It's the sort of thing that I never have a problem with until all games started targeting 60fps. Now I cannot go back.
Elitist PC MASTER RACE bastard!!
How dare you have such a preference. You will prefer 30 FPS, and you will LOVE IT.
It's the sort of thing that I never have a problem with until all games started targeting 60fps. Now I cannot go back.
I'm not insinuating you're lying, I'm hypothesizing you're imagining the difference is bigger than it is because of a cognitive bias.
It's not an impossibility. I'm only reporting what I experienced and what he told me he experienced.
Anyone that doesn't see the clear difference between gaming at 30, 60, 144+ may have something wrong with their vision or something. I don't mind 30 fps in some games, but I still certainly notice the difference.
Elitist PC MASTER RACE bastard!!
How dare you have such a preference. You will prefer 30 FPS, and you will LOVE IT.
Maybe take a break?
I'm starting to seriously doubt your ability to gauge "maturity."
Arent FPS/sports/Racing games the top-selling skus on consoles? Maybe not so much sports this gen?
Sure but FPS, racing, sports games have been running at 60fps since last gen. it's nothing new, as it's one of the core focuses of the games. also that's only 4 games, unless you count the yearly updates.
This could also be a factor. Its a console so i cant throw up an fps counter but it might be dipping below 30 and making the whole thing feel even worse.The Lego games have always been fairly poorly optimized. Tried to play Marvel Super Heroes years back with a friend and had to have been down to the 20s and below at times.
LOL.Agreed. It's sickening how prevalent 30fps still is.
Hopefully things like Fortnite/Apex, VR, and Stadia will collectively help raise people's standards so we can one day leave 30fps behind.
Yikes...
What.. where.. how..?
Frame pacing on PC is notoriously more finicky to achieve than consoles.
While I imagine this is probably true on some titles is this really a "thing?" Like locking my fps to 30 in Witcher 3 with RTSS and monitoring my frametime it gives me pretty much a rock solid line. There is no way in hell that any console hits as consistant frametime.Frame pacing on PC is notoriously more finicky to achieve than consoles.
The majority of games actually ran at 60fps during the NES/SNES era.All you guys that get headaches playing games that run at less than 60fps are so luck you didn't game in the 80s and 90s or have to game on a budget. Bless you all though must be awful for you.
Not in PAL regions.The majority of games actually ran at 60fps on the NES/SNES era.
They were 50fps but is that what you were talking about here?
Yeah framerate instability and especially frame pacing issues is the worst, Bloodborne looks broken on my PS4, constant judder. I hope that gets fixed on PS5. If not then VRR should fix most of that by default in next gen I think, Gsync does that on PC at least.For me, variable 40-50 fps is alot worse than 30. At least when you play a difficult game like Soulsborne where timing is important.
I can say that base PS4 delivers quite good 30 fps compared to how choppy 30 fps feels on PC.
It's gonna be a looong interesting wait in-before Sony tells us in what fps (Base/Pro/PS5 Turbo) they're going to deliver PS4 BC in.
It was hardly stable though and many games suffered slow down. Which I imaging would be awful for those people.They were 50fps but is that what you were talking about here?
"All you guys that get headaches playing games that run at less than 60fps are so luck you didn't game in the 80s and 90s".
The slowdown was annoying, and could be much lower than 25/30fps, but it usually happened when there were tons of enemies or bullets on screen so it was almost like a weird slowmo effect programmed in to help you out of a tricky situation. I'm not sure if any frames were actually lost, I think the whole game just slowed down until the program could catch up.It was hardly stable though and many games suffered slow down. Which I imaging would be awful for those people.
All you guys that get headaches playing games that run at less than 60fps are so luck you didn't game in the 80s and 90s or have to game on a budget. Bless you all though must be awful for you.
Kudos for calling out a troll who doesn't even do his homework.The majority of games actually ran at 60fps during the NES/SNES era.
I was there and a steady 60fps in the 80's and 90's was not common in the UK. Slow down and poor PAL conversions were what we got. Those that get headaches would have needed a constant supply of nurofen.Kudos for calling out a troll who doesn't even do his homework.
I tried to adjust for 4 years then I upgraded my pc.It's not that bad. It's obviously noticeable coming from 60fps but if you persevere (as I'm sure you will) then you'll adjust.