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KLoWn

Member
Oct 27, 2017
1,890
I love the game, but I fully agree with you on most points. Especially about the ending, what the fuck was that?...
 
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Master Chuuster

Master Chuuster

GamingBolt.com
Verified
Dec 14, 2017
2,648
To not sound like a complete buzzkill, I do want to echo that the highs in the game are indeed really high and very memorable. I love the scene where Rex is chewed out by Brighid and Poppi goes to "punch" him only to help strengthen his resolve from that point on to the end of the game.
I absolutely agree. When the game's good, it's fucking incredible. Like, if we're talking about scores, for example, if I break it down and look at it objectively, I would have to give it something like an 8/10, but in my heart I know it's so much closer to a high 9. I love the game, I guess that's why the issues bother me even more, because they mar what is otherwise one of the best RPGs I've played in years.

And I'm still of the opinion that people who think that Pneuma has to die is just not getting the ending. The whole crux of the ending isn't about Pneuma's sacrifice, it's Rex's final acceptance to trust his partner. THAT'S why her "death" scene plays out like that. If we really wanted Pyra to die and Rex to feel sad, she'd been killed in the climax at the battle, not in this extra scene just to make Rex sad. By Rex accepting Pneuma's decision, he finally proves himself mature enough to actually pursue a relationship with Pneuma. The only real negative about the ending is the fact that it's not Pneuma that is revived but her separate pieces Pyra and Mythra, not the revival in of itself.
You know, I can still make peace with her not being dead at the end. I mean, I don't personally like it, but given the tone and the themes of the entire game that preceded that scene, I guess it kinda makes sense. But having her come back as two separate characters makes no sense at all, which I guess you agree with(?). It very, very stupid, just ridiculously dumb.

Man, you're both so completely wrong!



Not even sorry :)

Lol

Not only are there too many, they are pretty bad and boring and... you don't have a section in game that you can consult if you didn't get something at the time. I actually failed to topple an enemy right after the tutorial but since I beat the enemy at that time I didn't have the chance to check what I was supposed to do.
Oh yeah, that's something I forgot to mention. It's weird that there was no way to go back and look at the tutorials, especially given how many there were and how complex the game's systems are. Halfway through I had to start consulting a guide to be able to properly understand all the systems in combat (but maybe that's just me). Once I understood it though, it really clicked for me. It's one of the best combat systems of this gen, I think.

But yeah, the tutorials, the map compass thing, basically the whole UI is just a complete mess.
 

RPGamer

Banned
Oct 25, 2017
1,435
SPOILERS AHEAD




  • The Ending: It just felt too much like a cheap "boy gets the girl at the end and lives happily ever after" ending, except even stupider because now he gets two girls (who, as per the seventy hours that preceded this scene, were actually one single girl).
Both Pyra and Mythra were parts of Pneuma, wich was part of a computer. Pneuma sacrificed herself, but the Architect gave his last present to the world and Rex/Pneuma and probably recreated these parts of Pneuma. Also it's not even clear if they can remember, as the last part is muted. I heard someone found through datamining that there were 2 alternative subs for the ending. One were she said something like: Hello Rex. And one were she said "Hello, Im Pyra/Mythra", so probably lost her memories, isn't the same. But they let it open/muted, cause some people love happy endings. Also i don't see it as "hero gets the girl in the end", we don't really know that. We only know that they are back. I mean Nia could murder Rex if he choosed wrong a second time.


  • Xenoblade Chronicles 2 struggles with its pacing, like most long RPGs these days seem to do. The game starts off well, and up until the ending of Chapter 3, the momentum keeps building (the final cutscene of Chapter 3 is one of my favourite sequences in the entire game). Things keep escalating, and the story progressively keeps become more interesting. After that for some reason the game decides to completely go off tangent and destroys its pacing. All of chapter 4 is basically a pointless side-story that has little to no bearing on the larger narrative, and feels like unnecessary padding. The whole thing with Tora's father is just there for... why exactly? It feels like an entire segment of the game that could have been done away with with little to no consequence. After that, the pace starts picking up again, and the game continues to make up for the boring chapter 4 for some time, but then chapter 7 happens, which is, in my opinion, the worst section of the entire game. It feels like a drag, and goes on way too long, and was perhaps the only time in the entire game that almost made me want to stop playing.

