People who didn't "Git Gud" enjoying the game, obviously.
isshin the thicc
Most people here don't have a problem with anyone modding a game.Anyone who claims of like authenticity or some shit, you're boring. Someone playing a game in a different way, literally does not affect you. Are you just upset you didn't enjoy it as much as them when you could have? Is that it?
I cannot understand why someone beating a game differently matters to you at all?
Is it your only point of pride in the world is beating a video game on its standard difficulty? Why not try new game + then, from soft games go up to like +7, beating it normal style is not impressive.
Just, enjoy your games, and let other people enjoy them in the way that makes them happiest, jesus.
There is this: https://www.nexusmods.com/darksouls3/mods/365Once I figure out how to do this, ill immediately buy the game. And if I can do it in DS3, ill play that game.
Otherwise i wont. So im actually pretty hyped.
You joke, but Sekiro actually does have a hard mode.
Asking the real questions.
The clue to how people should feel about this is literally in the thread title.
"it was fun as hell"
It starts and ends there.
You can literally pick a class with the most HP and then select the HP ring as a gift before the game starts.
The truth is you can get a lot more HP for your character at the start of the game compared to other people's.
Dark Souls have ''dynamic difficulty settings'', the player are given multiple tools and methods to make the game easier. You can even summon other players for help.
FIFA sliders are just dumb stupid old video game ways of doing difficulties. The ''assuming what is the best for me'' settings.
In Dark Souls you get to find out what ACTUALLY is too hard for you before you make the adjustment.
I wouldn't. I wouldn't care at all. Even full on cheat codes, like God Mode and such.I'm not super knowledgeable about mods/pc's but to all those who are adverse to an "easy mode" because you feel it'll "hinder" the developers "vision" why would anyone complain about FROM including a slider (enemy health, player health, enemy damage, player damage, etc...) in the options menu or a slider in an official mod support by FROM? If they develop the game as challenging as they want and the slider settings come after the game is already complete how is any "vision" the developers have hindered or how is the balance of the game changed at all? It would be no different then the Draconian Challenges Dragon Quest 11 added to the game after it was finished. There were multiple challenges a player could choose to select at the start of the game that makes the game harder and one of them, Draconian Monsters increased enemies health, damage, etc... It was added after the game was already made and some people complained that it was unbalanced with some bosses being extremely hard due to the game not being built around that option but that further proves that the base game wasn't changed to fit the challenge but it being an extra added after the game was complete. That's just further proof that FROM could do the EXACT same thing both for easier/harder via sliders without changing the base game at all therefore making it so there's not a single legitimate reason to be against those kinds of sliders/options outside of gatekeeping and elitism.
OP is a big wuss! Shame on you! This is not Sekiro. This is not the way.
Anyone who claims of like authenticity or some shit, you're boring. Someone playing a game in a different way, literally does not affect you. Are you just upset you didn't enjoy it as much as them when you could have? Is that it?
I cannot understand why someone beating a game differently matters to you at all?
Is it your only point of pride in the world is beating a video game on its standard difficulty? Why not try new game + then, from soft games go up to like +7, beating it normal style is not impressive.
Just, enjoy your games, and let other people enjoy them in the way that makes them happiest, jesus.
Even then his numbers are off. 43% of people have gotten the trophy for beating the final boss. Whatever numbers he is using are not accurate.He's using completion to refer to people beating the game, as in the % of people actually getting the ending trophies. See the Sword Saint trophy for Sekiro for example. You're looking at the PSN profiles completion % which is just the amount of trophies people unlock for the game on average and says nothing about people beating the game or not.
1. I'd imagine it's far easier to tweak difficulty settings for a turn-based RPG than an full blown action game.I'm not super knowledgeable about mods/pc's but to all those who are adverse to an "easy mode" because you feel it'll "hinder" the developers "vision" why would anyone complain about FROM including a slider (enemy health, player health, enemy damage, player damage, etc...) in the options menu or a slider in an official mod support by FROM? If they develop the game as challenging as they want and the slider settings come after the game is already complete how is any "vision" the developers have hindered or how is the balance of the game changed at all? It would be no different then the Draconian Challenges Dragon Quest 11 added to the game after it was finished. There were multiple challenges a player could choose to select at the start of the game that makes the game harder and one of them, Draconian Monsters increased enemies health, damage, etc... It was added after the game was already made and some people complained that it was unbalanced with some bosses being extremely hard due to the game not being built around that option but that further proves that the base game wasn't changed to fit the challenge but it being an extra added after the game was complete. That's just further proof that FROM could do the EXACT same thing both for easier/harder via sliders without changing the base game at all therefore making it so there's not a single legitimate reason to be against those kinds of sliders/options outside of gatekeeping and elitism.
