You know what I don't understand? These threads. Like, seriously. It just feels like the goal is being a troll magnet. There's only like 9,279 extremely positive videos and reviews out there, that clearly detail what the person loved about the game. It's not something that's difficult to find. Why pretend you don't understand what people like about it, when there's already millions of words out there that explain just that? How can it be such a "mystery" when there's thousands of hours of public video of people detailing that?
You can disagree with absolutely all of that, but then you can't pretend that you "can't understand'. What unique insight will come out of this thread, that isn't already out there?
I'm not "thread-whining". My lack of understanding about the real point of this thread is sincere. "I want to shit on Odyssey, and looking for others to do the same" seems more genuine than "I don't understand the love for this game, please help" when there's so much content out there SPECIFICALLY outlining the why of that love. I don't think you're looking to, or even open to, being convinced of anything at all.
I mean all your complaints are very valid, the game is way too easy and designed around busy work than interesting level design. The boss battles I think exemplify just how easy it is, it really feels like they copy and paste a lot of ideas around so you are doing the same kinds of things over and over, too much for my taste. My major problem with the game is actually the core mechanic and I think its the major reason the game falls flat in terms of difficulty. Because any puzzle that isnt a straight platformer, its 99% of the time solved by cappy. It makes the puzzles very dull because you always know how to tackle the situation without even the slightest thought. The OST is pretty dull too imo, outside of a couple of tracks, it feels very generic.
Overall though, its a fine game, not a 10/10 like a lot of people have claimed, but its not bad by any stretch of the imagination as, yes, mario's movement is fantastic.
I don't get the complaints here on how Cappy is a crutch and is used too often. You do realize that he is the central gimmick of the game right? Of course the game would make use him a lot. It's the same for most 3d Mario games.My major complaint with the game is the dive. I get that they made it a set velocity so you could use it in conjunction with the cap to double jump, but it just doesn't feel as good. And because it's such a low risk high reward combo, it becomes the main mode of platforming. It just feels cheap to me.
Other than that, the structure is pretty great. I love going back to the collectathon roots of 64. Only thing I really want is less recycled areas. The amount of boring floating color blocks were kind of a let down, and the ruined kingdom was such a tease.
And the capture mechanic is awesome. And I feel like they didn't even scratch the surface with what they could do.
Overall, It didn't blow my mind like I hoped, but it's solid. I hope it doesn't take them too long to iterate on this formula again, because there is a ton of untapped potential.
I think that saying that the game is a poorly designed or trash is completely laughable to me.I enioyed the game overall, but I absolutely agree with everything you said in the OP. 90% of the Moons (if not more) are absolute trash, and there's nowhere near enough levels in the game that actually test your platforming skills.
Disliking Odyssey is understandable imo.
At least someone said it.You know what I don't understand? These threads. Like, seriously. It just feels like the goal is being a troll magnet. There's only like 9,279 extremely positive videos and reviews out there, that clearly detail what the person loved about the game. It's not something that's difficult to find. Why pretend you don't understand what people like about it, when there's already millions of words out there that explain just that? How can it be such a "mystery" when there's thousands of hours of public video of people detailing that?
You can disagree with absolutely all of that, but then you can't pretend that you "can't understand'. What unique insight will come out of this thread, that isn't already out there?
I'm not "thread-whining". My lack of understanding about the real point of this thread is sincere. "I want to shit on Odyssey, and looking for others to do the same" seems more genuine than "I don't understand the love for this game, please help" when there's so much content out there SPECIFICALLY outlining the why of that love. I don't think you're looking to, or even open to, being convinced of anything at all.
Well it's a good thing I didnt say that? I said the Moons are mostly trash, which I don't think should be divisive? So many of them are just sitting out in the open or given away for the most mindless of tasks. It's clearly all very intentional, though. They wanted to make 3D Mario much more open, and that means you have to have way more Stars than usual because you can't have the world feel empty. The sacrifice there is that you're never going to get close to 999 high-quality Moons.I think that saying that the game is a poorly designed or trash is completely laughable to me.
Whoops, I worded my comment incorrectly.Well it's a good thing I didnt say that? I said the Moons are mostly trash, which I don't think should be divisive? So many of them are just sitting out in the open or given away for the most mindless of tasks. It's clearly all very intentional, though. They wanted to make 3D Mario much more open, and that means you have to have way more Stars than usual because you can't have the world feel empty. The sacrifice there is that you're never going to get close to 999 high-quality Moons.
That's a very valid criticism.
Intentionality doesnt mean something is good, cappy was not good as a central mechanic imoI don't get the complaints here on how Cappy is a crutch and is used too often. You do realize that he is the central gimmick of the game right? Of course the game would make use him a lot. It's the same for most 3d Mario games.
I also find it funny that people say that he's a crutch while ignoring that most 3d Mario games do this as well.
