I see this a lot in threads where someone has a grievance big or small with some game mechanic, game section, or just are not feeling a game at all. This can come in the form of a LTTP thread, a discussion about perceived problems with a game, or just a random comment in an otherwise unrelated discussion. Someone attempts to explain why they didn't like a game or why a game isn't working for them and inevitably someone (frequently a person who didn't actually see that as an issue in the first place) comes in and says "hey after the 3rd act that thing that you're having issues with is no longer an issue". I, myself, have used the same defense before and after seeing a nearly 100% failure rate I've come to realize that that particular advice almost never works.
Here's a few reasons why
- Time is a legitimate problem: If someone isn't enjoying something they shouldn't need to slog through 5, 10, or even 20+ hours of bad content (looking at you FFXIII) to get to a part that they would otherwise enjoy.
- First Impressions color the entire experience: If someone is not enjoying a game even if they reach a point where every problem they thought they had is addressed the game has already been ruined by the first impression. From that point forward, the sour taste in their mouth will cause them to find more nitpicks.
- Bad content is bad content: Even if a problem stops existing after a certain point it existing at all is a deal breaker for many people (this is especially true with uncomfortable story beats or out of place "fan service")
- Content Issues usually take a mindset shift not more playtime: I've seen people eventually change their opinion on a game but I've never seen someone do it just by slogging through content they're not enjoying. It always requires a shift in mindset and approaching things from a different angle. For example, I remember a BOTW thread where the game switched from an unenjoyable slog for an individual to a GOTY simply by restarting and embracing the fact the game is not meant to be a traditional Zelda and that weapons are disposable.
Now none of this is to say you aren't justified in defending a game you're enjoying but simply that "play more" almost never fixes the issues people are having with it. At the same time you should also accept some game experiences simply aren't for some people and that's ok. Should you feel the need to defend a game someone else isn't enjoying try shifting your perspective. If someone doesn't like the weapon breaking in BOTW talk about why you do like it don't tell them they'll get used to it after a while. If someone isn't enjoying FFXIII's 20 hour of linear corridors.... well maybe just concede that game isn't for them.
Here's a few reasons why
- Time is a legitimate problem: If someone isn't enjoying something they shouldn't need to slog through 5, 10, or even 20+ hours of bad content (looking at you FFXIII) to get to a part that they would otherwise enjoy.
- First Impressions color the entire experience: If someone is not enjoying a game even if they reach a point where every problem they thought they had is addressed the game has already been ruined by the first impression. From that point forward, the sour taste in their mouth will cause them to find more nitpicks.
- Bad content is bad content: Even if a problem stops existing after a certain point it existing at all is a deal breaker for many people (this is especially true with uncomfortable story beats or out of place "fan service")
- Content Issues usually take a mindset shift not more playtime: I've seen people eventually change their opinion on a game but I've never seen someone do it just by slogging through content they're not enjoying. It always requires a shift in mindset and approaching things from a different angle. For example, I remember a BOTW thread where the game switched from an unenjoyable slog for an individual to a GOTY simply by restarting and embracing the fact the game is not meant to be a traditional Zelda and that weapons are disposable.
Now none of this is to say you aren't justified in defending a game you're enjoying but simply that "play more" almost never fixes the issues people are having with it. At the same time you should also accept some game experiences simply aren't for some people and that's ok. Should you feel the need to defend a game someone else isn't enjoying try shifting your perspective. If someone doesn't like the weapon breaking in BOTW talk about why you do like it don't tell them they'll get used to it after a while. If someone isn't enjoying FFXIII's 20 hour of linear corridors.... well maybe just concede that game isn't for them.
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