it was very similar to TW3. Something tells me you didn't even play the game to educate us on this subject.
The usual passive aggression and dismissiveness in Ubisoft topics on Era don't faze me. Effort and thought goes into my posts. TW3 is far more progression gated than level gated even if it has levelling and some scaling.
Ubisoft's design is still more archaic and edging towards their ulterior motives which is selling XP boosters.