I really liked chapter 4, and i don't see it as unnecessary for the story. Tora is a partymember and his backstory belongs to the story of Xenoblade 2. Poppi plays a role in the game. But also Bana was an antagonist who played a role in the plot and they built machines for Malos there.... And it gave a reason to team up with Morag, explore Mor Ardain, learn to know the King/Emperor of Mor Ardain etc.

As for the pacing i don't have much complaints compared to other JRPGs. Every chapter had story cutscenes and something interesting going on. The chapter 7 dungeon wasn't that bad either, if only i had found the right way at my first try. But it was wellmade and an adventure, deep down in the titan.
  • I often say (like so many others do)- never go full anime. And Xenoblade Chronicles 2 doesn't ever go full anime. But it does have plenty of cringey over the top stuff. The characterization of Tora, for instance, is far from perfect. I'm not saying he's a bad character, I actually liked him (at times), but so many things about him were off-putting, most of all the annoying way he talks (meh meh meh, what the fuck is up with that). Then there's the scene where he wakes up Poppi for the first time (that scene made me cringe out of my skin. Completely unnecessary, and I know it was meant to be funny, but I really don't think it was. It was just embarrassing). Then there's Zeke- now don't get me wrong, I like Zeke. I thought he was a pretty cool character. But he grew on me overtime. His first few appearance only made me groan, and it was only after he joined the party and the game developed him as a character rather than as a device for humour that I grew to like him. Also side note, since it's a little bit relevant here- the voice acting is wildly inconsistent. I liked the VO for Pyra and Nia, but almost everything else was just bad.
The first meeting with Zeke was cringey, cheesy like a saturday morning cartoon. I honestly find it awesome how they built him up to be a likable character with that introduction(s), in the end even the "eye of shining justice" has a true core ;) I disliked some scenes like the bedscene or the weightscene with Pyra and some others, but most was ok to fine.
  • Seriously, the game still gives you tutorials about many of its systems even fifteen hours in. The combat system wasn't completely "unlocked" until more than a dozen hours into the game. That's a serious problem. I was able to tolerate it because I was loving the setting and the plot was really intriguing, but I imagine for a lot of people that wouldn't be enough.
But it doesn't get boring with that and it's all in small portions which i like. Not a big problem for me, i really liked the combat system and i knew it's building up over time like in every Xenoblade game. In Berseria on the other hand i played the same way from start to end, not much learning involved.

The problem for most people was the bad explained "tutorial" in my opinion.
Some are ok, a few good (the bladequests, also a few others, they aren't all on the same level), but yes, the overall quality should rise in the next game. Still i prefer them over the hunts in FF15 and they are mostly not worse than in other JRPGs nowadays.

Hopefully Monolith gets more time and budget with the next one to hit the greatness we know they can, that this game so often hints at, and many times, even does hit itself.

I'm sure many of you may not agree with me on this, or may feel there were other issues with the game I didn't bring up- please tell me how I'm wrong :P

I hope for a bigger budget and more time too, even when i have mostly other reasons for it (i would more complain about the technical side of things and the world, even if it was good, it could have been better and a part of the problem probably was that only 40 Monolithsoft employees worked on that game and the rest was outsourced; I love Breath of the Wild Nintendo, but give back Takahashis full team)
 

Deleted member 37687

User requested account closure
Banned
Jan 7, 2018
378
I still dont know why everyone keeps on wanting pyra/mythra to die no its dosent complete there arc they LITTEARLY wanted to die before they met rex they already sacrificed enough during the war that was what brought them to that state in the first place. Rex arc is that he cant save everyone by himself and that he needs ro trust he already went through the scenario you stated TWICE him acutally trusting Pnuma was the lesson making them die would have been redundant. For gods sake not every game needs a sad ending.
 