Sunshine - FLUDD
Galaxy 1&2 - white Luma or whatever the fuck it's called
The way that Cappy is used in Odyssey is no different to how FLUDD and Luma is used in Sunshine and Galaxy.Intentionality doesnt mean something is good, cappy was not good as a central mechanic imo
I would say that FLUDD and Luma were more compliments to the core platforming than an all encompassing solution like cappy is because the mechanics of one capture will be completely different from anotherThe way that Cappy is used in Odyssey is no different to how FLUDD and Luma is used in Sunshine and Galaxy.
I don't get the complaints here on how Cappy is a crutch and is used too often. You do realize that he is the central gimmick of the game right? Of course the game would make use him a lot. It's the same for most 3d Mario games.
I also find it funny that people say that he's a crutch while ignoring that most 3d Mario games do this as well.
Sunshine - FLUDD
Galaxy 1&2 - white Luma or whatever the fuck it's called
I don't even know why I quoted you. My bad.You are puting words in my mouth. I don't dislike that cappy is a focus. I said I don't like the feel of the move. It is the implementation I dislike. Fludd doesn't change how Mario's main moveset from 64 functions. Neither does Luma, however Mario doesn't feel quite as good as he did in sunshine, which doesn't have anything to do with Luma.
I feel that Mario's moves should be consistant, and that additional mechanics shouldn't interfere with that, but add to the moveset. Which has been mostly the case thus far in 3D mario. I wish the hat dive had a bit more finesse to it, and that they didn't completely change the dive to accommodate making it easy to pull off that combo. That is my issue here.
It's a good no doubt but it's the most pedestrian 97 MC game I've ever see.
While the different captures are different from one another, I'd argue that Cappy does compliment the core platforming because of how well the ability works and flows from capturing the enemy, leaving it, and using it for various other purposes. It's certainly one of the most creative abilities I've seen, at the very least, and one of the most smoothly integratedI would say that FLUDD and Luma were more compliments to the core platforming than an all encompassing solution like cappy is because the mechanics of one capture will be completely different from another
I'm right there with you OP. I think a lot of people just love Mario and how he controls so much to the point that the actual content itself is irrelevant, and is just an excuse to continue playing as this character with this game feel. It's nowhere near enough for me but it is for a lot.Turns out, I wasn't. I feel like I'm in an incredibly small minority of people that dislike the game. I find hardly anything, outside of how nice it looks technically speaking, and the stability of the game. I also do tend to agree that Marios moves feel absolutely incredible, and wish more had been done with this.
I don't like the level design, I don't like the world designs, I don't like the music, I don't like the story, I don't like the challenge the game provides. I don't like the fact there are so many, incredibly meaningless moons that are found by pure luck or doing something as silly as groundpounding a specific area on the floor. Everything in this game felt like an absolute chore, and picking up the game every time to play it was more so try and grasp what people liked about it that I just wasn't getting.
There's plenty in the game's design that earns merit. It's by no means perfect but it's hardly the most undeserving of its accoladesIt's a good game but also the most overrated game this gen. The controls are amazing but there isn't anything in the actual design of the game that deserves that metacritic
You know what I don't understand? These threads. Like, seriously. It just feels like the goal is being a troll magnet. There's only like 9,279 extremely positive videos and reviews out there, that clearly detail what the person loved about the game. It's not something that's difficult to find. Why pretend you don't understand what people like about it, when there's already millions of words out there that explain just that? How can it be such a "mystery" when there's thousands of hours of public video of people detailing that?
You can disagree with absolutely all of that, but then you can't pretend that you "can't understand'. What unique insight will come out of this thread, that isn't already out there?
I'm not "thread-whining". My lack of understanding about the real point of this thread is sincere. "I want to shit on Odyssey, and looking for others to do the same" seems more genuine than "I don't understand the love for this game, please help" when there's so much content out there SPECIFICALLY outlining the why of that love. I don't think you're looking to, or even open to, being convinced of anything at all.
Like what? the actual platforming and level design isn't on par with previous Mario games or some other 3D platformers. The story isn't really worth mentioning. The collectibles don't feel engaging due to lack of challenge. Cappy is a fun mechanic but executed with little depth. Honestly, the only moment of brilliance came with the hidden moon.
Well it's a more open 3D Mario than any of the others and it's focused more so on exploration than the platforming. In that regard, it handles it fantastically, as I was constantly finding new areas to explore, new enemies to capture and experiment with, and new ways to utilize Mario's fluid expansive movesetLike what? the actual platforming and level design isn't on par with previous Mario games or some other 3D platformers. The story isn't really worth mentioning. The collectibles don't feel engaging due to lack of challenge. Cappy is a fun mechanic but executed with little depth. Honestly, the only moment of brilliance came with the hidden moon.
It's a good no doubt but it's the most pedestrian 97 MC game I've ever see.