On PSN profiles you can literally click on one filter to view the actual PSN ratio for any game's trophies.He's using completion to refer to people beating the game, as in the % of people actually getting the ending trophies. See the Sword Saint trophy for Sekiro for example. You're looking at the PSN profiles completion % which is just the amount of trophies people unlock for the game on average and says nothing about people beating the game or not.
If you fail a parry, you'll still get a block, that reduces 100% of physical damage. As long as you don't try to block fire or something like that, you'll be fine. Can block bullets as well.Going to give this a try OP. Am I able to turn off certain things and modify certain values? All I'd really want is to increase damage dealt, decrease damage taken, bad potentially marginally increase parry (dodge? Idk how Sekiro works) windows.
I wonder if this thread is what it's like when someone with a real Louis Vuitton bag spots someone holding a fake one.
People just want others to share their experience, and not in a "Now YOU get to feel my pain way" but in a "I truly felt great every time I got past a hurdle in this game and I'd like others to feel that too."
I don't know why people enjoying a challenge has become some kind of stigmatized thing around here.
No, you played the mod. Glad that the option is out there in mod form for people that want it, but it's not in the spirit of the game. The developers made the game the way they wanted to, and if you don't like that you're not entitled to an easy mode.
Wait... Did you just use a mod to have fun playing a videogame? How dare you?!!?
No, you played the mod. Glad that the option is out there in mod form for people that want it, but it's not in the spirit of the game. The developers made the game the way they wanted to, and if you don't like that you're not entitled to an easy mode.
It's hilarious how hung up some people get on the idea that Souls fans are just these fucking masochists who get hard at the thought of the pure misery they must have had to endure to complete these games. People just want others to share their experience, and not in a "Now YOU get to feel my pain way" but in a "I truly felt great every time I got past a hurdle in this game and I'd like others to feel that too." I don't know why people enjoying a challenge has become some kind of stigmatized thing around here.
That experience was not what the devs invisioned, you played a mere imitation.
But hey, glad you enjoyed the ride. Sekiro is a good game by its own right. :)
this is a very silly and over simplistic way to look at gamesNo, you played the mod. Glad that the option is out there in mod form for people that want it, but it's not in the spirit of the game. The developers made the game the way they wanted to, and if you don't like that you're not entitled to an easy mode.
He played a modified version of Sekiro.No, you played the mod. Glad that the option is out there in mod form for people that want it, but it's not in the spirit of the game. The developers made the game the way they wanted to, and if you don't like that you're not entitled to an easy mode.
Does anyone have recommendations for playthroughs to watch of the game on YT, someone who's interested in the lore + doesn't talk over story moments?
OP when you make this thread do you expect it to blow up like this ?
For some reason I am fine with people enjoying Sekiro this way as it is more of an action title. I think you'd rob Dark Souls of most of it's allure if it wasn't hard and oppressive feeling.
OP when you make this thread do you expect it to blow up like this ?
Dark Souls never felt unfairly difficult to me, though. It's only in the last couple years where I've felt Souls and Soulslikes are hitting the point where they're becoming too difficult. At least for me to find them enjoyable.For some reason I am fine with people enjoying Sekiro this way as it is more of an action title. I think you'd rob Dark Souls of most of it's allure if it wasn't hard and oppressive feeling.
I played through dark souls 3 with mods to make it easier, it is still a wonderful game even without the punishing difficulty level, imo of course.
Dark Souls never felt unfairly difficult to me, though. It's only in the last couple years where I've felt Souls and Soulslikes are hitting the point where they're becoming too difficult. At least for me to find them enjoyable.
Agreed. I don't give a damn if someone wants to cheat playing a sp game - it's their money and their time.Some people don't have time so let them do what they please. I enjoyed Sekiro and the world the developer created. If people want to cheat in a SP game, so be it. People acting like they never used the Konami code for Contra back in the day. It is not like the OP used an Aimbot for a multiplayer FPS game.
When has thread about difficulty in a From game not "blown up?". Even when it's what you'd think would be a straight forward premise of someone modding that game so they can actually enjoy instead of not playing it at all.