If people are bored with the Great Plateau they should put the game down and play something else. It's an enormous game with many, many things to do and see, but the Great Plateau is basically giving the player the entire gameplay loop toolbox and if they're not feeling it ... just walk.You are correct, that doesn't make the intro "good" when the rest of the game is better. But it does mean that it's a valid statement to tell someone that the game gets better if they stick with it just a little bit more.
And I *have* read statements that Zelda BotW was too linear, from people who hadn't made it off the Great Plateau yet. Are you suggesting those people shouldn't be told that the game gets better once they make it off the Plateau?
You are correct, that doesn't make the intro "good" when the rest of the game is better. But it does mean that it's a valid statement to tell someone that the game gets better if they stick with it just a little bit more.
And I *have* read statements that Zelda BotW was too linear, from people who hadn't made it off the Great Plateau yet. Are you suggesting those people shouldn't be told that the game gets better once they make it off the Plateau?
Those games have long learning curves, but I think that's an entirely different concept. With good learning curve games, you'll know you suck and can't do anything, but it's clear the game will be awesome once you figure it out. You don't need to wait until a certain point really, you just need to uncover how to use the tools the game gives you. If they do it right, the sense of Discovery is itself a fun game.
All media actually has this issue - The Office (American version) had a horrible, horrible first season. Then it got really good. Should we not tell our friends to keep watching, because we think they will enjoy the overall show once they make it past the mistakes?
Some games just require a greater investment upfront.
See: Crusader Kings II, Dwarf Fortress, Kerbal Space Program, etc.
I see nothing wrong with this.
Hahaha that is an amazing quote. Never heard it before. 👍🏼Sometimes you have to play with your shit to get to the diamond you accidentally swallowed.
Having watched the show all the way through like eight or nine times - the first season is fantastic. It's packed with incredibly awkward and funny moments. Diversity Day alone is a top-tier episode across all seasons. Health Care is another incredible, slow-burn episode that gives us insight into Michael's complete lack of leadership and inability to be forthright with his employees. Season One really sets the "awkward" tone that carries through the rest of the seasons. In fact, season one of The Office feels like a realistic concept of office life with a touch of goofiness, where the seasons that follow it becomes a fantastical land where you've got fans wishing to actually be a Dunder-Mifflin employee.All media actually has this issue - The Office (American version) had a horrible, horrible first season. Then it got really good. Should we not tell our friends to keep watching, because we think they will enjoy the overall show once they make it past the mistakes?
a game teaser 2 years before launch is where i draw the lineWhere do you draw the line?
First Hour
Past the tutorial
First 5 minutes
Title screen?
Even in Monster Hunter the early hours and gameplay loop are enjoyable and the core experience doesn't massively change in anything but intensity over time. If someone hated hunting a Great Jaggi because they find the process of finding and chasing the monster tedious and the time it takes to kill it annoying they'll probably not enjoy hunting a Rathalos 20 hours later. It's not that you shouldn't need to learn a game or a game shouldn't be able to pace itself it's that if someone is having an issue with a game (for example the first 5 hours is just awful content) they'll rarely get over it by doing nothing but playing more of it. There's a difference between a difficulty curve and someone not liking a game or mechanic.
Gotta say I disagree. Learning curves aside, early game content in MH is genuinely worse than mid-late game content. The monsters are lame, the gear is lame, the quests are worse, the tutorials bombard you with info at a rapid pace, you don't have nearly as many options as you have later on. In world they make you do quests to find camps, but they don't explain why or what very well so you're just running around not sure what's going on or what to do. And that's without considering the complexity of just using your weapon properly. It makes perfect sense for somebody to not enjoy the early game of monster hunter only to be hooked later on because they stuck with it. Happened to me. Happened to my friends. Will happen again to someone else. If someone's not enjoying early portions of monster hunter it's perfectly valid to suggest they try to stick with it for a while longer because there's a potential 300 hours of fun waiting for them.
Now, that doesn't mean I'd tell them to keep trying for like 40 hours or something. But it could easily take 5 or more. And honestly will probably take looking up a few YouTube videos as well.
