This would kill the pacing of a great game to insert RE3. There isn't a single plot point from RE3 that would benefit being in the RE2 remake. The russian mercenaries ? Not relevant. Nemesis ? Not relevant.
And then it just kills all the enjoyment out of RE2 considering RE3 has a part where you enter the RPD and go out like it's a tourist attraction. All the tension and majesty of the art museum turned police station would be gone by the time you get to the RE2 part.
The dodge mechanic of RE3 was wonky and was doing more harm than good, how many times the dodge activated just to find yourselves dashing towards the group of zombies instead of being away ? It just does not work except for single-enemy fights.
The dodge itself doesn't even make sense in the context of a survival horror, you're not supposed to zig-zag enemies with dodges, you're supposed to deal with them with what you have or go around them. Not find a way to completely bypass them through timing.
And then are we seriously supposed to believe Jill slept like a log for several days ? It's just going to make the plot of the series look worse because then we'd actually have to face all the inconsistencies of the hamfisted story that is RE3.
So, in effect, a game accounting for both of those during development could not address matters of pacing? The main issue with the RPD section is that it happened before RE2 in the chronology and nothing you did there mattered to RE2. An approach that treats RE3 like an actual title versus the side story it was initially would have to address that. It was jarring going from playing RE2 where zapping was a thing, to a game like RE3 which undid a lot of the impact of zapping by forgetting/ignoring that the player had been there before as a gamer, and also that they would go there *again* chronologically. As for gameplay, I should have been more clear. There were several quality of life changes to movement, dodge included, that would make it to other games in the series like not pushing a button to go up/down stairs (just one example).
Essentially, I disagree with a few ideas here, main point is that RE3 came out and had improvements worth considering and some that continued through to future iterations gameplay-wise, while continuity-wise RE3 was harmed by semi-bungling RPD - this could be remedied, your suspension of disbelief notwithstanding.
I've already argued why it's a terrible idea about a dozen times, if not more, over various threads, but I can give the short version.
Outside two locales you are very briefly in, RE2 and RE3 share very few locations and there's much more to RE3 than I think many people remember: it's very much it's own game and trying to roll it into another will just mean most of its unique areas and time will be cut and cropped because obviously the focus will be the far more popular and well-known RE2.
And sure, it's not an impossible thing to get a game that both remakes and expands RE2 and RE3's respective stories and areas, but the kind of budget for that isn't something Capcom is going to allot to a game, especially now that they're in a period of trimming major budgets for their titles. If this was fantasy la la Land, sure, but we don't live in fantasy la la Land.
It's always been an idea that is good on its surface, but once you really examine it becomes pretty shit
EDIT: And Dream above does a good job of fleshing out smaller points. I honestly don't think most who suggest this remember RE3 that well.
It is possible to hold that opinion without being a dick about people remembering RE3. As for your budget points, let's not act like either one of these games was some Skyrim level massive sandbox. These were games that could easily be completed in 8 hours combined, tops. The entire RE1-3 trilogy spawned tons of strategy specific speed runs based upon the relative brevity of the game allowing for memorization of routes and efficiency planning. Somehow I doubt there's AAA level budget disaster included here.
I kinda agree. It would pad on hours and ruin the flow / tempo of RE2 IMO.
I'd rather a full R3make after 2 myself.
I'm definitely sympathetic to this view most of all, the pacing of RE2 and RE3 were completely different from the start. However, both games combined are about the same length as maybe the first Uncharted game (6-8 hours) and nowhere near the length of RE4 and beyond.
Ideally, in a world where Capcom cared to make survival horror flavored RE games, yeah definitely R3make would be a better choice.