It's interesting to see the ending is divisive among the fanbase. Xenoblade X was equally divisive, but for different reasons. I wonder which is more divisive...?

Only the ending in the original Xenoblade is pretty much well-regarded by the community.
X, for sure. It's too big a cliffhanger for how much information they thrust upon you in the final moments. For as much consternation that the happy ending causes in 2, it's a proper conclusion and successfully concludes the story without that much hanging around.
 
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Master Chuuster

Master Chuuster

GamingBolt.com
Verified
Dec 14, 2017
2,648
I still dont know why everyone keeps on wanting pyra/mythra to die no its dosent complete there arc they LITTEARLY wanted to die before they met rex they already sacrificed enough during the war that was what brought them to that state in the first place. Rex arc is that he cant save everyone by himself and that he needs ro trust he already went through the scenario you stated TWICE him acutally trusting Pnuma was the lesson making them die would have been redundant. For gods sake not every game needs a sad ending.
The ending would have been fine if Pneuma had been just Pneuma. The fact that she came back as two different people was just so ridiculously stupid, I guess that colours my opinion of the entire sequence. I mean, I personally don't like the fact that she came back, but I understand how it makes sense given, well, basically the entire game. But given the entire game, her coming back as two different people also makes zero sense. That's the part that really bugs me.
 
Eh that's the posters point. They even say they think it's a good game, but not this 10/10 masterpiece that some fans have said.
Who is saying it's a 10/10 in here? I think nearly every post in here mentions the game has issues. Hell, I think it's pretty much a high 8/10 myself and for all the updates we've gotten so far, it's still got some lingering issues like the quest tracker still being functionally broken.
 

Rahxephon91

Banned
Oct 25, 2017
1,371
Who is saying it's a 10/10 in here? I think nearly every post in here mentions the game has issues. Hell, I think it's pretty much a high 8/10 myself and for all the updates we've gotten so far, it's still got some lingering issues like the quest tracker still being functionally broken.
The posters point was that the reviews were more accurate about the game's flaws then the fans, not that they said the game was bad.
 
Oct 27, 2017
9,792
Peru
It's interesting to see the ending is divisive among the fanbase. Xenoblade X was equally divisive, but for different reasons. I wonder which is more divisive...?

Only the ending in the original Xenoblade is pretty much well-regarded by the community.

XCX without a doubt since despite of the flaws that XC2 has concerning polish, none of them were as gamebreaking as the huge pacing and story problems XCX had which is constantly noted in the bad word of mouth the game had after release and is the complete opposite of XC2.
 

RPGamer

Banned
Oct 25, 2017
1,435
I still dont know why everyone keeps on wanting pyra/mythra to die no its dosent complete there arc they LITTEARLY wanted to die before they met rex they already sacrificed enough during the war that was what brought them to that state in the first place. Rex arc is that he cant save everyone by himself and that he needs ro trust he already went through the scenario you stated TWICE him acutally trusting Pnuma was the lesson making them die would have been redundant. For gods sake not every game needs a sad ending.

That too, there are good sad endings, there are sad endings that are only depressive as fuck. I wouldn't have wanted those girls dead. Only monsters demand that. Also it feels like there are enough bad endings in JRPGs this gen, it's not a way to stand out anymore.

Ending comparison Xeno 1 and 2:
Imo they are very similiar to be honest.
 

