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theMrCravens

Member
Oct 25, 2017
1,318
Too easy, lacks dungeon, big pointless fetch quest at endgame, final dungeon design and boss was lame (a stringed "puppet" Ganon?).

I was very disappointed with it when it launched.
 

Deleted member 8593

User requested account closure
Banned
Oct 26, 2017
27,176
It's for the most part a painfully dull experience, only mitigated by the beautiful artstyle, the music and some in-dungeon aspects. It might have one of the worst uses of negative space in an "open" world since the sailing isn't sufficiently engaging and turns into tedium a few hours in. There is no wonder in exploring a vast sea of blue that doesn't manage to convincingly hide how it's streaming one area after another and quite frankly, there is nothing to do between islands. The HD version manages to fix some aspects of the original, particularly the pacing, but it just proves that you can't polish a slightly moldy piece of perfectly baked toast.
 
Oct 27, 2017
6,411
...I can find bad looking textures in Wind Waker as well. And talk about missing the forest from the trees...

Breath of the Wild's bad textures are constant though. The simplistic nature of its art style does not work nearly as well as Wind Waker. Sometimes it looks amazing, but most of the time it just looks like this:

13qabb.jpg
 

KiNolin

Member
Oct 28, 2017
1,296
well, it's not that good of a game. Bad overworld, bad dungeons. If you fused the few good parts of Wind Waker and Phantom Hourglass, you would get a decent Zelda game on the sea, but the reality is two mediocre games wasted on the idea.
 

Deleted member 18021

User requested account closure
Banned
Oct 27, 2017
4,000
You can easily tell where there was probably intended to be a dungeon here and there that never got made, but the rest of the game is strong enough that I don't really care. I loved the sense of adventure the game gives off.

I also hated the Artifact hunt in Prime more than I hated the Wind Waker's shard hunt, to be honest.
 
Oct 27, 2017
6,411
You can easily tell where there was probably intended to be a dungeon here and there that never got made, but the rest of the game is strong enough that I don't really care. I loved the sense of adventure the game gives off.

I also hated the Artifact hunt in Prime more than I hated the Wind Waker's shard hunt, to be honest.

The artifact hunt in Prime is so bad since it takes way longer and is often way more cryptic. It's so bad, and the one in Prime 2 managed to be even worse.

Wind Waker's didn't take very long, and about the only thing annoying about it were the Tingle maps, which didn't bother me that much at that point since I was loaded with cash already.
 

'3y Kingdom

Member
Oct 27, 2017
4,494
That's probably because it IS painful to play, OP.



What.

It's not even the missing dungeons.
The game is so blatantly unpolished, the biggest achievement of the HD version is that it removed or eased the worst parts of the gameplay. The menu on the Gamepad means that you don't have to pause the game multiple times in a single room in a dungeon just to equip an item - in the original it's like every dungeon is the Water Temple, you're constantly accessing the menu to equip something as the dungeon design is terribly unfocused.
The fast sail makes sailing much less of a chore.
A melody isn't repeated two fucking times every time you play it with the Wind Waker - ie, half a dozen times in any room in the latest dungeons.

The HD version meant that I could finally replay TWW without feeling like I was wasting my life away, but it barely made the game tolerable. It's still an unpolished, redundant, unfinished game, by far the less accomplished 3D Zelda for a home console.

What an exaggeration. Wind Waker isn't as feature complete as other Zelda games, but its polish is off the charts. All of your criticisms apply far more to earlier Zelda games, whether its the equipping of the Iron Boots in Ocarina of Time or the repetition of the Elegy of Emptiness in Majora's Mask. If anything, Wind Waker's comparatively simplistic dungeon design assures that there's far less item switching, and the actual act of entering and exiting the menu is far faster than in the N64 titles whenever that's required.

Wind Waker may be a somewhat empty and simple game, but what's there is extremely polished. I wasn't aware so many people required analgesics just to get through it.
 
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NuclearCake

Banned
Oct 27, 2017
9,867
The artifact hunt in Prime is so bad since it takes way longer and is often way more cryptic. It's so bad, and the one in Prime 2 managed to be even worse.

