Call it flawed logic I am pretty certain that the PS1/N64-era definitely didn't have any lootboxes, you couldn't even connect to the internet. Around the time of the Dreamcast (the first online console) and PS2 we could now make purchases online but it wasn't as simple to connect to the internet (such as wireless) so I'm assuming many skipped on making online purchases despite lootboxes having no presence whatsoever, just game content downloads.
There was simply a period in gaming where money was not being spent on lootboxes in games to make profit for companies at the expense of recieving unknown in-game content, that's a staggering thought. Unfortunately the PS4, Xbox One and Nintendo Switch are actually the most prone generation and the biggest offender because of the bigger amount of titles are including Overwatch, WWE 2K18 especially however we're up to the point that even single-player titles like Assassin's Creed Origins are setting lootboxes so this is becoming a trend... WHY??? (I know they're optional but still)
I'm against lootboxes as developers in the past probably took more effort when creating these games from scratch and didn't sacrifice hard work for a box full of content that people don't know what they will recieve until the purchase is made. That may not be the situation every time but content is randomly generated and hidden away in these boxes for sure... but what's worse is what they offer since they are often little in value and it's kind of a gamble to see what you get.
Profit margins of companies like EA and Activision aren't higher than they were before lootboxes but I'm still going to imply they are "greedier" now and not as back then, I guess I'm wrong but just think about it... lootboxes never existed but are annoyingly prevelant amongst several titles this generation in an attempt to make profit and personally I'd like to see them become less prominent in gaming as a whole, I as a consumer simply decide not to give in to them. I'll have to exaggerate the point that I know lootboxes ARE optional but they're still a nuisance to include in games especially when I'm being forced into buying them, terrible.
There was simply a period in gaming where money was not being spent on lootboxes in games to make profit for companies at the expense of recieving unknown in-game content, that's a staggering thought. Unfortunately the PS4, Xbox One and Nintendo Switch are actually the most prone generation and the biggest offender because of the bigger amount of titles are including Overwatch, WWE 2K18 especially however we're up to the point that even single-player titles like Assassin's Creed Origins are setting lootboxes so this is becoming a trend... WHY??? (I know they're optional but still)
I'm against lootboxes as developers in the past probably took more effort when creating these games from scratch and didn't sacrifice hard work for a box full of content that people don't know what they will recieve until the purchase is made. That may not be the situation every time but content is randomly generated and hidden away in these boxes for sure... but what's worse is what they offer since they are often little in value and it's kind of a gamble to see what you get.
Profit margins of companies like EA and Activision aren't higher than they were before lootboxes but I'm still going to imply they are "greedier" now and not as back then, I guess I'm wrong but just think about it... lootboxes never existed but are annoyingly prevelant amongst several titles this generation in an attempt to make profit and personally I'd like to see them become less prominent in gaming as a whole, I as a consumer simply decide not to give in to them. I'll have to exaggerate the point that I know lootboxes ARE optional but they're still a nuisance to include in games especially when I'm being forced into buying them, terrible.