RagnarokX

Member
Oct 26, 2017
15,742
The Ending: When I say the ending, I'm referring to a very specific section in the ending. I'm not talking about the World Tree or the things that lead up to it, or Rex's meeting with the Architect and the revelations that follow, and the connections it makes with the first game. All that stuff was great. In fact, up until a certain point, I thought the endgame was going really well. I'm talking about the very final scenes- more specifically, the fact that Pneuma makes it out alive. Not only did it not make much sense, it also cheapened the impact of a death I felt was played out perfectly. Pneuma dying was something that made sense in context of what was going on, and it was set up perfectly, and the fact that she came back right at the end with no real, logical explanation as to why that happened lessened the impact of what I felt was a great death for the character. What I found even more ridiculous was the fact that she came back not as Pneuma, but as Pyra and Mythra- two separate entities, which makes absolutely zero sense. Because they were not two separate entities. It just felt too much like a cheap "boy gets the girl at the end and lives happily ever after" ending, except even stupider because now he gets two girls (who, as per the seventy hours that preceded this scene, were actually one single girl).
Pyra and Mythra being resurrected at the end does not in any way undermine the impact of the sacrifice they made. For the characters at the time the sacrifice was real and had permanent implications, and the point was for Rex and Pneuma to be able to make the decision to accept that it had to be that way. This completes their character arcs into fully self-actualized people. Whatever happens afterward has no impact on the fact that they were able to make that difficult decision.

At the time the sacrifice was final. Malos explains in Chapter 7 that Pyra's bluff in Chapter 6 was that she would completely remove herself from her core crystal and use the remaining data inside to restore Rex's heart. She had to remove herself from the core crystal and sever her link to it so that her death would not kill Rex. Her plan would render her core dead and useless. That's what she did at the end of the game. So her death was a real death.

As for her coming back having no logical explanation, of course not. It was a miracle; a literal miracle. The song that plays during the credits is Pneuma begging god to allow her to continue living. God answers her prayers, likely as a gift for saving the world, and a ball of divine energy is seen flying down from the sky and entering the core crystal. As a bonus, god granted Pyra and Mythra their own separate bodies. This is a pretty small drop in the bucket compared to other things god's power does in the series.
xc2miraclezsusm.gif


If anything, the happy ending makes the most sense, since it allows Rex, Pyra, and Mythra to capitalize on the growth of character they gained from making the decision they did.

It's like with the mythology Xeno games are based on. God asked Abraham to sacrifice his son and stopped him before he went through with it. The importance wasn't the sacrifice itself but making the choice. Or with Jesus. He dies but is resurrected. Dying wasn't the important part. It was going through with it. In that way, Pneuma dies for the sins of humanity and is rewarded by being resurrected.
Pacing issues: Xenoblade Chronicles 2 struggles with its pacing, like most long RPGs these days seem to do. The game starts off well, and up until the ending of Chapter 3, the momentum keeps building (the final cutscene of Chapter 3 is one of my favourite sequences in the entire game). Things keep escalating, and the story progressively keeps become more interesting. After that for some reason the game decides to completely go off tangent and destroys its pacing. All of chapter 4 is basically a pointless side-story that has little to no bearing on the larger narrative, and feels like unnecessary padding. The whole thing with Tora's father is just there for... why exactly? It feels like an entire segment of the game that could have been done away with with little to no consequence. After that, the pace starts picking up again, and the game continues to make up for the boring chapter 4 for some time, but then chapter 7 happens, which is, in my opinion, the worst section of the entire game. It feels like a drag, and goes on way too long, and was perhaps the only time in the entire game that almost made me want to stop playing.

Very much disagree. XC2 is the best-paced game in the series. Chapter 4 is a good breather after the heavy drama of Chapter 3. It has good character development for Tora, Poppi, and Morag and sets things up for things that happen later in the story (Torna's artificial blade army). Chapter 7, again, is a major development in Rex's character arc where he realizes that he's been wrong about his relationship with Pyra and Mythra. And it does a great job building up Nia. It's good for a story to not just be a straight line of rising action. The heroes need to fall and get back up again. If they just breezed to the end it would be boring.