Nah, you can get about 11/12 artifact as you progress to the final boss in Prime as long as you plan your route well. The Wind Wakers fetch quest is worse because it can only be done once you beat all the main dungeons. Still i don't think it's nearly as bad as many make it out to be. If you leave most exploration till the end game, then it's pretty enjoyable and it lasts about an hour at most.
 

Psychonaut

Member
Jan 11, 2018
3,207
Best Zelda game. I didn't find any aspect of playing it to be particularly painful. I had more fun with it than I've ever had with a Zelda game. I love sailing and how spaced out everything because it really encourages exploration in a way that other Zelda games (bar BOTW) do not. Unlike BOTW, however, it's not overwhelming because elevation is not a factor in exploration, so I can always be certain that I'm not missing anything. Real good for completionists.

I REALLY hope this gets a Switch port, because I'd love to revisit it.
 

Deleted member 44288

User requested account closure
Banned
May 30, 2018
174
I played this game for the first time last year and I have to say it has moved to my 2nd favorite Zelda game, Breath of the Wild being number one and Link's Awakening being number three.
 

julian

Member
Oct 27, 2017
16,784
Windfall Island (I think that's the name) is easily one of my favorite Zelda towns. There are so many little side quests sprinkled throughout it despite its small size and all the people have their own lives. The other towns pale in comparison. If they had each somehow managed the same amount of content, I would forgive the rest of the game's shortcomings.

I beat it for the first time in college in the span of two days basically forgoing sleep. It's short, and some of the islands are a bit too copy paste, and I definitely get the hate it gets, but it's so light and breezy I still love it.

BoTW really could've used some towns more like Windfall.
 

NuclearCake

Banned
Oct 27, 2017
9,867
That's assume you even know where they are or that they exist. For a lot of people, they just pop up at the end and it's just annoying.

Sure but the game does tell you where they are in the temple and assuming you ever replay the game it's barely a problem. Echoes was the most annoying game in terms of how it handled this type of fetch quest.
 

evilromero

Member
Oct 27, 2017
3,383
My least favorite 3D Zelda next to SS and yeah the game does feel like a chore. Even back then it just didn't blow me away but I played it anyways.
 

JustinBailey

Banned
Oct 25, 2017
1,596
When I played it, it never occured to me that there were "missing" dungeons. Unless someone tells you about it on the internet, it wouldnt be obvious at all. It was a spectaculary well polished game.

I agree that the Wii U remaster was disappointing, but its not as barebones as the Twilight Princess Wii U port.
Disagree - but ive played zelda since NES. It was painfully obvious to me that they could have done some bonus dungeons at end in hyrule to make the game complete
 
Oct 27, 2017
6,411
Sure but the game does tell you where they are in the temple and assuming you ever replay the game it's barely a problem.

I'm talking about first playthroughs, not replaying them when you already know what to expect.

The game tells you where they are, but not all at once. It's tedious as hell and just bullshit padding. You're acting like it's nothing when it reaaaallly isn't. It's completely unnecessary and really annoying when it really should have ended by then.
 

Deleted member 18021

User requested account closure
Banned
Oct 27, 2017
4,000
That's assume you even know where they are or that they exist. For a lot of people, they just pop up at the end and it's just annoying.

Pretty much. A new player going in blind is probably going to organically a small handful of them, then have the game stop dead cold at the end until they either scour the world or give up and go get a guide. As I recall, it also only gives you like three hints at a time, but it's been a long time.

At least you get the In-Credible Chart in Wind Waker.
 

Prattle

Banned
Oct 30, 2017
995
The best Zelda game.

If the art and writing style was transposed over the BOTW engine I'd think I'd died and gone to heaven.

It's a glorious little universe they created on the Gamecube.
 

Daryehl

Banned
Oct 28, 2017
320
RIo de Janeiro, Brazil
The game's plot is intriguing, the new art style adds a new and unique feel into it, but the game's length sometimes makes it a little tedious to play. The dungeons are also VERY BAD when compared with Twilight Princess for example, but that's it. It's a somewhat unique game, great story, great exploration mechanics. It's not the best zelda, but it's not the worst.
 

NuclearCake

Banned
Oct 27, 2017
9,867
I'm talking about first playthroughs, not replaying them when you already know what to expect.

The game tells you where they are, but not all at once. It's tedious as hell and just bullshit padding. You're acting like it's nothing when it reaaaallly isn't. It's completely unnecessary and really annoying when it really should have ended by then.

