Too easy, lacks dungeon, big pointless fetch quest at endgame, final dungeon design and boss was lame (a stringed "puppet" Ganon?).
I was very disappointed with it when it launched.
I was very disappointed with it when it launched.
...I can find bad looking textures in Wind Waker as well. And talk about missing the forest from the trees...
You can easily tell where there was probably intended to be a dungeon here and there that never got made, but the rest of the game is strong enough that I don't really care. I loved the sense of adventure the game gives off.
I also hated the Artifact hunt in Prime more than I hated the Wind Waker's shard hunt, to be honest.
That's probably because it IS painful to play, OP.
What.
It's not even the missing dungeons.
The game is so blatantly unpolished, the biggest achievement of the HD version is that it removed or eased the worst parts of the gameplay. The menu on the Gamepad means that you don't have to pause the game multiple times in a single room in a dungeon just to equip an item - in the original it's like every dungeon is the Water Temple, you're constantly accessing the menu to equip something as the dungeon design is terribly unfocused.
The fast sail makes sailing much less of a chore.
A melody isn't repeated two fucking times every time you play it with the Wind Waker - ie, half a dozen times in any room in the latest dungeons.
The HD version meant that I could finally replay TWW without feeling like I was wasting my life away, but it barely made the game tolerable. It's still an unpolished, redundant, unfinished game, by far the less accomplished 3D Zelda for a home console.
The artifact hunt in Prime is so bad since it takes way longer and is often way more cryptic. It's so bad, and the one in Prime 2 managed to be even worse.
Nah, you can get about 11/12 artifact as you progress to the final boss in Prime as long as you plan your route well.
That's assume you even know where they are or that they exist. For a lot of people, they just pop up at the end and it's just annoying.
Disagree - but ive played zelda since NES. It was painfully obvious to me that they could have done some bonus dungeons at end in hyrule to make the game completeWhen I played it, it never occured to me that there were "missing" dungeons. Unless someone tells you about it on the internet, it wouldnt be obvious at all. It was a spectaculary well polished game.
I agree that the Wii U remaster was disappointing, but its not as barebones as the Twilight Princess Wii U port.
Sure but the game does tell you where they are in the temple and assuming you ever replay the game it's barely a problem.
That's assume you even know where they are or that they exist. For a lot of people, they just pop up at the end and it's just annoying.
I'm talking about first playthroughs, not replaying them when you already know what to expect.
The game tells you where they are, but not all at once. It's tedious as hell and just bullshit padding. You're acting like it's nothing when it reaaaallly isn't. It's completely unnecessary and really annoying when it really should have ended by then.
Wonder if we'll get any more Zelda ports. As a future new comer to the series, would love to have one other Zelda to play on the switch.
...I can find bad looking textures in Wind Waker as well. And talk about missing the forest from the trees...
I feel like the only person alive who liked the Triforce quest. It tied the world together for me and made me go through it all one last time.
IMO Breath of the Wild does what Wind Waker wanted to do a thousand times better than Wind Waker. BOTW is Wind Waker realized for me.
The speed run of the HD version at AGDQ a few years ago was four and a half hours long. That's some afternoon you had. Did you play the reverse Song of Time or something?I beat this game in a single afternoon as a kid, it never really held much water with me except for the better depiction of Ganondorf.
I did like sailing around collecting the pieces though.
An afternoon ran from 1-10 lol.The speed run of the HD version at AGDQ a few years ago was four and a half hours long. That's some afternoon you had. Did you play the reverse Song of Time or something?
Yeah texture quality in BoTW is very inconsistent, some textures are pretty good and sharp and some are downright Wii-area levels of bad, while Wind Waker had its texture quality very consistent.Breath of the Wild's bad textures are constant though. The simplistic nature of its art style does not work nearly as well as Wind Waker. Sometimes it looks amazing, but most of the time it just looks like this:
I'm sorry, but... what?Wind Waker's comparatively simplistic dungeon design assures that there's far less item switching.
You're correct, but you made the tragic mistake of assuming people beat Skyward Sword.nope not when this exists
that combat/ the lightning was soo satisfying
That's true for every Zelda game, unfortunately. Can't speak for BotW, though.That, and its piss easy nature are what get to me. I don't think I've ever seen Wind Waker's game over screen... It has one, right?
If the dungeons we got are representative of the dungeons we would've gotten, then I'm fine tbh. Any more of those boring dungeons and the game would've just draaaaagged.
You're correct, but you made the tragic mistake of assuming people beat Skyward Sword.