I often say (like so many others do)- never go full anime. And Xenoblade Chronicles 2 doesn't ever go full anime. But it does have plenty of cringey over the top stuff. The characterization of Tora, for instance, is far from perfect. I'm not saying he's a bad character, I actually liked him (at times), but so many things about him were off-putting, most of all the annoying way he talks (meh meh meh, what the fuck is up with that). Then there's the scene where he wakes up Poppi for the first time (that scene made me cringe out of my skin. Completely unnecessary, and I know it was meant to be funny, but I really don't think it was. It was just embarrassing). Then there's Zeke- now don't get me wrong, I like Zeke. I thought he was a pretty cool character. But he grew on me overtime. His first few appearance only made me groan, and it was only after he joined the party and the game developed him as a character rather than as a device for humour that I grew to like him. Also side note, since it's a little bit relevant here- the voice acting is wildly inconsistent. I liked the VO for Pyra and Nia, but almost everything else was just bad.
Tora's a good character. Meh is a Nopon cultural thing. Tora has some perverted tendencies he got from his family but at least he knows it's frowned upon and tries to overcome it. His relatioship with Poppi is pretty endearing and I found them to be the most surprisingly likeable characters in the game. It helps that Tora is the most humble nopon in the series by nopon standards and looks up to his friends rather than down on them. The way Poppi is always dunking on Tora is great.

Zeke's early appearances are fun. Good use of gags. He's just a laid-back guy trying to act serious for Rex's sake.

XC2 has the kind of inane, meaningless, boring, and pointless side quests that have no place in any game anymore.

This is an area XC2 improved greatly on compared to previous games. They cut back on the number of sidequest significantly and put more quality into the remainder. Sidequests absolutely should not go anywhere. You got execs saying this kind of game entirely has no place anymore and we should just have heavily guided experiences where the games practically play themselves. Part of what makes XC2 great is that it's old-school.
 
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Yarbskoo

Member
Oct 27, 2017
2,980
The ending is fine. Pneuma is basically the blade master control at that point, making a core crystal with two blades inside shouldn't really be a problem.

I was okay with Chapter 4, but I'll agree with you about Chapter 7. I'm okay with a long ass dungeon, but they went that extra mile and handicapped your ability to do elemental combos, which is the actual fun part of the battle system. Everything from the end of Chapter 7 on is the best thing, though.

The first Xenoblade still has the best tutorials. You got full screen illustrations, could see them again from the main menu, and there were even optional tactical and hint tutorials that would appear in the menu but wouldn't interrupt you in the middle of gameplay. Don't even get me started on Chronicles X having vital gameplay system information that you had to read the digital manual to understand.
 

RPGamer

Banned
Oct 25, 2017
1,435
The posters point was that the reviews were more accurate about the game's flaws then the fans, not that they said the game was bad.

That was a wild assumption anyway cause the reviews are split like the "fans" or gamers who played the game. They go from 3/10 to 10/10, there is no consensus between reviewers. Around half of the reviews are at 90 or higher and i guess its similiar for normal players, many love it, some find it good, some mediocre, some hate it. Different tastes.
 
Has anyone ever said it's a 10/10? Even the most ardent Xenoblade fans admit to loving it in spite of its faults. I've ever heard anyone say it has no problems, period.
If we're being honest, they've all got some stupid-ass problems in them. If for nothing else, it's one of the most consistent series in gaming today because they're all great games even with the issues they run into.
 
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Master Chuuster

Master Chuuster

GamingBolt.com
Verified
Dec 14, 2017
2,648
That was a wild assumption anyway cause the reviews are split like the "fans" or gamers who played the game. They go from 3/10 to 10/10, there is no consensus between reviewers. Around half of the reviews are at 90 or higher and i guess its similiar for normal players, many love it, some find it good, some mediocre, some hate it. Different tastes.
Seems like a consensus to me.
 

ryushe

Member
Oct 27, 2017
4,813
I agree with all of those points and if I had the time, I'd even raise a few of my own.

That said, XC2 is still probably my favorite JRPG ever. Not hugely surprising considering I fucking love Shonen Anime.
 

Alent

Member
Oct 28, 2017
2,718
Good critique i'd say. Agree about the writing.I struggled to make it through the game for a variety of reasons, but overall i would say i enjoyed it.