Don't get me wrong, i agree with you for the most part and ideally both of these shouldn't have even been in the game but i was just saying that i still feel that Wind Waker was worse because it locks the quest from the player until you already complete everything. Metroid was already a game where you are already going explore every place in the game. On my first playthrough i remember finding six or seven artifacts before i even knew that they were required, because i was already searching for missile expansions and energy tanks. By the time it came for me to backtrack and collect them all, it barely took more than a half an hour and ceased to be an issue on any replay but it continues to be an issue in the Wind Waker because Nintendo did not let the players look for them earlier.

I'm sure this is a YMMV kind of thing but i don't find it to be a huge problem in prime.
 

Fuchsia

Member
Oct 28, 2017
6,648
I think I might actually put both Wind Waker and Majora's Mask above Ocarina of Time. I value atmosphere in Zelda games a lot and those two games have it in spades. I do agree that I would've liked to have seen what Wind Waker could've been with a bit more time.
 

Deleted member 41931

User requested account closure
Member
Apr 10, 2018
3,744
My biggest problem is they felt the need to still make the game feel long instead of just reigning in the scope of the game. Some parts kind of drag on as a result.
 

Mass Effect

One Winged Slayer
Member
Oct 31, 2017
16,790
So was there a reason they never added the extra dungeons to WWHD? Were those dungeons ever finished or close to it?

Wonder if we'll get any more Zelda ports. As a future new comer to the series, would love to have one other Zelda to play on the switch.

It has a sequel -- on the DS. And its pretty bad.

...I can find bad looking textures in Wind Waker as well. And talk about missing the forest from the trees...

It's not the same. BOTW looks straight up ugly at times.

Wind Waker is far more cohesive in its looks.
 

Slimboy Fat

Banned
Jun 22, 2018
62
I believe the third pearl that you get from the fish god was supposed to have a whole other dungeon attached to it. The same goes for the volcano and ice islands. They couldn't be added to the HD release because the concepts planned for those dungeons were used in later Zelda games. There is an interview with the developers where they discuss this I think.
 

JaseMath

Member
Oct 27, 2017
9,384
Denver, CO
a17cbf6714a92b4601df7152ebdd10563ac4fcf7_hq.jpg


Having to fill in your map one 1x1 square at-at-a-time is still one of the worst game mechanics I've ever seen. Kills any motivation I have to ever play it again.
 

PKrockin

Member
Oct 25, 2017
5,260
I completed a new playthrough every year for 7 years straight, so I can't say I agree. lol

I agree the visuals, music, controls and presentation make it pleasant to play, but for whatever reason I don't focus on what could have been and instead just enjoy the game for what it is.
 

Rise Takamaki

Member
Jun 8, 2018
31
I liked Wind Waker a lot in general but it does feel incomplete. I didn't notice in my first playthrough, since I was a kid and had only played OoT before. But after replaying it years later with more Zelda experience it does feel... bare at times. That part where you're just given one of the orbs was such a joke.
 

LinkSlayer64

One Winged Slayer
Member
Jun 6, 2018
2,292
I beat this game in a single afternoon as a kid, it never really held much water with me except for the better depiction of Ganondorf.
I did like sailing around collecting the pieces though.
 

SuperSonic

Member
Oct 25, 2017
983
IMO Breath of the Wild does what Wind Waker wanted to do a thousand times better than Wind Waker. BOTW is Wind Waker realized for me.

I don't see how. It actually felt rewarding finding a new island and getting a unique upgrade or item on it. BotW is just a bunch of crappy rewards dotted around an interesting looking world. Oh wow look at this cool looking place. Oh a chest I wonder what's in it. Another sword that's going to break in 10 hits or a Topaz. How rewarding.
 

PKrockin

Member
Oct 25, 2017
5,260
I beat this game in a single afternoon as a kid, it never really held much water with me except for the better depiction of Ganondorf.
I did like sailing around collecting the pieces though.
The speed run of the HD version at AGDQ a few years ago was four and a half hours long. That's some afternoon you had. Did you play the reverse Song of Time or something?
 

