Why stop there? May they keep adding characters until the end of time!Seconded.
May they keep adding characters straight through 2025.
If the 4th Link was "Midna & Wolf Link" as one fighter, that would be one of the hypest character additions.
"hype" is relativeIf the 4th Link was "Midna & Wolf Link" as one fighter, that would be one of the hypest character additions.
R.O.B. and Snake are not considered to be "big body" heavyweights like King Dedede and K. Rool are. Their archetype is "stage-control zoning", similar to characters like Banjo & Kazooie or Duck Hunt.What about ROB and snake, and to be honest bowser is only fast in the ground he is slow as molasses in the air, the balance could improve but the game is in a good spot even compared to other fighting games but smash players complain too much about everthing I would understand if the game balance were brawl or smash tier 4, but every patch has addressed things slowly but they are addressed.
They have! Considering the amount of characters, I'd say they've done a great job. And I do think a lot of character balance issues people bring up are very negligible and a matter of unrealistic expectations. With rosters this large, you would and should expect a train wreck in terms of balance, and it's far from it.Like what? This game is way more balanced than any previous Smash, I thought they've been doing a pretty good job with it
glad to see ppl in here hand waving needed patch fixes instead of new chars because only one "makes money" lmao
We'll be getting so many new characters with almost nothing to do with them (besides pvp).
glad to see ppl in here hand waving needed patch fixes instead of new chars because only one "makes money" lmao
when has a fighting game EVER completely retooled a character to play fundamentally different in a balance patch
not from one game to another, but in the same game in one patch
the amount of times that it's happened over the last 3 decades, you could probably count on one hand
ridley only recently became a real character in the last patch and *still* desperately needs more
The game sold what 15 million copies? They don't need fucking dlc money to get some patches.The purchase cost of those new characters is what funds the development of said patches.
that's just regular balance patching, not completely retooling and changing a character on a fundamental level like you suggested.
- Killer Instinct did it each time a new Season started, giving old characters new moves and rebalancing everything
- Street Fighter V did it with the new Seasons as well, although not as extensively for some characters depending on the Season
- Season 2, Season 3 & Champion Edition were pretty extensive (and the added V-Skill/V-Trigger is a lot of retools for existing characters)
- Soul Calibur VI just did it with Season 2
- Tekken 7 did something similar with Season 2 & Season 3
- Mortal Kombat X did it with XL in the free patch
- If you count 'expansions' then you have things like Ultimate Marvel VS Capcom 3 and Guilty Geatr Xrd.
For games that have post-launch support it's actually pretty common that when you start a new season you balance change the whole cast and the system mechanics on top of adding new characters, and more than a few games added new moves or made notable changes to existing moves so they get used differently.
The game sold what 15 million copies? They don't need fucking dlc money to get some patches.
The game sold what 15 million copies? They don't need fucking dlc money to get some patches.
Changing Frame Data, Hitbox, Hurtbox, Damage values or Pushback is just regular patching and doesn't fundamentally change how a character plays.that's just regular balance patching, not completely retooling and changing a character on a fundamental level like you suggested.
Yes, agreed!I wish this for Smash but also for basically every other fighting game too. It should be essential at this point for big budget fighters imo, but it's still super rare.