Most frustrating thing, though, is field skills. Can't we just have them activate if we have the blade in the inventory (or wherever they live when not in the party)? The amount of times i sent a bunch on merc missions then come across field skills UGH. Or making t up a string of field skills then finding out you don't have the requirements for the last part. And some of the dialogue ones are completely pointless.

Also needed more Turters.
 

ShinobiBk

One Winged Slayer
Member
Dec 28, 2017
10,121
I would have been so pissed to play over a 100 hours and have Mythra die at the end
That wouldn't have been satisfying at all
 
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Master Chuuster

Master Chuuster

GamingBolt.com
Verified
Dec 14, 2017
2,648
From 40 to 100 with everything in between, like i said. Most liked it, but not all. The same goes for the fans of the Xenoblade series.
"Most liked it" is what consensus means though. Also, 84 out of the 87 scored reviews are 7 and above. As I said, seems like a pretty common opinion that it's at least a good game.
 

Rahxephon91

Banned
Oct 25, 2017
1,371
Has anyone ever said it's a 10/10? Even the most ardent Xenoblade fans admit to loving it in spite of its faults. I've ever heard anyone say it has no problems, period.
I can't recall if I have, but I wouldn't doubt if someone did. Either way the fan reception on Era is that the game is fantastic, one of if not the best JRPG of this gen, and worthy of appearing on the best games of 2017 list.

While most of the mainstream reviews painted it is a good game and nothing really beyond that.
 

Rahxephon91

Banned
Oct 25, 2017
1,371
I agree with all of those points and if I had the time, I'd even raise a few of my own.

That said, XC2 is still probably my favorite JRPG ever. Not hugely surprising considering I fucking love Shonen Anime.
Would you say if you hate shonen anime that you may not be suited to like this game?

I hate shonen anime and well hate XB2. Coincidence?

In spite of all its flaws, I'd say that is all true
Well I would agree with none of those. Well besides the fact that it was an Era top game. But I'm not sure if reviews would agree with it either. Which I think was the posters point.
 

Mr.Fletcher

Member
Nov 18, 2017
9,479
UK
I can't recall if I have, but I wouldn't doubt if someone did. Either way the fan reception on Era is that the game is fantastic, one of if not the best JRPG of this gen, and worthy of appearing on the best games of 2017 list.

While most of the mainstream reviews painted it is a good game and nothing really beyond that.

But to be fair, that's your interpretation of the mainstream reviews.

Splatoon 2 is sat on the same metacritic score and is much loved and considered more than merely good.

Tropical Freeze, a game I have been convinced to buy due to the overwhelming positivity, scored just a single point higher.

Is The Lost Legacy just good because it got an 85 score?

I'm not trying argue with you, and I don't want to get into the weeds with it, I'm just making the point that many 'great' games got a similar score.
 

Rahxephon91

Banned
Oct 25, 2017
1,371
But to be fair, that's your interpretation of the mainstream reviews.

Splatoon 2 is sat on the same metacritic score and is much loved and considered more than merely good.

Tropical Freeze, a game I have been convinced to buy due to the overwhelming positivity, scored just a single point higher.

Is The Lost Legacy just good because it got an 85 score?

I'm not trying argue with you, and I don't want to get into the weeds with it, I'm just making the point that many 'great' games got a similar score.
Its my interpretation yes, but did XB2 appear on a lot of GOTY list? Any from non Nintendo focused websites?

I just think it's pretty clear that XB2 is better recived by the gaming community then it was by reviewers. Which is fine, and it's not like that divide is huge or anything.

I don't play Nintendo games so I know nothing of those games. But in Lost Legacy's case yes I think the game is simply good. An 80ish score seems pretty correct to me. It's not great.
 

RPGamer

Banned
Oct 25, 2017
1,435
consensus
noun
  1. general agreement.
I would say dude is right and the concensus is the game is good or liked.