Where do you draw the line?
First Hour
Past the tutorial
First 5 minutes
Title screen?
I don't think people say it as a way to deflect criticism of the beginning of the game, it's just a "if you keep playing you might enjoy it" advice.
I think this is pretty alright actually. I can't remember what game but someone told me a game sucked and made no sense...they skipped every cutscene and conversation!I'm more bothered by "you're not playing it right".
The player shouldn't have to play a specific way to get enjoyment out of a game. Seems like an excuse hardcore fanbases like to use.
I've played multiple monster hunter games they start off good and get better over time as your skill increases. The opening hours are never deal breaking just maybe tedious. My argument isn't a game can't or won't get better it's that if it has an element, long section, or feature that is bad enough someone is hating a game over it maybe even to the point of considering dropping it completely then doing nothing other then playing more rarely fixes it. Changing views at that point requires a mindset shift. I'm strongly pro-difficulty and enjoy learning games over time it's the reason I love the YS series so much.
It's perfectly valid, especially for RPGs. Expecting an 80 hour experience to be as interesting in the first two hours as it will become later is unreasonable.
I understand that peoples' time is important but there's a difference between valuing time and being impatient.
I don't fully understand the issue with the sentiment. Oftentimes, it's a fact: some games DO just get better after time is put into it. I don't think people saying that are necessarily defending the fact that the game has a slow/bad start, just pointing out that if you don't like it now it's possible you may like it when it gets better.
Maybe if some people are being too aggressive and saying "no just keep playing for 40 hours, it'll get better" that can be annoying because there's no guarantee that you'll like it when it DOES get better, but people generally don't defend the slow/bad starts themselves.
When I say "it gets better X hours in" I'm saying "it may not have a great start but I thought it really picked up after X hours," I'm not saying "the game is perfect and the slow/bad start is absolutely an essential part of the quality of the game and if they had a good start to the game the game would be worse."
One worst cases for me was being told that Final Fantasy XIII gets good 30-50 hours in so put up with it... Like that is a HUGE commitment of time to get to the good bit that I may or may not even like when I get there (and I didn't) and that for me is WAY to damn long for a game to get good for me.
Imagine if somebody told you that Final Fantasy VII, VIII, or IX "really opened up" after the 40-hour mark.One worst cases for me was being told that Final Fantasy XIII gets good 30-50 hours in so put up with it... Like that is a HUGE commitment of time to get to the good bit that I may or may not even like when I get there (and I didn't) and that for me is WAY to damn long for a game to get good for me.
Imagine if somebody told you that Final Fantasy VII, VIII, or IX "really opened up" after the 40-hour mark.
I'm honestly struggling to think of a single game that legitimately "gets better" after a really slow, or just outright boring or bad first few hours. Most of the time I end up trying to imagine how the game could likely improve with the current systems at hand, and keep waiting for that wishful thinking to actually materialize, but it rarely ever does and I end up quitting halfway through the game (see: every Ubisoft game ever that's not the first and second FarCry or Rayman). The thing with Final Fantasy XIII too was that it didn't really become "better", it just became more open. The characters and gameplay still remained trash though.
I was actually gonna mention Twilight Princess in this thread: It's a game that is quite boring and slow during the first half or so, BUT, if you stick with it, you get a great Zelda game during the second half, in my opinion.It depends.
If a game doesn't become enjoyable until you reach "point-X" due to bad game design / boring content, then it's the game's fault.See: Twilight Princess
Ugh, I feel you on that. 15-20 hours is such an obscene number to slog through to get to something good. There are so many 10/10 experiences out there that are less than 15-20 hours in total and are exponentially more fulfilling that FF13.People say this all the time about FF13. It gets way better after about 15-20 hours.
The same goes for the development of a game. No developer is doing this with the intention of creating a bad game and if something is "bad" can be quite subjective.But an instrument isn't purposefully designed to sound bad for 40 hours if you can play it already.
I'm more bothered by "you're not playing it right".
The player shouldn't have to play a specific way to get enjoyment out of a game. Seems like an excuse hardcore fanbases like to use.