LinkSlayer64

One Winged Slayer
Member
Jun 6, 2018
2,292
The speed run of the HD version at AGDQ a few years ago was four and a half hours long. That's some afternoon you had. Did you play the reverse Song of Time or something?
An afternoon ran from 1-10 lol.
The point I was making was that I normally take time on games I like, I don't run through them, this game had nothing that made me even care about taking my time, I just sort of drifted through it.
 

Deleted member 11276

Account closed at user request
Banned
Oct 27, 2017
3,223
Breath of the Wild's bad textures are constant though. The simplistic nature of its art style does not work nearly as well as Wind Waker. Sometimes it looks amazing, but most of the time it just looks like this:
Yeah texture quality in BoTW is very inconsistent, some textures are pretty good and sharp and some are downright Wii-area levels of bad, while Wind Waker had its texture quality very consistent.

Otherwise, the art style of BOTW is beautiful and timeless too, even if the texture quality is lacking sometimes. Lighting and the grass makes up for it.
 

Treasure Silvergun

Self-requested ban
Banned
Dec 4, 2017
2,206
Wind Waker's comparatively simplistic dungeon design assures that there's far less item switching.
I'm sorry, but... what?

One problem with Wind Waker's dungeons is that so many rooms require you to do a lot of different things, which require constant switching of your active items. It's rare that you'll be using in a room the same items that you used in the previous room, especially in the earth and wind dungeons. Compare this to the N64 games, where rooms were usually much more focused on the use of one or two items. WW makes simple traversal much more of a hassle than it has any business to be.

The menu being faster is't of much help when you're opening it two or three times in a single room, only to have to do it again in the next room.

And really, just how many times the game makes you use the melodies to control Makar and Medli? Only the Stone Tower Temple in Majora's Mask comes close to that level of redundancy, and it still isn't as obnoxious as WW, especially the GC version where the melody is repeated twice after you play it.

TWW has a huge problem with flow and pacing. I don't know how anyone can deny it.
 
Oct 29, 2017
1,283
my only problem with the triforce quest is that they should have just made charts = pieces. grinding rupees for tingle to interpret them for you was no fun. I've been doing a replay of it and just taking my time and exploring the islands, it's one of my faves. such great atmosphere.
 

MrSaturn99

One Winged Slayer
Member
Oct 25, 2017
11,461
I live in a giant bucket.
I often wonder this too. It's possibly still my favorite Zelda, but it obviously needed more dev time and I always wonder what another year could've done for it.

I can imagine a Wind Waker that's up there with the best Zelda games, but much as I can overlook its flaws, it just doesn't try hard enough, much as that breaks my heart to sag.
 

JershJopstin

Member
Oct 25, 2017
5,332
If the dungeons we got are representative of the dungeons we would've gotten, then I'm fine tbh. Any more of those boring dungeons and the game would've just draaaaagged.

nope not when this exists

zelda_sws_demise_04.gif


that combat/ the lightning was soo satisfying
You're correct, but you made the tragic mistake of assuming people beat Skyward Sword.
 

AgeEighty

Member
Oct 25, 2017
11,410
The only painful "what if" I ever think about with regard to Wind Waker is, "What if the internet hadn't had a collective shit fit about the art style because all they wanted was realism?"
 

Bradbatross

Member
Mar 17, 2018
14,216
Wind Waker is my favorite Zelda, it has a really special charm to it.

Also, I get more of a feeling that BoTW is unfinished while playing it than I do in Wind Waker.
 

Glio

Member
Oct 27, 2017
24,520
Spain
It is the second best Zelda (The first es BoTW) and the triforce is less bad than the Metroid Prime and Metroid Prime 2 by far.
 
Nov 2, 2017
4,470
Birmingham, AL
Wind Waker is leaps and bounds the best "classic" Zelda. Even after knowing what was cut from the game, I still don't think any of the other classic Zeldas come close. I even enjoy the Triforce quest. Feels like a real adventure and I feel like I am hunting dragon balls.

Breath of the Wild is a different story tho.
 

NuclearCake

Banned
Oct 27, 2017
9,867
If the dungeons we got are representative of the dungeons we would've gotten, then I'm fine tbh. Any more of those boring dungeons and the game would've just draaaaagged.


You're correct, but you made the tragic mistake of assuming people beat Skyward Sword.

The combat in SS is not fun and Link does not stab Demise in the head, so WW still wins.