A metascore isn't an agreement between single reviewers. they would probably very well argue about their scores if one gives 90 and another 50. It's the same for players. If Rahxephon (which my attention was adressed at) or the original poster say reviews were more right than fans, i simply ask what reviews he means. The bad, the mediocre or the almost 50% 90+ reviews? I'm more on the 90+ side and find it very good and that is also representated in reviews.
 

Mr.Fletcher

Member
Nov 18, 2017
9,479
UK
Its my interpretation yes, but did XB2 appear on a lot of GOTY list? Any from non Nintendo focused websites?

I just think it's pretty clear that XB2 is better recived by the gaming community then it was by reviewers. Which is fine, and it's not like that divide is huge or anything.

I don't play Nintendo games so I know nothing of those games. But in Lost Legacy's case yes I think the game is simply good. An 80ish score seems pretty correct to me. It's not great.

Hey, I'm not trying to trip you up - I reckon we probably just interpret the scores in a different way. Anyway, let's not dwell on it. I've made my point and we move on. :)


On another note, the one thing I believe most people can agree on is the music. They absolutely smashed it with a really broad range of styles.

XC2 will be a really tough act to follow in that regard.
 
Its my interpretation yes, but did XB2 appear on a lot of GOTY list? Any from non Nintendo focused websites?

I just think it's pretty clear that XB2 is better recived by the gaming community then it was by reviewers. Which is fine, and it's not like that divide is huge or anything.

I don't play Nintendo games so I know nothing of those games. But in Lost Legacy's case yes I think the game is simply good. An 80ish score seems pretty correct to me. It's not great.
At the risk of sounding like too much of a cheerleader for the game, the December release meant that people already working on end of year lists would have had to put those on hold to give the game any serious recognition. And that's hardly a Xenoblade-exclusive issue (since we've got two back-to-back games now with December releases), since we've also seen games like Far Cry 4 and Mario Kart 7 get the short end of the stick due to releasing so late in the year.

Even TGA caps their consideration for games released that year to the end of November. It's hard to overcome what's effectively "the way things are done" for how long it's been like that.
 

asmith906

Member
Oct 27, 2017
27,345
I'm about 8 hours in and still getting tutorials. The side quests are a pain to do. especially the ones that rely on rng
 

Kill3r7

Member
Oct 25, 2017
24,375
Currently working my way through chapter 8. I hated the first four chapters. Thought about dropping the game but thanks to folks here and good old perseverance somehow made it past, wasting around 40 hours to get there. Still not sure I reallly like the main cast or the general tone of the game. The writing could be much better but the story has been picking up steam since the start of Chapter 5. I will definitely finish it. Making it one of the few JRPGs I have completed this decade.
 

RPGamer

Banned
Oct 25, 2017
1,435
I didn't say reviews were right.
Because I certainly don't think they are.

Yeah, it should have adressed the original poster you quoted, just thought you had the same impression that reviewers were more right on the flaws than gamers/fans. I honestly think the Xenoblade fans are more strict and even more divided than reviewers, but this could be an era/internet impression. I know fans who hate the game, others think it's the best part of the series.
 

Firemind

Member
Oct 25, 2017
15,524
I would have liked it more if uniques weren't literally a waste of time. So many bad mechanics, it's baffling.
 

Leeness

Member
Oct 27, 2017
7,805
And I'm still of the opinion that people who think that Pneuma has to die is just not getting the ending. The whole crux of the ending isn't about Pneuma's sacrifice, it's Rex's final acceptance to trust his partner. THAT'S why her "death" scene plays out like that. If we really wanted Pyra to die and Rex to feel sad, she'd been killed in the climax at the battle, not in this extra scene just to make Rex sad. By Rex accepting Pneuma's decision, he finally proves himself mature enough to actually pursue a relationship with Pneuma. The only real negative about the ending is the fact that it's not Pneuma that is revived but her separate pieces Pyra and Mythra, not the revival in of itself.

Thiiiiiiiiis. This is the meaning of the ending and the real end to Rex and Pnuema's arcs. Rex's fatal flaw through the game was his saviour complex and how his need to save people and do it himself kept getting people in trouble or killed. Him letting Pnuema go and do what she needs to do was Rex "becoming a man" and worthy of being Pnuema's partner. And on her end, it was her finally letting go of her guilt, her sadness, and her wish to die, by dying when she didn't truly want to, so Klaus grants her wish (how kind of him).

I will agree about some of the writing getting too close to "full anime" lol. However, the last couple chapters went full Takahashi, which I always enjoy, so I was more than happy with that.

And chapter 4. I didn't not like it, but oh god, why am I fighting a giant maid Gundam.

Edit: actually, no, I take it back about chapter 4. "Oh god why am I fighting a giant maid Gundam" was actually during bouts of laughter and smiling, so I wasn't a huge fan of the factory dungeon, however, the story had me laughing pretty consistently. Also, Poppi.

Finally, for me, not to harp on the characters designs again, but I still couldn't help but roll my eyes at Pyra and Mythra sometimes. All in all, I liked their characters a LOT so it was generally easy to look past it, but the size of their breasts are just...unfortunate haha. I will say that of the three, Pyra, Mythra and Pnuema, Pnuema was easily the best design.

All in all, I played it for 98 hours to finish the story, I'm not done with it yet, but I already miss it, and I just loved it.

ALSO, HUGE NEGATIVE: I still don't have KOS-MOS. >:(
 
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Bartend3r

Banned
Oct 25, 2017
1,506
I agree with almost everything OP, but for myself I would highlight two main problems: Tora, being the super annoying char he is, I mean why put such a disgrace as this to such a charmful game. Hated everything about him; and sidequests: why the freaking fuck you do have to complete the mission and get back to the requester? OMG!

With that being said Xenoblade 2 is still the best JRPG I've played in years.
 

Deleted member 18400

User requested account closure
Banned
Oct 27, 2017
4,585
Man I fundamentally disagree with almost every one of your talking points. I respect your opinion and you made a helluva argument but, I still think you are wrong haha.

The first point is not something I will argue about. The whole Pyra Mythra thing can be split up however the game designers want. They made it pretty clear they were two separate consciousness throughout the game I thought. I don't see a problem with making them two separate people in the end. I actually found it satisfying.

I was engaged through all 90 hours I played Xenoblade 2. I never though it got slow (in fact the snowy Titan was one of the best imo near the end) and the extended tutorials were only applied when new parts of the combat system were introduced. One of the worst parts of the first game was the deluge of combat mechanics that were forced on you with little explanation. I thought this game handled it much better and had one of the best combat system in any JRPG ever made.

The one point I will agree with you on 100% are the side quests. There were some fun ones involving the Blades but for the most part they were all bullshit fetch quests with very little story thrown in. I did almost every one in the game and I regretted it for the most part. It was mostly just an excuse for more combat. They need to work on that.
 

MotionBlue

Banned
Oct 25, 2017
738
I dont get the hate for chapter 4. It is literally the beach/stupid-fun episode before the plot kicks in. XB2 is anime as fuck, and its awesome for embracing that. I hope monolith continues to experiment with design/storytelling. I wouldn't mind another serious and mature game like previous games.
 
OP
OP
Master Chuuster

Master Chuuster

GamingBolt.com
Verified
Dec 14, 2017
2,648
The whole Pyra Mythra thing can be split up however the game designers want. They made it pretty clear they were two separate consciousness throughout the game I thought. I don't see a problem with making them two separate people in the end. I actually found it satisfying.
I guess I had a problem with it because on multiple occasions, the game flat out tells you that they're different facets of a single entity. Them showing up as two different people at the end just seemed to be serving the purpose of "oh look, super happy ending, Rex gets two girls!"
 

MagnesG

Attempted to circumvent ban with alt account
Banned
Oct 28, 2017
784
Thought I had read somewhere that Takahashi actually wanted to make multiple endings for the game, but dropped all of that except the 'good' one. I wonder if the reason those endings being slashed out of production is due to how tragic it is.

Anyway, best OST from the game:

Constantly remained on my playlist.